Possibly the real reason is lack of time and a chaotic final part of the development.That's because there's no backbone to do so. Nearly every non visual mod is janky because the entire structure of the game is janky. Even visual mods suffer jank because the districts have triggers for certain env states, but some districts are missing these triggers, a couple are not placed correctly, and the env parameter for these places can't be accessed. The game is literally broke. A lot of people have put there mods on hold, including myself, until 1.2 to see if it's even worth the effort. I doubt it will be honestly. That's not something I want to say, but this game did it's thing and that's it. It's not going to get any better, these guys weren't up to the task. We'll see if they prove me wrong. I'm willing to take bets though.
The initial storm has already passed now they can set times, target marks and propose a clear roadmap.
Everything so far is very scattered and the community still does not know where CDPR is going with Cyberpunk 2077. They keep us in the assumptions and in the hope.
An interview about future enhancements for Cyberpunk 2077 would be nice, the initial blaze is already calmer and your customers need more information than has been given so far and which has consisted of an apology.
Do not be ashamed to show your face if it is to give good news.
With patch 1.2 we can intuit that CDPR wants, but it will always be that, an intuition ... nothing 100% sure.
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That's true. Spending time improving the overall game AI would put a lot of value on Cyberpunk 2077, because the AI is really badI guess. But they have to improve the general AI first and I don't think they will do that with this patch or future patches. It must be very hard to improve the AI, too bad they didn't develop it sooner like any other competent game. I think the AI is a core technology to a game?