What’s new in Night City? [Patch 1.2 development insight]

+
Status
Not open for further replies.
Not gonna happen.
Amen.
Post automatically merged:



Welcome to this special report of N54 News, bringing news from Night City to every Night Citizen stranded away from home! Stay with us if you'd like to learn more about some of the upcoming changes. I’m Gillean Jordan, and here’s what’s new in Night City:


NCPD Quick Response Team too quick?

You heard right! The NCPD Quick Response Team is under fire from concerned Night Citizens and corporations alike. The rapid deployment tactics they recently adopted forced mercenaries to think twice before pointing a gun at anyone, but will now be adjusted to give the other side some breathing room.

What was supposed to make Night Citizens feel safe on the streets resulted in a staggering drop of public trust towards NCPD officers.
My choom, Jake, was in a shoot-out with Tyger Claws the other day, when he missed a shot and hit a pedestrian on the other side of the street. In an instant, the NCPD swarmed up on him and put him down. It’s like they appeared out of thin air right behind his back! It’s too brutal of a response for a regular accidental murder if you ask me!” — Mike from Kabuki, 28.

Aside from upsetting the local community, the NCPD's effectiveness resulted in a tremor in the corporate security market.
Personal security in Night City has always been our priority. The recent spike in NCPD efficiency might seem like a step towards safety, but it isn’t. Upsetting the fragile balance in the security sector might soon result in more people cancelling their protection subscriptions and inviting gangs and terrorists to take over the city.” — Andrey Fomin, Militech PR Manager.

Regardless of how you look at the situation, it seems that the change will be a welcome one. We asked our experts to analyze the situation:
This is an important step in addressing the behavior of the police in our game. It should decrease the problem of NPCs spawning behind players' backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We've also added a recon "drone" unit to create the feeling of the police assessing the situation.” — Patryk, Lead Gameplay Designer & Łukasz, Technical Design Coordinator, CD PROJEKT RED


Vehicular manslaughter statistics higher than ever


Look left, then right, then left again — and then run for your life. As morgues are filling up with roadkill, it is now statistically safer to stroll through Kabuki Market with shiny new cyberware than to cross some of Night City’s intersections. The City Council approved a bill forcing vehicle manufacturers to update their steering firmware.

Soon, the mandatory update will allow for better synchronization between the CrystalDome system and the vehicle, resulting in a more fluid driving experience even when the image signal skips a frame or two.

In addition, drivers should also expect to be able to better personalize their driving experience by adjusting the sensitivity limits to a level they are comfortable with — providing a much needed breather for insurance companies.

Will this be a good change, or will it subject morgues, street sweepers and auto repair shops to economic hardship? Here’s an opinion from our expert:
"Analyzing feedback on our driving model suggested a lot of players were having issues with the speed of the steering. Most complaints came from players using keyboards on PC or were on platforms with lower frame rates, and centered around how hard it was to keep cars off the sidewalks and such.
We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.
When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn't handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.
Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player's Archer Hella.
" — Séamus, Senior Vehicle Programmer, CD PROJEKT RED


Rock&Roll for racers


No, it’s not a new genre of music! The brand new Rock&Roll vehicle subsystem will allow any unfortunate street racer who missed a turn and ended up stuck on a pile of garbage to quickly get back on track. The system will allow drivers to rotate or rock their vehicles back and forth in order to regain traction.

Gone are the days of abandoning a vehicle in the middle of the city just because things got out of control. Accidents happen and being in a rush isn’t a crime! Now, if somebody appears out of nowhere when you’re crossing a red light, you will still be able to make it to your meeting on time and let your insurance take care of the mess.

Still not sure whether you need the subsystem installed in your vehicle? Let our expert convince you:
"There are cases where our vehicles can get beached or high centered on stuff in Night City. We have now added an Unstuck feature that kicks in when you are accelerating and not moving. While holding down the accelerator, you can now rock the vehicle forward or back, or rotate it left/right." — Séamus, Senior Vehicle Programmer, CD PROJEKT RED


Update your neuroprocessor drivers or die


This is not a joke! It’s raining men in Night City and not for the reasons you’d expect. Just over the last month authorities recorded nearly 4000 fatal accidents caused by a neuroprocessor glitch causing users to dodge without intending to. The manufacturer has prepared an update to address the issue.

According to our survey over 30% of all Night Citizens experienced an irresistible urge to burst forward for no reason and the majority of affected people admitted that it put them in danger of falling from a high place. Manufacturer claims that the glitch is caused by a lack of perfect synchronisation between the user's brain patterns and the neuroprocessor.

The update will allow users to better personalize their chips and match software responses with their neural patterns. Aside from resolving the issue with sudden dodging, it will also mean that people will find it easier to move and use the chip, regardless of their handedness, abilities or personal preferences.

What do these improvements mean in layman’s terms? Our expert provided an explanation:
Dodge on double-tapping a movement key can be turned off in the Controls settings. The Dodge action can still be performed by double-tapping the Crouch(toggle) action key (default C).
It should now be more feasible to move WASD bindings around the keyboard. There still remain a few bindings that need to be addressed, but these should be fixed in upcoming patches.
” — Wojtek, Tools Programmer, CD PROJEKT RED



Thank you for tuning in to "What's New in Night City". We'll see you next time.

----------------------------------------------

Gillean got her hands on just a couple of changes - full patchnotes will be coming later!
Could you open the comment section on Youtube for videos above? Let the criticism flow.
 
Last edited:
Good news!:cool:Love the way you guys are handing the patch notes.

Can you give us a rough estimate on the patch size? My NVMe is full and I want to know roughly what I need to deinstall and move around before the patch is released.
 
Fair enough, but this doesn't change the fact that by releasing a glitchy, crashy and underperforming game on old-gen consoles CDPR lost (and are still losing) a LOT of potential sales, and their priority right now is to be back on PSstore and to make the game playable on ALL devices. Adding Max-Tac AVs and cop cars spawning whenever you commit a crime AND then a proper cop chase would make life for PS4 and XB1 players even more miserable than it is now, because crashes and framerate drops would increase dramatically, rather than diminish.

I would LOVE to see substantial things added in the game. But if those things are going to hinder performance even more then it's not gonna happen, not now at last.
 
Thanks for the update. But man it's gonna take years until we get the final game! that cyberattack wasn't a joke.
Keep up the good work guys.
 
turning off comments and ratings is a BAD sign
Why though? It's four separate videos; maybe they just want to keep discussions in places where the entirety of the article is present. YouTube could simply be a way to have the four pieces available, rather than a platform for discussing them.

Like and dislikes, I think we all know what would happen if they were enabled. They're also of no real significance or importance, anyway, especially since the videos aren't even listed.
 
I like what little I see but I'm extremely worried because of what was released in the last 3+ months. This better not be the bulk of the "huge patch" they were promising. Everything released after the game so far has felt like trying to remove water from the titanic with a teaspoon. Hundreds of well documented game bugs yet to be fixed (like the infamous no upgrading Johnny Silverhand's legendary stuff making you permanently encumbered), performance issues and other annoying issues and much needed QoL improvements like for the love of God, allow us to increase the size of the minimap once for all.

if this is the brawn of the super game changing patch they announced and again highly promised and made bold claims about which so far from what is seen above, is nothing but add stuff that modders added in days and has been available almost since release, CDPR will be pretty much dead to the vast majority of fans. How do I know? As an adult game developer I run a Discord dedicated to games, one of the channels is dedicated to CP2077 and I guarantee you that the popular opinion of the thousands of people that comment in that channel won't be soothed with just a few changes, no matter how beautiful you make the package look like. Don't make the mistake to judge your support by the less than 1% diehard fans here and reddit and other places that the general, angry at this point might I add population avoids.

If the cyberattack was more damaging than you guys have admited to far, maybe it's time to come clean and be honest with the community, you know, doing the one thing that would've kept you away from the giant s*storm you've got yourselves into.

You better bring it at the end of March or delay and actually bring it later, because if it comes out and it's trash... Good luck.
 
Last edited:
Why though? It's four separate videos; maybe they just want to keep discussions in place where the entirety of the article is present. YouTube could simply be a way to have the three pieces available, rather than a platform for discussing them.

Like and dislikes, I think we all know what would happen if they were enabled. They're also of no real significance or importance, anyway, especially since the videos aren't even listed.
Sorry but i don't agree with you. This is just damage control. Nevertheless, patch will speak for itself and will happen soon enough.
Unless another yellow announcement comes along.
 
Cops aren't really much of a factor because there isn't much incentive to commit crime but its nice to see progress. Hoping the next update touches on the stability and QoL issues causing players to shelve the game. Updates like this just raise concerns about priorities.
 
Last edited:
hang on!! Did CDPR say in their silly patch update post that police will not spawn behind the player anymore. And then in the video a police drone spawns behind the player.......

Im guessing from the way they give us the update notes its part of the joke?

Looked at the vid again and its not spawning behind, but it does just appear out of nothing. Is it cloaked or something?
 
A term that people like to throw around, but rarely give reason as to why.
You want reasons? Ok Lets have some real talk. People have bought this game last December at full price as a fully released product, many of them are waiting to be able to enjoy it as a finished product. The last patch was a hotfix disaster and this is the only other major patch outlined in the roadmap for this year. They have gone to the trouble of making these videos to highlight fixes for issues that should have been caught on the first two days of testing, years ago. Are people supposed to be applauding this? What is going on? I know there are more fixes and hoping for the best but to ignore the red flags yet again???

On the videos, they have disabled the ability to have critical feedback. So yes damage control, 100 percent, and anyone that disagrees has zero ability to read a room. This forum is not a good measure. If you are a fan of this game and want this game to have any realistic kind of lifespan outside their own [...] 1% on this forum, CDPR need to be pulling out all the stops, your pats on the back and attacking others into believing it is good enough, is an End Game tactic. Battlefield V died with the same lack of self awareness, the same 1% forum fans attitude. That company just ejected that game. If the people praising Cyberpunk want it to have a proper future, they better start opening their eyes and pushing that it is not good enough until the money men take notice. When CDPR's next product launches to a frosty hesitant reception, forecasts not met, pre orders not happening, this will be the reason. The bottom line will result in actual real life consequences for Devs, and the same 1% fans will write some poetic sad face messages, but guess what? it's not going to put food on the table.
 
Last edited by a moderator:
turning off comments and ratings is a BAD sign
Interesting, I didn't noticed it at first ... however, in this case, I think it clearly is very clever decision. There are numerous haters (fast check on twitter can easily prove it) which have nothing better to do than is to write hating comments again and again. These comments have zero constructive content, its just constant bashing.

On the videos, they have disabled the ability to have critical feedback. So yes damage control, 100 percent, and anyone that disagrees has zero ability to read a room.
... youtube is (same as twitter) no a place where can be constructive/critical feedback posted. Reason is what I wrote above, it will be burried in seconds under pile of trash.
 
Last edited:
More proof that the game wasn't ready at all. The Patch news are nice but its like a bare minimum. Oh thanks for making the police work as it should have been. Sorry, the disappointment still sits deep. Hoping of course they can pull it off.
 
Status
Not open for further replies.
Top Bottom