The longer the better
about 230 hours now since May, and the wild hunt still goes on.
Most impressive game ever!
1.)
There is only one minor problem in Witcher 3, at the beginning of the game there were lots of exciting and creepy CSI-like crime scene solving quests in ghost towns and at the end there are only a few of these. More CSI please, Geralt always wanted to be the new Horatio.
2.)
And there should be some more monsters and monster types for these special creepy quests, for example some unique zombies and reanimated skeletons only appearing in one castle when hunting evil necromancer magicians, or more ghosts types that are not always appearing as the typical already well-known wraith, the Dungeons and Dragons and Shadowrun Monster Manuals have great ideas to offer - for example a Nagha, a monster consisting of the bones of a skull with the spine attached and moving like a snake, or some monsters based on plants and vegetation and trees (as seen in The Witcher 1 or Resident Evil 2), poisones flesh-eating plants, interesting underwater creatures and not always the same drowners, and tons of exotic and fascinating stuff like that.
About 300 pages per monster manual
have a look, it`s impressive and very inspirating.
The Witcher 3 gameplay would be extremely enhanced with more monsters, comparable to the Monster-Mods for Fallout and Skyrim which added 100 new monster types.
In the swamps should be some swamp zombies, mutated amphibians, frogs, foul creepy flesh golems, stuff like that. Leshens and Woodland Spirits could raise and command skeletons or zombiefied version of bulls or stags - long before meeting the Leshen itself there could be some wildlife zombiefied animals or their skeletons stalking and hunting Geralt in the foggy and rainy woods just for some creepyness, there can be added so much enemys and dangers in the wilderness.
I really would love to see more monster types, with monsters and ghosts not only strictly limited to the Witcher-Lore.
3.)
The guys who carry around these boxes in the cities, have heavily bugged animations at their feet. Please fix that, or if it can`t be fixed please simply remove these guys from the map, because that looks aweful and ridiculous and immersion-breaking seeing them stagger and totter around with their animation bugs.
4.)
Witcher has some loading and quickload bugs with endless loading screens. The game must almost always be minimized and stopped in the task manager and fresh startet, when trying to make a quickload or when dying and loading "Lase Savegame" on the game over screen.
I hope there is a way to fix that, but this might be caused by faulty mods too.
4.)
Please make Witcher 3 more modding-friendly. Not everyone has a master degree in C++, Java or whatever, can command and script lua, pack unpack files uncook and cook game packages and stuff like that... 99% of all modders can only do graphic chances in Photoshop and Gimp, know how to modyfy DDS and Alpha Channels and Bumpmaps and have knowledge about NifScope or 3D Studio Max to make or modify meshes, but just cannot uncook packages and setup Linux with strange programms like Lua and script C++ like commands in Lua or whatever is used for modding this game.....
5.)
In Novigrad in Dandylions Etablissement, when you move around the house there is some kind of wood-saw floating about 1 meter above the ground. And when you enter Novigrad coming from the Gate of the Hierarch (or maybe the Portsite Gate, the graphics error is somewhere right after entering Novigrad after spawning at one of the of the 6 waypoints) there is a black textur error, sized about one square meter, on the floor. Really easy visible. Please fix that, would be great if this strange black ornament on the street would be gone.
Do you know what that means, after playing over 200 hours the greatest game ever on squaremiles of landscape, I could only notice 3 (minor) graphic glitches - now that`s truly impressive!
P.S.
The nights... PLLLLLLEEEEEEEEEEEEEEEEASE it should be dark at night... it`s really getting dark at night in true life, but in Witcher 3 sometimes it`s barely noticable which time of day it is, especially in Skellige the nights almost looks like daylight with a little blue-ish tint. Have a look at the movie Chronicles of Riddick - Pitch Black, and become inspired