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What you expect from 1.10?

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O

ONLY_ONCE

Rookie
#341
Sep 29, 2015
Godskrieg said:
To be honest I don't experience many, if any technical issues with the game, it runs smoothly for me on my PC (60 FPS) and I have yet to run into a quest in my NG+ play-through that isn't working. Because of this my expectations are this:

1. The Triss romance fix, I prefer Triss over Yen/Shani and have been waiting for this for a long time, i'm putting all my hope and trust in CDPR.
2. I expect them to fix PS4 performance, while I am not a huge fan of consoles, one could even say I hate them, the bugs I have been hearing about are not okay, and we should expect the game to at the very least function on all platforms, so I hope for all you PS4 owners that this fixes it. Once, and for all.

What do I personally want out of the patch? Increased difficulty on NG+, dear god i've been breezing through it so easily on Death March its not even funny. Though i'll hold out until someone makes a mod for this, there must be someone as masochistic as me out there with modding skills.
Click to expand...
I hope they fix the ps4 game, it's no wonder the pc copy gets 10/10 on gamestop stores, while ps4 and xb1 get about an 8/8
 
vahouth

vahouth

Senior user
#342
Sep 29, 2015
Mebrilia said:
Even inquisition have potion drinking animation... sigh
Click to expand...
And the first Witcher game also had one...
 
Kylesthebest

Kylesthebest

Forum regular
#343
Sep 30, 2015
I have PC version so for me i really have no probs with Witcher 3 :) runs freaking god like awesome for me. so the only thing i have long been waiting for is the TRISS/YEN ROMANCE TWEAKS...
 
H

hitman1487

Senior user
#344
Sep 30, 2015
please devs fix the low GPU usage bug in some specific locations in Novigrad
 
W

WolvenGear

Rookie
#345
Sep 30, 2015
Shouldnt this patch be out by now? Feel like its been forever since 08 came out.
Please upgrade the PS4 version. idk but to me the game looked way better the day it came out.
 
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ReptilePZ

ReptilePZ

Wordrunner
#346
Sep 30, 2015
WolvenGear said:
Shouldnt this patch be out by now?
Click to expand...
[video=youtube;HvWCnqY-GWQ]https://www.youtube.com/watch?v=HvWCnqY-GWQ[/video]

Either way, I'm assuming it will come out soon enough, expansion's only a couple of weeks away, after all.
 
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K

killkenny1

Rookie
#347
Sep 30, 2015
WolvenGear said:
Shouldnt this patch be out by now? Feel like its been forever since 08 came out.
Please upgrade the PS4 version. idk but to me the game looked way better the day it came out.
Click to expand...
They said it will be released closer to expansion release day.
 
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W

WolvenGear

Rookie
#348
Sep 30, 2015
killkenny1 said:
They said it will be released closer to expansion release day.
Click to expand...
Yeah they said that like 4 weeks ago. Right now is "closer to expansion release day" lol
 
F

FieryPhoenix7

Rookie
#349
Sep 30, 2015
WolvenGear said:
Shouldnt this patch be out by now? Feel like its been forever since 08 came out.
Please upgrade the PS4 version. idk but to me the game looked way better the day it came out.
Click to expand...
This is definitely the longest it has been since the last patch.

Maybe they will reveal the changes this Friday and release it next Friday.
 
N

nAKAZZ

Forum regular
#350
Sep 30, 2015
Just fix the man-with-crate legs animation.
 
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O

ONLY_ONCE

Rookie
#351
Sep 30, 2015
nKZz said:
Just fix the man-with-crate legs animation.
Click to expand...
Yeah, and everything else... lol
 
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V

VahnXIII

Rookie
#352
Sep 30, 2015
nKZz said:
Just fix the man-with-crate legs animation.
Click to expand...
LMAO. So true. First time I saw that, I dismissed it as a one off instance. A handful of crate-carrying man instances later I knew it was a patch issue of some sort. Sure, it's funny once but having every crate-carrying man with crazy legs is quite immersion breaking. Especially around docks where there are plenty of crates to be carried.
 
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W

web-head91

Senior user
#353
Sep 30, 2015
VahnXIII said:
LMAO. So true. First time I saw that, I dismissed it as a one off instance. A handful of crate-carrying man instances later I knew it was a patch issue of some sort. Sure, it's funny once but having every crate-carrying man with crazy legs is quite immersion breaking. Especially around docks where there are plenty of crates to be carried.
Click to expand...
sadly that's not the only immersion breaking problem, add to that the awfull pop-in for...almost everything now that i think about it: NPCs, textures, buildings, foilage...etc
wish they'd find a way to fix it.
 
V

VahnXIII

Rookie
#354
Sep 30, 2015
web-head91 said:
sadly that's not the only immersion breaking problem, add to that the awfull pop-in for...almost everything now that i think about it: NPCs, textures, buildings, foilage...etc
wish they'd find a way to fix it.
Click to expand...
Not sure if you're playing on PC, but there is a mod that helps with LOD for NPC hair:

http://www.nexusmods.com/witcher3/mods/504/?

I 100% agree with the NPC and texture pop in. However, I haven't noticed anything with buildings. It is very annoying having NPC's appear from nowhere. I think that is this game's biggest crime.
 
W

web-head91

Senior user
#355
Sep 30, 2015
VahnXIII said:
Not sure if you're playing on PC, but there is a mod that helps with LOD for NPC hair:

http://www.nexusmods.com/witcher3/mods/504/?

I 100% agree with the NPC and texture pop in. However, I haven't noticed anything with buildings. It is very annoying having NPC's appear from nowhere. I think that is this game's biggest crime.
Click to expand...
well, just try passing ahead a building slowly, once it's almost out of your field of vision, it'll "poof" and vice-versa.
this can also happen with trees.
 
W

WolvenGear

Rookie
#356
Sep 30, 2015
FieryPhoenix7 said:
This is definitely the longest it has been since the last patch.

Maybe they will reveal the changes this Friday and release it next Friday.
Click to expand...
I just installed system update 3.0 to my (euopre) PS4.. so now its all ready for the patch. Gimme gimme!
 
M

merrick97

Rookie
#357
Sep 30, 2015
I also hopes it fixes the ridiculously stupid Superior Legendary Wolven Armor gauntlets crafting glitch. The Wolf Armor set is far and away my favorite witcher set.

For those that don't know what this is it only occurs in NG+

Basically what happens is that the Superior Legendary Wolven gauntlets somehow require Enhanced Griffin gauntlets to craft.

Unfortunately in NG+ you do NOT have the ability to craft the non-legendary versions of witcher armor anymore so it essentially becomes an uncraftable item, unless you somehow managed to keep a set of enhanced griffin gaunlets from your first playthrough.

What a complete and embarrassing oversight. I have defended this game like no other, but things like Skelliges Most Wanted and this crafting glitch in new game+ are really frustrating and baffling how they got missed.
 
Last edited: Sep 30, 2015
S

shawn_kh

Rookie
#358
Oct 1, 2015
Garrison72 said:
Frame skipping happens all the time, I really hope they can fix it. And one thing that is frustrating as hell: disappearing map markers. Why don't they stay on the map? I can't find black smiths or herbalists in Novigrad to save my life.
Click to expand...
Unfortunately both stuttering and frame skipping are very common in a lot of games these days even if you have a high end system. It doesn't go away if you put the games on lowest settings, and I've encountered some cases where the stuttering actually gets worse if you lower the settings. Some of my friends do not notice it, but I get really irritated. It just kills the mood and flow of the games for me.
I really hope DX12 helps with these issues in the future titles, but I remain very skeptical.
 
D

Dubya75

Senior user
#359
Oct 1, 2015
shawn_kh said:
Unfortunately both stuttering and frame skipping are very common in a lot of games these days even if you have a high end system. It doesn't go away if you put the games on lowest settings, and I've encountered some cases where the stuttering actually gets worse if you lower the settings. Some of my friends do not notice it, but I get really irritated. It just kills the mood and flow of the games for me.
I really hope DX12 helps with these issues in the future titles, but I remain very skeptical.
Click to expand...
You do of course realize that no amount of game development wizardry can ever guarantee your game will run 100% smoothly on your particular PC, because there are countless variations and not all PC's are built well (no offence to you and yours, of course).
The responsibility lies with the PC gamer to ensure his PC is up to the task, unless it is an "Arkham Knight" situation.

Stuttering and frame skipping in Witcher 3 is very much caused by PC configuration issues, very often lacking in the CPU department. I have witnessed this first-hand when a friend of mine (as stubborn as he is) refused my advice to invest in a good CPU for his new PC build. Guess what happened? Stuttering galore!
I very recently built a new PC and invested in the best quality components I could possibly afford, including a i7 4790K CPU. Hand on my heart, I have not had one single problem running my game at 2.5K resolution on (more than) Ultra settings.

It is simply not reasonable to expect a cutting edge game to run well on an average PC build.

As for console gamers, they have a lot more reason to complain. But then again, CDPR performed a near miracle by getting the game to run on consoles at all.

When DX12 becomes the standard, we will definitely see a new chapter in PC gaming, that's for sure.
 
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K

Kad_Venku

Senior user
#360
Oct 1, 2015
Dubya75 said:
When DX12 becomes the standard, we will definitely see a new chapter in PC gaming, that's for sure.
Click to expand...
I know this is about the patch, but still.
nVidia released a very interesting article about DX12 for members of the gameworks developer crowd, so I sadly can't link it. But to sum this up DX11 did a lot of threading by itself - not perfectly or anything near it, but somewhat decent enough. In DX12 you have to take care of all of this yourself. Considering the awful lot of lazy ports the PC crowd is getting, I wouldn't count on DX12 as the saviour sadly enough. It's one thing to set stuff like that up for a controlled environment, but for a theoretically almost limitless amount of combinations of hardware pieces it needs an awful lot of work. But rewards you with a smooth running game. Questions is how many developers are going to invest that much work into a game. Or just carry over the configuration for the original system.
 
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