A game that supports MODs will just last for years, take a look on the fallout series or gta.
It just makes a game like you always wanted it to be. Example Fallout4 -> i have 120 mods running, its like a new game and it just 100% fits my idea of how i want to play this game (its darker, harder, more reaslistic, with weather and and and and.)
Why shouldnt mods make CP2077 also awesome for many, many years too?
My fallout 4 has just under 500 mods, where Skyrim is over 630 lol. I understand fully and agree 100%.
I think I put in about 600 hours in Skyrim LE, and am pushing that same number in Skyrim SE. Fallout 4 is somewhere near 1,000.
Things I really want to see in CP are some of the things that Saints Row and GTA really did well. Rather than a mini-map when driving for example, having a HUD display similar to GTA, Batman 4, etc. on the screen would be a more immersive way to navigate the city in a car without having to take your eyes off the road.
I've got less than 100 hours in game right now, but am enjoying the combat, hacking, and elements of this game that are unique. Hoping it goes down the same road as the Witcher and gets polished.
Once NPC's have their mouths move when you talk to them, NPC's stop acting like Skyrim early days where they stand on the same idle markers, etc. it will be far better.
But honestly, it needs to go beyond just fixing bugs if there is to be re-play value into the hundreds of hours. Otherwise, I may do a single completionist style run with one character and have no real reason to replay other than to see a slight variation of a single level.
Example: When you go to get the Flathead from the Maelstrom gang, there are 4-5 ways the scenario can play out, most of which involve fighting at some point. Whether you kill the gang leader, rescue the old one, side with Dum-Dum, betray them to corp sec and have a one night stand and get a unique blunt weapon, all depends on choices you make. Like NOT blowing dudes head off means you fight him (or sneak past him) at the end of the level.
As diverse as that one level is, however, the overall impact is the same. So replaying the entire game just to have made a deal with Dum-Dum, vs. killing him and everyone else. That diversity IS amazing, don't get me wrong, but this early into the game's release, I am having to play the game by forcing my choice of roleplaying akin to how forced roleplaying is in Fallout 4 vs. FO3 or New Vegas. Choices may alter the outcome of combat in a level, but they don't impact things much deeper than that.
I'm also forcing myself to wear cool looking clothing, rather than stats and looking like a clown. That carries with it added difficulty, which then snowballs into needing to use more stealth, hacking, quick hacks on enemies, etc. All Elements I welcome as gameplay, but there are only so many times I can play a stealth archer in Skyrim before it gets old. Same applies here.
Myself, despite my gripes about censorship, I'll be playing this game for the next year. If by the end of the year it is much the same game as it is now, the only thing that can bring me back to it will be mods.