What’s new in Night City? [Patch 1.2 development insight]

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Shameful!
I demand picture-in-picture transmission from NCPD station in Little Chine of cops receiving reports of me acting like a dumbass, I want to see them rushing toward their cars and taking off. I want to listen to their radio chatter while they're driving to my location. I don't want them to arrive at my 6 or 12, only between 10 and 2. I don't want them to start shooting at me right away, instead I want to be able to persuade the cops that it wasn't my fault and that the carnage they're seeing is the work of Nibbles. And I want one of the officers to be added as the romance option.
Is that too much to ask?
Sarcasm is noted, but fix for police is still questionable. From what I can see, the only difference is that they will spawn a bit further away, but they still can't chase you and there is still no way to do a crime unnoticed by NCPD
 
Sarcasm is noted, but fix for police is still questionable. From what I can see, the only difference is that they will spawn a bit further away, but they still can't chase you and there is still no way to do a crime unnoticed by NCPD
Man, I will be honest, I have never seen a cop car driving that is not scripted. even GTA 3 had that. such a shame from a game that was released in 2020
 
The police AI system still needs A LOT OF rework. I hope this is not the final iteration.

They literally just need to copy what GTA does, but add in a Cyberpunk flair. These are my suggestions.

  • A quick quest to pick up and upgrade that allows you to monitor police chatter.
  • Use a line of sight spawning system, so we can't see ther models pop in the middle of a street or somewhere we can see the model pop in, If it's an open space, fade the models in from a distance
  • Having the drone spawn on top of you as shown in the video still makes no sense. These also need to spawn further away and have a LOS system as well.
  • Witness system. If more than 2 people see the crime and you didn't 'kill' the witnesses in a given period of time, then the police is notified. The time allowance can be tied to a game option.
  • Police car chase and an escalation system would be nice in the future as well.
Watch the video again, the drone is already there. It highlights which I believe you are mistaking for spawning.
 
I've been pretty critical of the game but it's a little bizarre to see them meeting the demand for transparency and getting torn up for it. Be disappointed, sure, but maybe don't stab them with the olive branch they're extending.

I liked the sneak peek in the form of a news report even if I don't really care about the stuff they're hinting at. I hope soon they do one soon that addresses phones in Night City that can't hang up or ignore calls and scramble your texts, or broken perks. Maybe even a late-night feature on the handful of people in Night City that remain in one stationary position 24 hours a day.
LOL, I don't need olive branch for 79.99$ I paid, I want the game they told in those news and press release articles. They can keep the branch framed in their office for all I care.
 
LMAOOOOOOOO Cops still won't be arriving in their cars? is this 2020 Game? or it was made in 1995?

hey, they do. In the Street kid intro mission. And never again.
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Sarcasm is noted, but fix for police is still questionable. From what I can see, the only difference is that they will spawn a bit further away, but they still can't chase you and there is still no way to do a crime unnoticed by NCPD

According to this article, the difference is that they don't spawn instantly? There is some kinda delay.

 
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I really hope this patch has more to it than a Police spawning distance, Key binding, Unstuck vehicles and a stirring slider.
These are great quality of life improvements but many gameplays mechanics are still overlooked.
- District Faction System
- Barbers / Surgeon (can be handled by Ripper Docs)
- Apartments / Garages rentals
- Ripper Docs for cars
- Train, Taxi System
Etc.
 
I liked the humor and how things where presented... But the things presented where underwhelming...

The worst part is the direction in which things are being patched.. And it's towards the direction of a multi-player game...

Car stuck..lol keybinds.. Lol... But hey, at least the key binds change is for free, which is a bonus, right? And kinda pointless for a console user.

Not a single fix was towards single-player, which is a shame.

But oh well, at least now we know the direction you guys are heading. It's a multi-player preparation fixes focus.

Not my thing, there are far better multi-player games on the market for me to sink my money into. I will never buy the multi-player of this game :)
 

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Pretty sure all these are meant to be quality improvements CDPR mentioned in their announcement when they delayed the patch. Don't know why some people suddenly think that they're not fixing any bugs or working on performance issues.

Police AI also needs a lot of work, it's unrealistic to expect that they're going to overhaul or massively improve it with a single patch. Not when they have a lot of other things to fix alongside it.
 


Welcome to this special report of N54 News, bringing news from Night City to every Night Citizen stranded away from home! Stay with us if you'd like to learn more about some of the upcoming changes. I’m Gillean Jordan, and here’s what’s new in Night City:


NCPD Quick Response Team too quick?

You heard right! The NCPD Quick Response Team is under fire from concerned Night Citizens and corporations alike. The rapid deployment tactics they recently adopted forced mercenaries to think twice before pointing a gun at anyone, but will now be adjusted to give the other side some breathing room.

What was supposed to make Night Citizens feel safe on the streets resulted in a staggering drop of public trust towards NCPD officers.
My choom, Jake, was in a shoot-out with Tyger Claws the other day, when he missed a shot and hit a pedestrian on the other side of the street. In an instant, the NCPD swarmed up on him and put him down. It’s like they appeared out of thin air right behind his back! It’s too brutal of a response for a regular accidental murder if you ask me!” — Mike from Kabuki, 28.

Aside from upsetting the local community, the NCPD's effectiveness resulted in a tremor in the corporate security market.
Personal security in Night City has always been our priority. The recent spike in NCPD efficiency might seem like a step towards safety, but it isn’t. Upsetting the fragile balance in the security sector might soon result in more people cancelling their protection subscriptions and inviting gangs and terrorists to take over the city.” — Andrey Fomin, Militech PR Manager.

Regardless of how you look at the situation, it seems that the change will be a welcome one. We asked our experts to analyze the situation:
This is an important step in addressing the behavior of the police in our game. It should decrease the problem of NPCs spawning behind players' backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We've also added a recon "drone" unit to create the feeling of the police assessing the situation.” — Patryk, Lead Gameplay Designer & Łukasz, Technical Design Coordinator, CD PROJEKT RED


Vehicular manslaughter statistics higher than ever


Look left, then right, then left again — and then run for your life. As morgues are filling up with roadkill, it is now statistically safer to stroll through Kabuki Market with shiny new cyberware than to cross some of Night City’s intersections. The City Council approved a bill forcing vehicle manufacturers to update their steering firmware.

Soon, the mandatory update will allow for better synchronization between the CrystalDome system and the vehicle, resulting in a more fluid driving experience even when the image signal skips a frame or two.

In addition, drivers should also expect to be able to better personalize their driving experience by adjusting the sensitivity limits to a level they are comfortable with — providing a much needed breather for insurance companies.

Will this be a good change, or will it subject morgues, street sweepers and auto repair shops to economic hardship? Here’s an opinion from our expert:
"Analyzing feedback on our driving model suggested a lot of players were having issues with the speed of the steering. Most complaints came from players using keyboards on PC or were on platforms with lower frame rates, and centered around how hard it was to keep cars off the sidewalks and such.
We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.
When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn't handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.
Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player's Archer Hella.
" — Séamus, Senior Vehicle Programmer, CD PROJEKT RED


Rock&Roll for racers


No, it’s not a new genre of music! The brand new Rock&Roll vehicle subsystem will allow any unfortunate street racer who missed a turn and ended up stuck on a pile of garbage to quickly get back on track. The system will allow drivers to rotate or rock their vehicles back and forth in order to regain traction.

Gone are the days of abandoning a vehicle in the middle of the city just because things got out of control. Accidents happen and being in a rush isn’t a crime! Now, if somebody appears out of nowhere when you’re crossing a red light, you will still be able to make it to your meeting on time and let your insurance take care of the mess.

Still not sure whether you need the subsystem installed in your vehicle? Let our expert convince you:
"There are cases where our vehicles can get beached or high centered on stuff in Night City. We have now added an Unstuck feature that kicks in when you are accelerating and not moving. While holding down the accelerator, you can now rock the vehicle forward or back, or rotate it left/right." — Séamus, Senior Vehicle Programmer, CD PROJEKT RED


Update your neuroprocessor drivers or die


This is not a joke! It’s raining men in Night City and not for the reasons you’d expect. Just over the last month authorities recorded nearly 4000 fatal accidents caused by a neuroprocessor glitch causing users to dodge without intending to. The manufacturer has prepared an update to address the issue.

According to our survey over 30% of all Night Citizens experienced an irresistible urge to burst forward for no reason and the majority of affected people admitted that it put them in danger of falling from a high place. Manufacturer claims that the glitch is caused by a lack of perfect synchronisation between the user's brain patterns and the neuroprocessor.

The update will allow users to better personalize their chips and match software responses with their neural patterns. Aside from resolving the issue with sudden dodging, it will also mean that people will find it easier to move and use the chip, regardless of their handedness, abilities or personal preferences.

What do these improvements mean in layman’s terms? Our expert provided an explanation:
Dodge on double-tapping a movement key can be turned off in the Controls settings. The Dodge action can still be performed by double-tapping the Crouch(toggle) action key (default C).
It should now be more feasible to move WASD bindings around the keyboard. There still remain a few bindings that need to be addressed, but these should be fixed in upcoming patches.
” — Wojtek, Tools Programmer, CD PROJEKT RED



Thank you for tuning in to "What's New in Night City". We'll see you next time.
Disappointing.
 
I have been heavily critical of this game and although I understand why people are still extremely disappointed, I appreciate that they at least are making efforts to address gameplay issues beyond just fixing bugs. I still seriously doubt that this game will ever be what CDPR made it out to be, but a lot of studios wouldn't even do this. The mistakes [...] the company made haven't been erased but it is a start.
 
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I'm thinking of if it would be cool if we could customize the main NPCs just like we are able to customize V at the start of a new game. For example, creating a custom Jackie, Panam, or River. Then playing through the game normal with the custom Jackie, Panam, River, etc.
 
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