So I like to follow NPC after they say good bye to see how far the DEV programmed their departure behavior. Bethesda was really great at this (in part because of their "radiant behavior" system) and sometimes you would discover additional content that way.
Most NPC (like Judy after a mission about the clouds) will only head for a working food or bar that is out of the players sight line. Then sit down and sometimes run eating or smoking animations. Got to love how future Med Tec brings back smoking!
I am trying to figure out if the DEV has giving them a destination script or if they are running some kind of seek AI.
After the race with Claire she drops me off at her garage (strange why not my place?) and she bolts off on a road trip. I jump on my bike to follow.
OMG she went ALL OVER the city! So much so I was wondering if the AI was simply running random turn here whenever a cross road came up. Obstacles like stalled cars would stop her but as soon as I look away the game deletes the stalled car and she keeps on going. She obeys all traffic laws and lights and speed. And even stops for some walking NPC. So by this time I thought it was a random drive until the player stops seeing you thing.
However after about 1/2 hour of driving (yeah I have no life) she finally ends up BACK where we started and stops the car. I got in the car to talk to her but she was just in there rocking out to music and would not talk.
I wonder if this was a route or a timed out AI drive? If it was a scripted route the DEV sure put in a HELL of a lot of work to giver her turn by turn script to follow.
My bet is this is a Drive AI of some kind with a timer, makes more sense unless the DEV just thought it would be funny to lead the player around the city for 30 minutes if the player had nothing better to do...
Most NPC (like Judy after a mission about the clouds) will only head for a working food or bar that is out of the players sight line. Then sit down and sometimes run eating or smoking animations. Got to love how future Med Tec brings back smoking!
I am trying to figure out if the DEV has giving them a destination script or if they are running some kind of seek AI.
After the race with Claire she drops me off at her garage (strange why not my place?) and she bolts off on a road trip. I jump on my bike to follow.
OMG she went ALL OVER the city! So much so I was wondering if the AI was simply running random turn here whenever a cross road came up. Obstacles like stalled cars would stop her but as soon as I look away the game deletes the stalled car and she keeps on going. She obeys all traffic laws and lights and speed. And even stops for some walking NPC. So by this time I thought it was a random drive until the player stops seeing you thing.
However after about 1/2 hour of driving (yeah I have no life) she finally ends up BACK where we started and stops the car. I got in the car to talk to her but she was just in there rocking out to music and would not talk.
I wonder if this was a route or a timed out AI drive? If it was a scripted route the DEV sure put in a HELL of a lot of work to giver her turn by turn script to follow.
My bet is this is a Drive AI of some kind with a timer, makes more sense unless the DEV just thought it would be funny to lead the player around the city for 30 minutes if the player had nothing better to do...