After I calmed a little down.
I see that single save is what destroyed this game. What an stupid idea.
I see that single save is what destroyed this game. What an stupid idea.
After I calmed a little down.
I see that single save is what destroyed this game. What an stupid idea.
You can't back.
Hello, you can always manage your saves manually. If you are using Windows, you can try to check pathAfter I calmed a little down.
I see that single save is what destroyed this game. What an stupid idea.
Sadly PS4Hello, you can always manage your saves manually. If you are using Windows, you can try to check path
%userprofile%\AppData\LocalLow\CDProjektRED\Thronebreaker\SaveData
You can copy save files there out of their folder somewhere else and then if you need to load older save, just quit game, copy files from where you have them stored into default save folder (it will ask for rewriting your current position) and load your saved game from main menu. Heureka![]()
How?
With some hesitation, I'd like to respond to this a bit more over here:I bet it is and I'll happily buy other CDPR games, Cyberpunk is very anticipated but Gwent is not taking heed of other TCGs.
With some hesitation, I'd like to respond to this a bit more over here:
Although I can understand your frustration with Gwent's fluctuations, dismissing Thronebreaker may not actually translate into a protest of the multiplayer. True, the two games are related, at least in a few core mechanics, and, yes, CDPR profits from sales. However, in my experience, supporting Thronebreaker supports interest in an artful, story-driven, single-player adventure, and is not necessarily a one-to-one vote of confidence for the competitive card game's development. In many respects, they are quite different products, and were even marketed so.
Traditionally, CDPR's strength has been their ability to deliver good narratives, with engaging characters, and provocative choices. I'd say Thronebreaker's strongest point is, indeed, still its story (with the music and art close behind), rather than the card battles and puzzles. For me, at least, the latter were more of an amusing novelty than a major attraction. Personally, I found that the talented writing, the fine work of the illustrators, and the memorable musical compositions outshone the unusual card-game framework. Overall, these artistic achievements were far more impressive than the rather restricted gameplay mechanics, which created an awkward, disjointed feeling in places. This Witcher Tale is a curious beast, a hybrid.
Likewise, Gwent the multiplayer is, to my mind, still very much an experiment for the REDs and there's still plenty of room for improvement. (It is, after all, their first large-scale multiplayer, and quite a break from their roots.) However, I'm not sure if shunning Thronebreaker is the most compelling means of demonstrating dissatisfaction with Gwent's balancing. It may merely reinforce the message that gamers don't like the single-player.
Naturally, I'm not trying to tell you how to spend your money. That's entirely up to you. But, if you were previously interested in Thronebreaker, for its own sake, I hope I have pointed out a few of the more interesting differences, which set it apart from on-line Gwent.
I thought the puzzles absolutely sucked. They were not even a little bit enjoyable for me. Next time I play the game I'll probably switch the game to easy so I can just opt out of those.