- no 1. most top priority, fix the AA, unless I put it to 4k resolution, the jaggies are all over the place, even with everything maxed out in my nvidia inspector and the SweetFX stuff, and the in-game settings, you can't even set half of the options in the .ini-s, at least they don't seem to be having any effect (ala MSAA)... my eyes are bleeding
- in NG+ mobs should be in bigger numbers and enemies more aggressive (attack together, instead of 1 by 1), this also applies to bosses, they give you too much room to breathe, except the golem, fuck the golem, but sometimes he bugs out too, and decides to just stare at you for a while
-more monsters, diversify the existing monsters in the game in their respective categories, for example, don't have every freaking kind of vampire look the same no matter the name
-darker nights, simple as that... now I know that the atmosphere wasn't as polluted back then so you can see the moonlight, bla bla bla, if it were to be darker, it'd be spookier, that's the point
-speaking of spooky, I'd like some kind of ambushes by enemies, roaming enemies are fine, prancing around in the habitat, but it'd be cool for some monsters to ambush you if you enter their hunting grounds, that'd be an excellent usage for werewolves for example which are underused in the game anyway, you'd actually feel like a witcher, having to be careful and dealing appropriately with the situation, instead of just prancing around everywhere carelessly, cause you know you can just "sense" all of them a mile away
-less clues given to the player by geralt talking to himself, don't get me wrong, it should stay in the game, but geralt shouldn't just solve the whole damn case as soon as I arrive at the crime scene
okay this is waaay to much shit to be solved in just 1.09, I guess you could just say I want this to be implemented in general, it'll be a perfect game then... there's probably more stuff I'm not remembering right now, but most of the gripes I had have already been solved by mods, so...