What’s new in Night City? [Patch 1.2 development insight]

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I agree with you to some point,also i'll like to add that the whole preorder culture has more or less damaged the industry.I mean in the past ,a company had incentive to deliver a finished product.In case of CP77,they have already sold 8m. before launching.Imagine if they had 0 preorders.I don't think they would have released the game in that state or in that moment.What i don't or not entirely agree is you shifting the pendulum towards the customer.Yes ,the watermark was there ,yes don't expect every feature to land on the finished product .But hey, when or where is the line between that and false advertising.I distinctly remember a more recent trailer ,where some NPCs were playing pool.Guess what i thought-cool we get to play pool as a side activity.

I'm old enough to remember the times, where games got released in a finished and working state and no patches, updates or hotfixes afterwards, because yeah, they actually worked straight out of the box as advertised and therefore I'm reluctant to accept, that I have to live with deceiving advertisement and the releases of unfinished and totally buggy games / products, because the so called excuse is, that they are more complex these days, but they forget to mention, that they can rely on far more powerful tools now, than game Devs in the "old day's" and I can't see, how more complexity has to come hand in hand, with poor product quality !
 
I'm old enough to remember the times, where games got released in a finished and working state and no patches, updates or hotfixes afterwards, because yeah, they actually worked straight out of the box as advertised and therefore I'm reluctant to accept, that I have to live with deceiving advertisement and the releases of unfinished and totally buggy games / products, because the so called excuse is, that they are more complex these days, but they forget to mention, that they can rely on far more powerful tools now, than game Devs in the "old day's" and I can't see, how more complexity has to come hand in hand, with poor product quality !

Well.. I'm with you in terms that nowadays most developers seems to rush to release their game.
However this problematic was also present in certain games in those "old days",. I remember buying Star Wars: Battlefront (2004) for PC on release date, and being unable to advance beyond a certain level. After several tries, I went to the game shop to try to return the game because it was obviously a game bug. Later the shop dealer contacted EA salesman and I was right, it was a known bug who was fixed in a post-release date patch available at their website. So not every version 1.0 retail game in history was free of bugs.
Another example of unplayable "old days" game who was broken at release date: Enter the Matrix (2003). Pokemon red & blue for GameBoy (1996) were also famous for being a little bit buggy (and is worse since its a non-patcheable platform).

Being able to fix the game post release is a clear advantage for developers and gamers. As long as dev teams stays in contact with the gamers, listen to them instead of their shareholders, everything would be better.
I would prefer that rather than years and years of infinite developing. Or worse, to see how a developing path is cancelled and rebuilt from scratch again and again because the new standards, better engines, or trend changes,. I mean... Do you remember Duke Nukem Forever? xD
 
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"Our goal for Patch 1.2 goes beyond any of our previous updates. We've been working on numerous overall quality improvements and fixes, and we still have work to do to make sure that's what you get. With that in mind, we're now aiming for release in the second half of March. "

This statement from when they delayed the update, aged like fine milk.
 
I'm old enough to remember the times, where games got released in a finished and working state and no patches, updates or hotfixes afterwards, because yeah, they actually worked straight out of the box as advertised and therefore I'm reluctant to accept, that I have to live with deceiving advertisement and the releases of unfinished and totally buggy games / products, because the so called excuse is, that they are more complex these days, but they forget to mention, that they can rely on far more powerful tools now, than game Devs in the "old day's" and I can't see, how more complexity has to come hand in hand, with poor product quality !
You're making the wrong association.

Complexity doesn't come hand in hand with poor product quality.

Complexity comes hand in hand with more things that can go wrong.

The more things that can go wrong, the more things that will go wrong. Whether you manage to fix this in time is the real challenge. That's true of any product development, not just video games. Far more powerful tools do allow you to do a lot more but it also allows you to push things much further and the further you push the more complex and hard to fix things tend to get.

There's a reason games are costing exponentially more to produce.
 
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In this case, unnecessarily. The game would sell itself thanks to CDPRs (now ruined) reputation. They didn't need to bring celebrities and waste so much money on marketing, amongst other things.

You're not wrong that CDPR's reputation would have probably been enough. Not to mention the complete lack of cyberpunk centered games but...

I honestly doubt Keanu ended up costing that much to begin with. With the man's reputation I wouldn't even be surprised if he took a 1$ pay, ended up buying motorcycles for all the crew and then gave away an extra 2 mil to some Polish charity. I'm exaggerating, of course, but the man doesn't have a reputation of being greedy and if the project interested him enough I doubt he pushed for some crazy amount.

Without knowing the disparity between the actual game's development budget and the marketing budget, it's impossible for me to form an opinion on this.
 
There should be an option to have a dedicated Dodge key on PC instead of this double tapping nonsense....
(just my personal opinion, I never liked having to double tap to dodge/run/etc. on a keyboard, we have so many keys available, let us use them instead of trying to tie us to these silly console/like restrictions.
Agreed on that (And it's mind boggling to me why this option isn't here yet 4 months later? It's not like you need 5 months of hard coding to do that)
But you can do that by yourself with config files tweaking. Takes some time but dedicated dodge button is vital if you do any melee oriented build.
Also overzoomed minimap is horrific. Why? Why did u do that?
 
yeah that's what they say about Elden ring and we are still in the dark....

CDPR deliberately misled people as to the depth, content and complexity of Cyberpunk 2077 and its not acceptable their apology video means nothing(to me) because words are cheap and only actions count...so far those actions are underwhelming:
A bunch of hotfixes that have made things worse
a "new" patch that they are trying to hype up(will they ever lean that hype will just bite them when things don't work) with 4 minor changes and a suspicious lack of any other detail
those 4 minor things are presented as if they are ground breaking achievements when at most all they do is the bare minimum

i cannot trust them when they say that there is more in the patch than this without seeing the notes i just cannot believe they have done anything more than they have shown in the insulting "news" panel.

Its been over three months since the game released after 8+ years of planning and development and the game is bad it should have been the game to define a genre and make people in the future say they made this in the early 2000s with all the problems they had back then its incredible! and yet we have a game that is a universal joke with no depth or scope its shallow and boring set in a dead world with only main story mission and random gigs to explore(when they work)
If you dont trust them, which i understand. Don't fallow them
 
Nope PC (steam)player and i have not been able to load into the game since the last patch because i fall through the floor changing saves has NO effect.

I have a suspicion that i could fix the clipping if i scrap that character and start again but why should i? i did not cause this issue they did sure i could have looked at Nexus for a mod but quite frankly the game just is not stable enough or me to even consider adding mods.

...if the game is this bad on PC i don't want to even imagine how it performs on console and just how conned some of the console users will feel
pc player here, no issues with falling through floors.
try adding your game to GOG launcher perhaps and launch it from that platform instead of steam.
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I don't see what changed in the first video, someone explain plz?
well not much, they changed how fast the police spawns behind you, and i think they dont spawn straight behind you anymore.
very poor development to be fair, if their team needs all this time for what they just shown us its time to fire some ppl... jesus christ what a joke.
 
Same, been perfectly fine with GOG myself, sympathies of course to those having these issues. One thing I miss from the Steam version is seeing these basic behind the scenes updates that sorta show CDPR is working on it. Friday can't come soon enough!
 
Or he was just very good at his job - we can't deny this possibility.
Lol. People don't get rewarded, at the studios they start with, often for hard work in this industry. It's why I left the in-house bs and went full-time as a free agent. You make headway in house by either kissing ass or letting yourself get chewed up by the meat grinder. 3 yrs to Senior? Chances are mid-development turnover forced management into bribing him to stay.
 
Just logged to give my humble opinion on the entire situation.

First of all - i do not excuse CDPR for many absolutely poorly made aspects of the game - no basic functions like dedicated dodge or minimap zoom, no even basic customization, poor AI of wandering around citizens, lack of god damn night vision or even basic flashlight, broken talents/cyberware and list goes on.
Some of this crap sometimes pisses me off really hard.

But for christ sake people, what's wrong with you?
Don't you see great emotional story, awesome charismatic characters, amazing voiceover, beautiful city (which feels and looks alive), beautifully made cars and bikes (tho with poor controls), very well made FPS with beautifull animations (especially considering it's their first aproach in that area), solid core of talents and variety of possible ways to play - from quickhack to pure face puncher (unlike beloved witcher where u only have your sword as main sourse of damage) which just needs to be tweaked and fixed.

The CORE of the game is great. Yes it needs a lot of work here and there but the foundation is there already and it's solid.

Why do you keep mocking them for their mistakes (which obviously have been made) while completely ignoring everything good about the game? Frankly the storyline alone and voiceover already overweights for me all these countless broken things i have encountered during the gameplay

This toxic behaviour of community is just mind boggling, if i would be in their place i would be discouraged to even try to fix anything.
 
Just logged to give my humble opinion on the entire situation.

First of all - i do not excuse CDPR for many absolutely poorly made aspects of the game - no basic functions like dedicated dodge or minimap zoom, no even basic customization, poor AI of wandering around citizens, lack of god damn night vision or even basic flashlight, broken talents/cyberware and list goes on.
Some of this crap sometimes pisses me off really hard.

But for christ sake people, what's wrong with you?
Don't you see great emotional story, awesome charismatic characters, amazing voiceover, beautiful city (which feels and looks alive), beautifully made cars and bikes (tho with poor controls), very well made FPS with beautifull animations (especially considering it's their first aproach in that area), solid core of talents and variety of possible ways to play - from quickhack to pure face puncher (unlike beloved witcher where u only have your sword as main sourse of damage) which just needs to be tweaked and fixed.

The CORE of the game is great. Yes it needs a lot of work here and there but the foundation is there already and it's solid.

Why do you keep mocking them for their mistakes (which obviously have been made) while completely ignoring everything good about the game? Frankly the storyline alone and voiceover already overweights for me all these countless broken things i have encountered during the gameplay

This toxic behaviour of community is just mind boggling, if i would be in their place i would be discouraged to even try to fix anything.
Or, at the very least, not provide them with any heads up out of courtesy. Just let them whine over the patch notes not checking enough boxes, since it's never enough, anyway.
 
And now the predictable knee jerk reactions of people who take offense of being told they need to take some personal responsibility for their purchasing choices and educate themselves, as if suggesting people better inform themselves and not drink the hype koolaid blindly is some vice or ugly suggestion.

Sounds a lot like "Hey, you fucked up by believing us" or "you deserved what you got for listening to what you were told."

How do consumers educate themselves when all the information put out is either wrong or misleading? Remember "the most believable city in an open world game to date"? Sure "believable" is subjective, but I think we can agree in this case that it means a plausible environment we could think of as realistic. Literally no player would describe the released game in that way.

There is no reasonable way for a consumer to "educate themselves" about a game's state of readiness prior to launch.
 
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Don't you see great emotional story
I see a good story with a lot of pacing issues, that works very poorly with the rest of the content. You can either try to relate to the story that is presented, which basically means to skip any side content, because V is dying and it doesn't make sense to deviate from main path, or ignore the dying premise which reveals the artificiality of the story and the unimportance of V's condition, as you can do whatever and there are no consequences.

awesome charismatic characters
... that are extremely underutilized, with just a few exceptions (e.g. Panam), and that become absolutely robotic after doing their quests.

amazing voiceover
Very subjective and depends on language. Still, I've enjoyed the english voices.

beautiful city (which feels and looks alive)
City is beautiful and it looks alive... at the first glance, but very quickly it becomes obvious that this is just a facade, with very little to it. The worst thing is there is so little interactivity, that there is a tangible feeling of disconnection between V and the rest of Night City, which only intensifies the artificiality of the latter.

beautifully made cars and bikes
They are nice, but the lack of any customization is really jarring. Some color pallets are atrocious and you can't really do anything about it.

very well made FPS with beautifull animations (especially considering it's their first aproach in that area)
True, as this is their first time doing FPS it's solid, though not exceptional in any way - simply good.

solid core of talents and variety of possible ways to play - from quickhack to pure face puncher
It's ok... ish. I feel that skills are too much about altering numbers and not enough about actually gaining new abilities.

The CORE of the game is great. Yes it needs a lot of work here and there but the foundation is there already and it's solid.
I would say that the core of the game is average. This is an open world game, it should encourage player to explore and find things on player's own pace, but every quest is on the map from the very beginning, which pretty much shows player were there is something to do, with the rest being mostly empty space. Furthermore, the main story doesn't give enough room to explore, only time being before the heist, but then most of the city is inaccesible. I feel that this game is more of a patchwork than a well designed system.
 
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its always amazed me how much quicker modders are than a team of Dev's
maybe game devs should start hiring modders then! i mean they accomplished in two weeks what the developers did in three months says something!
 
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