Do you need the assossiated Crafting perks to be able to craft rare+ quickhacks after you've unlocked those quickhack-specks through the Quickhack perks?
When crafting a quick hack like uncommon short circuit, I have the option to craft it a second or third time. Each time I do this, it increases damage, duration, etc. However, there is no program revisions or way to track if the crafting system is glitching or working as intended. Similarly, once I crafted an epic version of weapon glitch, I had the option to go back and craft common and uncommon versions. I crafted the common version, closed the crafting tab, re-opened it and had the option to craft a common version again. Even though I just crafted one and have an epic version unlocked through crafting only.
The results are no clear path of progression, no ability to track versions, no understand why I need to craft a lower tier version of a program when I have it unlocked at a higher tier. It creates doubt in the crafting system. Is crafting working as intended or am I experiencing a glitch/bug and wasting resources.
My suggestions are first, insert a program revision for programs within the same tier. If there are two or three common versions of a program, each time you craft/purchase/rewarded a version the version number increases so you can understand why you need to craft a program again. Weapon glitch V1.0, V1.1, V1.2, etc. Secondly, adding in a "knock-out" or "punch-out" tiered GUI to help explain progress would also help. It would show you what you have crafted, progression to the next tier, and what you have left to craft/unlock/find/buy within a tier. These two changes would improve quality of life for all net runners.