One of the main reasons why i don't play single player games is because once you beat the game , thats it. I thought this game would be different since we level from 1-50 and we can collect and even craft items. So my question is what is the point in even leveling up when there's no max level end game content. I've noticed the creators of this game got a lot of ideas from World Of Warcraft ( certain perk skills that we learn , and the npc enemy levels; gray / green / yellow / orange / red / skull .) Therefore i'm surprised that they didnt get any ideas in terms of end game content to KEEP US PLAYING. Even if we play and complete the 3 main stories, the game still gets boring when we run out of things to do and its easy to just start playing another video game. Isn't the whole point in creating a game ( especially a game that took 8 years to make) to keep the players playing it? Whats the point in leveling up to level 50 if there's no end game content? With MMOs and MMORPGs the leveling and main story parts of the game is just the beginning. And the real game / fun doesnt start until max level.
Im personaly not doing another storyline until the game itself is patched and fixed. Its already a waste of time IMO if there's nothing to do after main story. Great game, but its too bland for a Open world game. There are too many other video games to play these days so i hope CDprojektred stays on point and gets their stuff together.
Im personaly not doing another storyline until the game itself is patched and fixed. Its already a waste of time IMO if there's nothing to do after main story. Great game, but its too bland for a Open world game. There are too many other video games to play these days so i hope CDprojektred stays on point and gets their stuff together.