which weight will mods have to the game?
Sry if there is already a thread to this topic.
I guess most people know how much mods did support Skyrim. It is still one of the most played games on steam and has a very active modding community. You get new stuff frequently. These range from new quests to new items and gameplay/mechanic improvments.
Now we know that TW3 will have mod support which is at least as extended as in TW2.
So I was wondering if we will see more mods for TW3 than we had in TW2.
TW2 was heavily story driven and there wasnt much of a point in modding apart from visuals.
The combat rebalance was the only big mod I can think of and it is pretty new too.
So with the real open world and new mechanics, is it possible that people will create quests based on the books or create new locations?
Were the TW2 mod tools actually capable of doing this?
I would love to have user created content comming to the game for years to come and TW3 being as big as Skyrim in that regard.
Sry if there is already a thread to this topic.
I guess most people know how much mods did support Skyrim. It is still one of the most played games on steam and has a very active modding community. You get new stuff frequently. These range from new quests to new items and gameplay/mechanic improvments.
Now we know that TW3 will have mod support which is at least as extended as in TW2.
So I was wondering if we will see more mods for TW3 than we had in TW2.
TW2 was heavily story driven and there wasnt much of a point in modding apart from visuals.
The combat rebalance was the only big mod I can think of and it is pretty new too.
So with the real open world and new mechanics, is it possible that people will create quests based on the books or create new locations?
Were the TW2 mod tools actually capable of doing this?
I would love to have user created content comming to the game for years to come and TW3 being as big as Skyrim in that regard.