I agree with you to some point,also i'll like to add that the whole preorder culture has more or less damaged the industry.I mean in the past ,a company had incentive to deliver a finished product.In case of CP77,they have already sold 8m. before launching.Imagine if they had 0 preorders.I don't think they would have released the game in that state or in that moment.What i don't or not entirely agree is you shifting the pendulum towards the customer.Yes ,the watermark was there ,yes don't expect every feature to land on the finished product .But hey, when or where is the line between that and false advertising.I distinctly remember a more recent trailer ,where some NPCs were playing pool.Guess what i thought-cool we get to play pool as a side activity.
I'm old enough to remember the times, where games got released in a finished and working state and no patches, updates or hotfixes afterwards, because yeah, they actually worked straight out of the box as advertised and therefore I'm reluctant to accept, that I have to live with deceiving advertisement and the releases of unfinished and totally buggy games / products, because the so called excuse is, that they are more complex these days, but they forget to mention, that they can rely on far more powerful tools now, than game Devs in the "old day's" and I can't see, how more complexity has to come hand in hand, with poor product quality !


