(This is mostly relating to the recent discussion about other origins)
I find the recent discussion about additional (or changed) origins interesting, but ultimately my preference is rather faction than origin (or a combination of those) related. For narrative and maybe other reasons, the originally advertised or planned (or assumed) "roles" were changed to the three origin stories and a more set main narrative.
But originally years ago I was hoping they'd go for a more faction based approach with perhaps a main plot clustered per faction or 'role' you pick. Playing as actual part of a notable or not so notable faction, belonging and picking sides, that would've been interesting. I was also - if you could not tell by the user name - heavily hoping for some kind of futuristic gritty cop experience - not akin to a fully fledged simulation game of course, but well within the common standards of portrayed roles within RPGs.
I wonder if a "cop origin" (as it was mentioned prior) would've made much sense in the given frame we have now, however. In the end, despite all preferences, they had to settle with something. It is what it is, not the end of the world despite initially hoping for something else.
On a closing note...
I'm wondering if more origins or perhaps specific "joinable" factions will be part of this game in the future with content additions or DLCs. There is lots of potential in that area without necessarily endangering the main plot or so. Consider it an expanded set of side activities and certain groups would be a non-issue. Just a question of how you approach and implement it. As simple or fitting example, even some gang or even NCPD can work. Then you are some sort of quasi or "part-time" 'deputy' or maybe MAX-TAC 'reservist' if those things would be possible in the setting. Those are just examples how you can tie in V as protagonist into certain factions without having to re-write core parts of the story or certain interactions.
I find the recent discussion about additional (or changed) origins interesting, but ultimately my preference is rather faction than origin (or a combination of those) related. For narrative and maybe other reasons, the originally advertised or planned (or assumed) "roles" were changed to the three origin stories and a more set main narrative.
But originally years ago I was hoping they'd go for a more faction based approach with perhaps a main plot clustered per faction or 'role' you pick. Playing as actual part of a notable or not so notable faction, belonging and picking sides, that would've been interesting. I was also - if you could not tell by the user name - heavily hoping for some kind of futuristic gritty cop experience - not akin to a fully fledged simulation game of course, but well within the common standards of portrayed roles within RPGs.
I wonder if a "cop origin" (as it was mentioned prior) would've made much sense in the given frame we have now, however. In the end, despite all preferences, they had to settle with something. It is what it is, not the end of the world despite initially hoping for something else.
On a closing note...
I'm wondering if more origins or perhaps specific "joinable" factions will be part of this game in the future with content additions or DLCs. There is lots of potential in that area without necessarily endangering the main plot or so. Consider it an expanded set of side activities and certain groups would be a non-issue. Just a question of how you approach and implement it. As simple or fitting example, even some gang or even NCPD can work. Then you are some sort of quasi or "part-time" 'deputy' or maybe MAX-TAC 'reservist' if those things would be possible in the setting. Those are just examples how you can tie in V as protagonist into certain factions without having to re-write core parts of the story or certain interactions.