Hi there,
I want to give you guys some feedback on Thronebreaker. I just finished playing the campaign in 28 hours and I have to say I really enjoyed it. Story, world, characters, graphics (for this type of game), deck system and the puzzle battles were really great. Nevertheless, I have a few things to criticize:
I am an experienced deck and RPG player and also knew Gwent before, so I picked the hardest difficulty and I have say, that it was far too easy. I basically never had to change my deck except for the final fight in Rivia and won all other fights in 2 rounds. I wouldn't like that every fight would be on this level but 1-2 per map would be nice (the other fights should still be harder).
Also, it is hard to sell though morale decisions when the only negative outcome is -1 morale on all cards. I think morale should effect the cards more, so that you have think twice when facing a decision. (My idea would for example be that low morale would cancel all order or deploy skills of bronze units and double them for high morale)
Similarly, the story always warns you of tough battles that bear heavy losses, but I have never seen any consequences of that. Why would I think about attacking when I am at disadvantage when it does not have any consequences like losing cards or getting negative effect on cards?
The resource and crafting system worked well until mid/end Aedirn (map 4). Then I had finished improving all cards and had barley any use for cold or wood anymore. That resulted in me having 50k gold and 15k wood at the end of the game. It would be nice if there would be some more improvements we could built in Rivia (map 5). That would also increase the number of cards that are available. I am sure I haven't seen all of them but it felt like there could be more card diversity to support creative deck building.
In Rivia (map 5) the battles were all pretty similar. The Nilfgardians should get a few more cards and leaders to make it more interesting.
There were a few bugs like missing voiceover and a card that didn't work correctly (strays of spalla) but nothing serious.
I would really like to see some slides at the end about all the companions I had, to see what they are doing even if they are not with me anymore (kind of dragon age style).
And lastly: I did not like the golden chests. I feel when I open a chest it should contain something that will support my current game and not a different one.
It sounds like a lot but I think most of the things I mentioned are either details or adding more cards. If you don't want to change the current game modes you could also just add a hardcore mode.
Anyway, the important parts are all working out and with a few patches this will be an even better game .
So long...
I want to give you guys some feedback on Thronebreaker. I just finished playing the campaign in 28 hours and I have to say I really enjoyed it. Story, world, characters, graphics (for this type of game), deck system and the puzzle battles were really great. Nevertheless, I have a few things to criticize:
I am an experienced deck and RPG player and also knew Gwent before, so I picked the hardest difficulty and I have say, that it was far too easy. I basically never had to change my deck except for the final fight in Rivia and won all other fights in 2 rounds. I wouldn't like that every fight would be on this level but 1-2 per map would be nice (the other fights should still be harder).
Also, it is hard to sell though morale decisions when the only negative outcome is -1 morale on all cards. I think morale should effect the cards more, so that you have think twice when facing a decision. (My idea would for example be that low morale would cancel all order or deploy skills of bronze units and double them for high morale)
Similarly, the story always warns you of tough battles that bear heavy losses, but I have never seen any consequences of that. Why would I think about attacking when I am at disadvantage when it does not have any consequences like losing cards or getting negative effect on cards?
The resource and crafting system worked well until mid/end Aedirn (map 4). Then I had finished improving all cards and had barley any use for cold or wood anymore. That resulted in me having 50k gold and 15k wood at the end of the game. It would be nice if there would be some more improvements we could built in Rivia (map 5). That would also increase the number of cards that are available. I am sure I haven't seen all of them but it felt like there could be more card diversity to support creative deck building.
In Rivia (map 5) the battles were all pretty similar. The Nilfgardians should get a few more cards and leaders to make it more interesting.
There were a few bugs like missing voiceover and a card that didn't work correctly (strays of spalla) but nothing serious.
I would really like to see some slides at the end about all the companions I had, to see what they are doing even if they are not with me anymore (kind of dragon age style).
And lastly: I did not like the golden chests. I feel when I open a chest it should contain something that will support my current game and not a different one.
It sounds like a lot but I think most of the things I mentioned are either details or adding more cards. If you don't want to change the current game modes you could also just add a hardcore mode.
Anyway, the important parts are all working out and with a few patches this will be an even better game .
So long...