Remove buff and ability. I think it's strong if used properlybre3zer;n7090610 said:Could you explain how it would work ? Because from where i'm standing, i don't see many cases where it would be strong. A cleaning effect would be more fitting probably
Ecceptor;n7090800 said:Remove buff and ability. I think it's strong if used properly
This is some example :
After they added silence mechanic, they can add silence trap too.
- Roach (no longer return to the board)
- Margarita ( remove passive)
- Operator/Dandelion/Spy ( if you think they want to reuse(decoy/medic) this card silence it)
- Hawker supp/Sarah (remove the buff)
- Immune unit ( silence it and apply weather)
- Savage bear.(Bear on the board and you need to use Priscilla)
- Reaver hunter (if you kill it they will revive so you'll need to silence)
- Trap ( Silence will reveal the trap)
- Deathwish unit
- Resilient unit
- Medic ( No more unit ability when they want to resurrect it)
If it's too good, then attach the ability to golden unit, or it could be just to remove the ability only(not buff). The idea is there, if it's too strong or weak, it's up to balance team to the testing.bre3zer;n7091090 said:But don't you think, it's a little too strong in the current game ?
Why so? I think it's fair because most card in this game have "when played" effect,unlike any card game.Half-a-Cat;n7091950 said:In any game Silence work on creatures while they are in play. Here you want it to work on those in graveyard. I think it's terrible idea.