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What's the hold up on 1.07?

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C

CaptainZamzabam

Rookie
#41
Jun 27, 2015
Marcin Momot said:
I know but I can't say. Sorry;)
Click to expand...
I see...

 
  • RED Point
Reactions: wichat
M

mtdew332

Rookie
#42
Jun 27, 2015
I re-installed and only installed patch 1.02 (day1 patch), and started a new game.
Got tired of all the LOD/NPC late "pop ins" from the patches.
(Thank god I kept all my install files and every single patch as I downloaded them from my GOG account.)

I'm not patching again unless I run into any game-stopping bugs.
 
J

Jjiinx

Rookie
#43
Jun 27, 2015
the npc pop ins were caused from a patch? I'm on the steam version, so I can't really choose which version I use xD
 
M

mtdew332

Rookie
#44
Jun 27, 2015
Jjiinx said:
the npc pop ins were caused from a patch? I'm on the steam version, so I can't really choose which version I use xD
Click to expand...
Yes the LOD/NPC pop-ins have progressively gotten worse with the patches.
We can only assume they are part of the "performance optimizations" in the patches.

With just the day 1 patch LOD/NPC pop-ins aren't anywhere near as bad as any of the later patched versions of the game.

Note: The only thing Ive had to do so far with the day 1 patched version was to set the FPS to unlimited in the game menu to prevent the inventory screen freezing/lockups, other than that Ive completed White Orchard with no issues whatsoever so far.
(I mean if all the reviewers supposedly finished the game for their pre-release date reviews with no patches, then the all the later patches shouldn't really be needed...right?....we will see)
 
Last edited: Jun 27, 2015
L

LanDi098

Banned
#45
Jun 27, 2015
You know a storage chest would be quite useful in case the player wants to craft all the armors and have a place to store them for later change. Carrying all the different witcher schools armor sets in inventory is not possible, you get overburdened.
 
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J

jon7882

Rookie
#46
Jun 27, 2015
mtdew332 said:
Yes the LOD/NPC pop-ins have progressively gotten worse with the patches.
We can only assume they are part of the "performance optimizations" in the patches.

With just the day 1 patch LOD/NPC pop-ins aren't anywhere near as bad as any of the later patched versions of the game.

Note: The only thing Ive had to do so far with the day 1 patched version was to set the FPS to unlimited in the game menu to prevent the inventory screen freezing/lockups, other than that Ive completed White Orchard with no issues whatsoever so far.
(I mean if all the reviewers supposedly finished the game for their pre-release date reviews with no patches, then the all the later patches shouldn't really be needed...right?....we will see)
Click to expand...
This issue is not that bad on PC anyway I only notice it on extremely far distance and it is not that big of a deal the patches make the game much smoother.
 
W

Wolfehunter

Rookie
#47
Jun 27, 2015
Lod glitch is game breaking for me. I walking around and npc's pop out of no where. Or I'm riding roach and horse riding bandits pop up out of thin air... Once camp looked vacant until I came close and bam dozen guys spawned right there like magic. I feel that this game is far from finished. PC version should have been shelved longer before its release.
 
G

GrayBooster

Rookie
#48
Jun 27, 2015
Add the storage chest in this patch! 2015 game ,RPG ,next gen ,and you dont have a place to put your stuff ....
 
B

Black_Iris

Rookie
#49
Jun 27, 2015
jon7882 said:
This issue is not that bad on PC anyway I only notice it on extremely far distance and it is not that big of a deal the patches make the game much smoother.
Click to expand...
So are you REALLY saying that NPCs appearing in front of you while you walk is "not that bad"? You probably don't notice it because you use fast travel a lot. Try to use the horse to navigate instead of relying on fast traveling for every single movement in the game and then you will notice it, rest assured.

Want an hint on how to have it happen? Go just outside of Novigrad, where the tower is located (so not too far that you have to travel a long tract to test the thing but neither too close so that when you save/load all NPCs in Novigrad are loaded in memory immediately), then save, exit the game and load that save again. Now use the horse to enter Novigrad and watch around you. The first instance you will notice it is on the priest talking to a little crowd (with also guards) in front of one of the arch. At first only the priest will appear with one/two NPCs at max, then, when you go near, the others will pop-in just right in front of you as you walk towards them.

100% repetible all the time (and tested on different PCs at friends houses).
 
Last edited: Jun 27, 2015
T

tiamatloc

Rookie
#50
Jun 27, 2015
darspiron said:
Side note: anyone notice the weird animation bug with the npcs carrying crates and boxes?
Click to expand...
The one that looks like their legs are folded up? I see that a lot :(
 
G

GrayBooster

Rookie
#51
Jun 27, 2015
Black_Iris said:
So are you REALLY saying that NPCs appearing in front of you while you walk is "not that bad"? You probably don't notice it because you use fast travel a lot. Try to use the horse to navigate instead of relying on fast traveling for every single movement in the game and then you will notice it, rest assured.

Want an hint on how to have it happen? Go just outside of Novigrad, where the tower is located (so not too far that you have to travel a long tract to test the thing but neither too close so that when you save/load all NPCs in Novigrad are loaded in memory immediately), then save, exit the game and load that save again. Now use the horse to enter Novigrad and watch around you. The first instance you will notice it is on the priest talking to a little crowd (with also guards) in front of one of the arch. At first only the priest will appear with one/two NPCs at max, then, when you go near, the others will pop-in just right in front of you as you walk towards them.

100% repetible all the time (and tested on different PCs at friends houses).
Click to expand...
The problem with NPC popins might be the problem with the game engine itself being unable to corectly detect the LOD for the animated objects such as NPCs or people that moves .
If I am right probably every object in the game has like 10 or 20 LOD ranging from 1 - 10 depending on your current distance from the NPC ,direction you are looking at.

Unlike trees or boxes or walls etc ... NPC assets have lines of code for thier animations and dialog sounds so it is probably geting currupted with the LOD making it to pop up for players when moving towards them .

The reason might be badly writen code ... in which case it needs to be rewriten or its the game engine itself that cant render the LOD from 1 to 10 for animated objects corectly sometimes (like 1 - 2 -3 -4 -5 -6 -7 -8 -9 -10lod for every 20m for instance) instead it just renders fromr 0 to 1 and thats a pop in ... in which case it probably cant be fixed at all without fixing the engine first ,because 6 patches were out none fixed it so far.
 
Last edited: Jun 27, 2015
K

kork

Rookie
#52
Jun 27, 2015
Marcin Momot said:
Yes. We are working on it. No hold up. The update is quire large so everything needs to be tested properly.

We thank you for your patience and understanding.
Click to expand...
Ho please, go harass whoever can allow you to give us some info on the content.
And might I point, there is a legitimate reason for that : I must be about 2/3 into the game (Or so I think : I try to avoid spoiler as much as possible, SO I don't know how long the game actually is.) I take my time playing it, exploring, doing side quests without rushing ... but I don't think I'll replay it.

I'd like to know if it's worth delaying a bit my next session to have a better experience with the patch.
 
J

jmarron

Rookie
#53
Jun 27, 2015
Players will have the time to make a second walkthrough before it gets out
The larger the better
 
G

GrayBooster

Rookie
#54
Jun 27, 2015
jmarron said:
Players will have the time to make a second walkthrough before it gets out
The larger the better
Click to expand...
Better be 1gb big then
 
L

Latexdoll

Forum regular
#55
Jun 27, 2015
GrayBooster said:
The problem with NPC popins
Click to expand...
That's on console? Because I can't see the problem on usual gameplay. Forcing bugs, by loading -> running etc. will just make you more sensitive to it, pointless.
Of course I've seen some NPC pop-ins, but that is something, that happens nearly in every sandbox game.
Do you use SSD drive? The issue might be your rig, not the game.
 
G

GrayBooster

Rookie
#56
Jun 27, 2015
Latexdoll said:
That's on console? Because I can't see the problem on usual gameplay. Forcing bugs, by loading -> running etc. will just make you more sensitive to it, pointless.
Of course I've seen some NPC pop-ins, but that is something, that happens nearly in every sandbox game.
Do you use SSD drive? The issue might be your rig, not the game.
Click to expand...
It happens to everyone ,I am on PC ...
 
J

jmarron

Rookie
#57
Jun 27, 2015
GrayBooster said:
Better be 1gb big then
Click to expand...
yes, i heard it will include free dlc "zoltan farts"
 
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Reactions: wichat and jjavier
B

Black_Iris

Rookie
#58
Jun 27, 2015
Latexdoll said:
That's on console? Because I can't see the problem on usual gameplay. Forcing bugs, by loading -> running etc. will just make you more sensitive to it, pointless.
Click to expand...
It's not "forcing" anything. I was just pointing out how everyone can replicate the bug if they insist they "don't notice it" (i.e. it's not there for them). I repeat: the only three possible conclusions for people that say that they don't have/don't notice the issue are:

- You fast travel a lot, practically to go nearly everywhere that isn't just ten meters in front of you.
- You reload saves a lot, practically you die every second fight or about that.
- You shouldn't drive, because if you have a cat or dog passing in front of you while on a car you will drive over the poor sod without even acknowledging it.

It's not a problem of specs, it happens to everyone. However if you are someone that doesn't use fast travel very much then you are much more liable to have pop-ins to happen than people that fast travel to go everywhere (since fast traveling, as reloading, loads all NPCs in an area immediately, hence removing the possibility of the bug to appear).

Also, some areas have this problem much more than others, strangely enough. In White Orchard, for example, NPCs pop-ins are almost nonexistent apart in some rare circumstance.
 
Last edited: Jun 27, 2015
M

meiermanni

Rookie
#59
Jun 27, 2015
Marcin Momot said:
I know but I can't say. Sorry;)
Click to expand...
Your non-disclosure makes no sense.
 
C

cleanupdisc

Rookie
#60
Jun 27, 2015
Some of you guys say npc pop-ins happen to everyone, well I am on Xbox one and I haven't noticed it to the degree that has been stated above. Just saying.....

---------- Updated at 08:12 PM ----------

Black_Iris said:
It's not "forcing" anything. I was just pointing out how everyone can replicate the bug if they insist they "don't notice it" (i.e. it's not there for them). I repeat: the only three possible conclusions for people that say that they don't have/don't notice the issue are:

- You fast travel a lot, practically to go nearly everywhere that isn't just ten meters in front of you.
- You reload saves a lot, practically you die every second fight or about that.
- You shouldn't drive, because if you have a cat or dog passing in front of you while on a car you will drive over the poor sod without even acknowledging it.

It's not a problem of specs, it happens to everyone. However if you are someone that doesn't use fast travel very much then you are much more liable to have pop-ins to happen than people that fast travel to go everywhere (since fast traveling, as reloading, loads all NPCs in an area immediately, hence removing the possibility of the bug to appear).

Also, some areas have this problem much more than others, strangely enough. In White Orchard, for example, NPCs pop-ins are almost nonexistent apart in some rare circumstance.
Click to expand...
It does not happen to me like you are stating here on Xbox one.
 
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