I like the idea that fast travel won't be available near enemies at the least, and that could lead to storing ammo in places you expect to fight in, leading to an extended mission plan for crazier missions. Maybe you loot too much ammo, and hide it in the area as a result so that you can come back to it. I also like the idea of having to prepare for a return to a safehouse or home where stuff may have gone wrong, by stashing gear nearby that I might need. It feels like a good way in general to respond to the combat zone, where who knows what kind of shit can go down at any moment.
What if the means of building a cache was part of the game too, like we could be led to believe that a few spots are perfect for a hidden safe, concealed box, false wall, or something that lets us modify our world to some degree to build a much harder to find place to keep more important stuff, that's not in our usual base of operations?
What if the means of building a cache was part of the game too, like we could be led to believe that a few spots are perfect for a hidden safe, concealed box, false wall, or something that lets us modify our world to some degree to build a much harder to find place to keep more important stuff, that's not in our usual base of operations?


