Since this is supposed to be an RPG, I think the CDPR should allow us to build characters in entirely different way to experience combat from different angles. What we saw on gameplay preview was quite fast, dynamic and action-based. It seemed like aggresive, weapon oriented build that promoted face-to-face action, using shotguns to sewer limbs from up close and use slow time to move around the enemies faster than they can notice you. A rather classic, aggresive gunzerker with cyberpunkish twist. The build and the way you use it has a direct influence over the way you play the game and move your camera around. Such an aggresive, up-close build requires a lot of moving around, dodging and panning the camera around constantly. It also requires quick aiming at the enemies - for example my girlfriend told me that while the game looks great, this fast, FPP combat will annoy her and create tons of problems. Mostly because of how fast it is.
What I want is the ability to build my character in a way that allows for MUCH more slower approach to combat, with less dynamic elements. Hiding behind covers, killing or hacking enemies from a far, using some powers to disable them. I think crowd control abilites are the key to controlling the battle field. Instead of boosting your speed to move around enemies faster, you should be able to nerf the speed of your enemies by hitting them with abilities that freeze them in place, slow their movement, stagger them, make them fall to the ground, float in the air, whatever. That way YOU can stay more in place, be less mobile and have much more calm camera movement. You also don't need to be the master of FPS games to hit such enemies when they're CC'ed
After all, it requires much less drastic movement to aim at the enemy that lies helplessly on the ground instead of boosting your speed, dodging their attacks, circling them around and killing them up close.
Think of it as a difference between, I don't know, Adept and Vanguard in Mass Effect 2. As a Vanguard you use biotic charge a lot to get close the enemies, hit them in their face, hit them with the melee and finish them off with a shotgun from up close. A lot of movement and fast transitions. On the other hand as an Adept you have more crowd control abilities to control everything from a safe place. I hope the same kind of difference will be here. It really does make a big difference, even though it might not seem as such.