What’s new in Night City? [Patch 1.2 development insight]

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Baby steps. Still waiting on the finished product. Like with all the stuff that was cut off, the cinematic interactions, the subterranean level etc etc etc. I believe in you CDPR.
 
Some of us think it's a troll, There is more to the this patch than the eye see's, In the notes at the bottom it states all of the patch notes will be out soon.

yeah that's what they say about Elden ring and we are still in the dark....

CDPR deliberately misled people as to the depth, content and complexity of Cyberpunk 2077 and its not acceptable their apology video means nothing(to me) because words are cheap and only actions count...so far those actions are underwhelming:
A bunch of hotfixes that have made things worse
a "new" patch that they are trying to hype up(will they ever lean that hype will just bite them when things don't work) with 4 minor changes and a suspicious lack of any other detail
those 4 minor things are presented as if they are ground breaking achievements when at most all they do is the bare minimum

i cannot trust them when they say that there is more in the patch than this without seeing the notes i just cannot believe they have done anything more than they have shown in the insulting "news" panel.

Its been over three months since the game released after 8+ years of planning and development and the game is bad it should have been the game to define a genre and make people in the future say they made this in the early 2000s with all the problems they had back then its incredible! and yet we have a game that is a universal joke with no depth or scope its shallow and boring set in a dead world with only main story mission and random gigs to explore(when they work)
 
yeah that's what they say about Elden ring and we are still in the dark....

CDPR deliberately misled people as to the depth, content and complexity of Cyberpunk 2077 and its not acceptable their apology video means nothing(to me) because words are cheap and only actions count...so far those actions are underwhelming:
A bunch of hotfixes that have made things worse
a "new" patch that they are trying to hype up(will they ever lean that hype will just bite them when things don't work) with 4 minor changes and a suspicious lack of any other detail
those 4 minor things are presented as if they are ground breaking achievements when at most all they do is the bare minimum

i cannot trust them when they say that there is more in the patch than this without seeing the notes i just cannot believe they have done anything more than they have shown in the insulting "news" panel.

Its been over three months since the game released after 8+ years of planning and development and the game is bad it should have been the game to define a genre and make people in the future say they made this in the early 2000s with all the problems they had back then its incredible! and yet we have a game that is a universal joke with no depth or scope its shallow and boring set in a dead world with only main story mission and random gigs to explore(when they work)
You are absolutely right in what you say. You make a harsh criticism, but it is the reality and with that harsh criticism I hope that like me, you want this company to improve. Now, with patch 1.2, we will have to evaluate if CDPR wants to return to the path of excellence or remains in mediocrity with its last great work called Cyberpunk 2077 (because it is a very good game but full of limitations, errors and needs improvements). The game itself shows you what it would like to do but cannot and produces constant frustration in the player when you want to experience the city. This patch will surely address many more things than those 4, we have to wait for the notes and after this patch they will continue working on the improvement, what we must know is the speed at which we can expect Cyberpunk 2077 to consolidate as a great game value and innovation. CDPR still has a lot of work ahead of it and logically needs more time and we must accept that this is the way it should be. This game needs to be much more cooked and the community we have to support saying that the improvements are welcome and that they continue to advance and listen to the community. With this honest way, the expansions will be a huge success because they will be on top of an improved and higher quality Cyberpunk 2077. It does not matter that this patch 1.2 is not the one we expect if it is walking the right path. 3 months is not enough time to ask for heaven, but to ask that the attitude be correct in this setback that CDPR suffers.
 
hmmm, good or bad news ?

I don't know, to be honest.
I only loosely followed CDPR's previous games, as I didn't like the Witcher theme and I only got Cyberpunk 2077, because of their good reputation and because it sounded very interesting to me.
 
Cyberpunk 2077 has genius in many aspects and has a lot of room for improvement, will it cost work and time? YES, do you have reasons to put all the meat on the grill? YES. With the expansions and the multiplayer mode with a revamped and critically praised game you can eat the market for many months and they know it because they know that the gaming community has been amazed by many aspects of this game and is not dumb and knows the limitations it has. The limitations of the game were hidden from us because they sought to collect the money from the initial Hype explosion. They know that they have paid the price and that they will not be able to deceive us again, only the results of their work will sink them or bring them back to the top.
 
There should be an option to have a dedicated Dodge key on PC instead of this double tapping nonsense....
(just my personal opinion, I never liked having to double tap to dodge/run/etc. on a keyboard, we have so many keys available, let us use them instead of trying to tie us to these silly console/like restrictions.

And radial menus suck fyi... just let us attach things to a standard action-bar and assign keys to stuff instead of forcing pc players to use radial menus. Sure we Can use a controller if we want, and if a player chooses that, then let them use their radial menus, but for the rest of us who play with keyboards and mice, set up controls that work well with those.
 
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Please add possibility to filter Inventory items.
You can filter stuff in backpack, but not in stashes. Very strange. And in the stash you have very very much items and the need for filtering.

... and also automatic access to the stuff in your backpack, like if I want to put mods etc on my guns, then I have to carry them directly on me, because otherwise I'm unable to see / select them, when I'm in the weapon part of the inventory, which is annoying, but maybe I missed something ?
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If so, that means CP77 development is over, so don't count on meaningful patches and addons :coolstory:

That was my first thought too, but as said before, I'm not familiar with their Devs and their exact job positions.
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It seems he did a lot of work on CP2077:

Senior Gameplay Designer
2020 –
Cyberpunk 2077
- Implementing skills & perks
- Creating pipeline for balancing the game and economy
- Helping balance the game and economy
- Working closely with UI team on various screens & panels - inventory, character progression, crafting, cyberware,

Lead Gameplay Designer - RPG
2019–2021
Cyberpunk 2077
- Leading team of 3 designers
- Working closely with other designers in merging and introducing RPG mechanics and elements into various features - guns, netrunning
- High level design and implementation of crafting system based on vision provided by Gameplay Director
- Improving pipelines between content and design team
- Improving and executing the pipelines between artists and design team - clothing, cyberware

RPG Coordinator
2018–2019
Cyberpunk 2077
- Coordinated team of 2 designers in developing core RPG features
- Worked closely with programmers on expanding existing pipelines of creating data structures for stats, status effects, items
- Worked with artists on assets creation pipeline required to deliver gameplay features - clothing system, cyberware

Specialist Gameplay Designer
2017–2018
Cyberpunk 2077
- Designed and implemented progression and itemization systems
- Worked with team of programmers on creating pipelines and tools for balancing the game and economy
- Prepared framework for other gameplay designers to use in their respective features - guns, AI, player locomotion

Junior Gameplay Designer
2016–2017
Cyberpunk 2077
- Prepared high level designs for gameplay features related to progression systems
- Designed and helped introduce DataBase system and data structures to the engine - stats, items
- Helped establish core RPG features

Source:

All area's we would like to see some rework done.

He is also going on a longer break, which might be because of the backlash or he is just overworked / burned-out.
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Ok, so the next leading gameplay Designer can finally fix all the not working skills, items and perks? I hope so...

I wonder, if someone really wants to take over / take on that position, after all the backlash and issue's.

You have also to wonder, how long and how detailed the hand-over was or will be.
 
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I'm skeptical of the changes that were highlighted. The police changes look like a very weak band aid. And as far as the stuck vehicle issue is concerned, this has never come up for me in hundreds of hours of play. Driving handling changes may be really good or nothing to write home about, time will tell.

All of that said, I'm very open-minded about the overall improvements that 1.2 might bring. If there are additional improvements and a lot of bugs get squashed, it could be a very nice step in the right direction. I just hope CDPR doesn't see 1.2 as the final big patch and go straight into DLC with only tiny hot fixes from here on out.
 
Most of things that were fixed in previous patches didnt happen to me. But they should be fixed no matter how often they appear. So I guess most people will not see much of a real difference in a gameplay after 1.2 release and probably will be dissapointed but its still a right move from CDP to make a game more stable.
 
the problem with that patch and what they are communicating about, is that, it look like a work somes modder already did since months, and that since all thoses weeks thoses guys worked on the game for like 2hours. ( so like the police fix only look like such a random tweak that will really improove just nothing in the end )

I mean, i'am sorry but what they communicated about dont worth more than what a hotfix would have. If its how CDPR plan on "fixing" the game, well then.. RIP
 
Most of things that were fixed in previous patches didnt happen to me. But they should be fixed no matter how often they appear. So I guess most people will not see much of a real difference in a gameplay after 1.2 release and probably will be dissapointed but its still a right move from CDP to make a game more stable.
I agree, it's definitely the right move. You can't build up on a shaky foundation. I'm unfortunately one of those who still experience quite a lot of small, but very annoying glitches and bugs (having a quite decent machine). Really don't see a point in adding new stuff which will probably end up working as junkily because of those broken things.
 
. I just hope CDPR doesn't see 1.2 as the final big patch and go straight into DLC with only tiny hot fixes from here on out.

lets hope not because if its the case that game is just rekt. You dont build on top of such weak fundation. Unless their "DLC" actualy are the "game rework" and not just random linear-lets-watch-a-movie-quest no one will care about anymore once its finished.

if they dont capitalize on making the open world actualy alive and worthy to spend hours in it ( procedural content, and whatever "life" you could have ' gang / bounty hunter / race etc.. with consequence & interesting system around ) that game will just remain a random open world that missed hard all his potential
SO improve everything related to the gameplay ( like hacking & interaction possible are imho underwhelming and under developped )

Not that i dont that bad dislike treat cyberpunk as a -whatever- good looking openworld looting shooter, having interesting things to do would actualy be really nice ( because i mean the linear no choice story, so everything about Johnny is.. Zzzzz )
 
Boy that's a mighty thin slicing of the language.

If a car manufacturer says "our new models will be the most luxurious vehicles ever designed" and the dashboard is made of plywood and the seats are filled with packing peanuts, is that a failed promise? I mean, it's subjective so I guess you could make the argument that packing peanuts seats are really the best seats ever. And maybe plywood is a "luxurious" material by some odd standard.

Would you accept that logic? If so...why? If not, why would you accept it from a game company?
False analogy.

If video game companies for 20+ years have been using vertical slices to showcase a yr+ out from release what they envision the game will be on release and there are DOZENS of examples over that time period of those expectations not being met, then why wouldn't this game potentially have the same end result? People didn't have willpower or rational capacity to not fall for the hype, chose to remain ignorant of the aforementioned history of past demos not living up to expectations and then act like this has NEVER happened before as if it is some new thing. A demo didn't live up to the hype? Well NO ONE could have seen that coming... 'No one' except all the people whose lived though that a dozen+ times already...

Now before the predicable retorts start, once again I am NOT exonerating CDPR for pushing this out too early, under-staffing or letting the hype train go so far out of control it went off the cliff. That is on them and them alone. These are 2 separate topics, not one.

However if consumers are going to be uneducated as to the products they buy SOME of the blame also goes on them for their shock and surprise as it pertains to disappointment. That is my point. Anyone who knows the history of the game industry, was read up as to the history of early demos over the years should have known this was a potential outcome, possibility and not been something totally unheard of. Nor should anyone have looked at the E3 video and though it was a "promise" or think that is 100% what the game will be. As ALL the history of early demos shows and MANY examples that is not always the case with again, dozens and dozens of examples the past 20+ years. And most all devs over the years have OUTRIGHT said those early demos are not a guarantee but their vision of what the game will shape up to be, a wish list per se. Also "subject to change" watermark on everything pretty much makes this point too.

People need to learn to take early demos with a grain of salt is the bottom line and not blindly accept it, there are WAY too many examples of this over the decades of said demos not living up to the hype. Gamers need to be better informed.

And now the predictable knee jerk reactions of people who take offense of being told they need to take some personal responsibility for their purchasing choices and educate themselves, as if suggesting people better inform themselves and not drink the hype koolaid blindly is some vice or ugly suggestion.
 
False analogy.

If video game companies for 20+ years have been using vertical slices to showcase a yr+ out from release what they envision the game will be on release and there are DOZENS of examples over that time period of those expectations not being met, then why wouldn't this game potentially have the same end result? People didn't have willpower or rational capacity to not fall for the hype, chose to remain ignorant of the aforementioned history of past demos not living up to expectations and then act like this has NEVER happened before as if it is some new thing. A demo didn't live up to the hype? Well NO ONE could have seen that coming... 'No one' except all the people whose lived though that a dozen+ times already...

Now before the predicable retorts start, once again I am NOT exonerating CDPR for pushing this out too early, under-staffing or letting the hype train go so far out of control it went off the cliff. That is on them and them alone. These are 2 separate topics, not one.

However if consumers are going to be uneducated as to the products they buy SOME of the blame also goes on them for their shock and surprise as it pertains to disappointment. That is my point. Anyone who knows the history of the game industry, was read up as to the history of early demos over the years should have known this was a potential outcome, possibility and not been something totally unheard of. Nor should anyone have looked at the E3 video and though it was a "promise" or think that is 100% what the game will be. As ALL the history of early demos shows and MANY examples that is not always the case with again, dozens and dozens of examples the past 20+ years. And most all devs over the years have OUTRIGHT said those early demos are not a guarantee but their vision of what the game will shape up to be, a wish list per se. Also "subject to change" watermark on everything pretty much makes this point too.

People need to learn to take early demos with a grain of salt is the bottom line and not blindly accept it, there are WAY too many examples of this over the decades of said demos not living up to the hype. Gamers need to be better informed.

And now the predictable knee jerk reactions of people who take offense of being told they need to take some personal responsibility for their purchasing choices and educate themselves, as if suggesting people better inform themselves and not drink the hype koolaid blindly is some vice or ugly suggestion.
I agree with you to some point,also i'll like to add that the whole preorder culture has more or less damaged the industry.I mean in the past ,a company had incentive to deliver a finished product.In case of CP77,they have already sold 8m. before launching.Imagine if they had 0 preorders.I don't think they would have released the game in that state or in that moment.What i don't or not entirely agree is you shifting the pendulum towards the customer.Yes ,the watermark was there ,yes don't expect every feature to land on the finished product .But hey, when or where is the line between that and false advertising.I distinctly remember a more recent trailer ,where some NPCs were playing pool.Guess what i thought-cool we get to play pool as a side activity.
 
I'm not worried about performance issues because my PC has specs for days! Not even going to bother rambling about my gpu, cp, dp
-bullshit whatever. I'm rich like a bitch so I don't have to worry about specs, my nitwit nephew takes care of that. But unfortunately, age is not on my side and I frankly feel like a syphilitic toad... Thankfully technology will probably prolong my life for another 50 years, but I would like to play this game soon.
 
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