I don't see where anyone is saying those who do want an HD pack shouldn't get one? I have to say though that when I first saw the thread title, my first thought was "Eh? Why?". The in-game textures are absolutely fine (in general). Obviously some could do with improvement, but as some have said, this will undoubtedly happen as patches come out. Also, requesting CDPR to do the HD texture work is counter-productive - there are other far more important issues that need fixed or improved, so expecting them to divert resources to something so unnecessary is frankly selfish.Some want them, some aren't fussed. Why the people who aren't fussed don't want others to have them I don't know?
Of course it has an impact on performance! More data to chuck around = more work for the hardware. This is not up for debate.High-res textures have zero impact on performance, as long as you have enough VRAM on your GPU. This is the beauty of a high-res (and optional, for those whose cards don't have enough VRAM) texture pack -- much improved visuals at no performance cost. It's win/win.
Your logic has good reasoning behind it but there is one thing you forget. We have already witnessed a pretty stable version of high ress texture assets with a larger color pallet and the dynamic lighting that now is missing, last summer where they presented us 35 minutes of pure Witcher 3 gameplay.The most important part seems to be the "data-streaming" bit though. If textures are so high-res, maybe the game's framerate would start stuttering like crazy not because of the user's computer hardware but because of the game's engine. That's my inference anyway. So I'm not sure if a HD texture pack would be a good idea.
Well just look at some 2k foliage textures modded for skyrim and compare them to what we see in game when really close... The difference is clear. But it may not be the texture but the low poly models. Sharpening helps a little on that end, especially with some of the better SweetFX presetThere are HD textures included with the game. So demanding for a HD texture pack makes no sense. If you want better quality textures, then ask for a 4K texture pack. But not that many games have 4K textures.
I honestly dont see the texture difference is last year's gameplay demo. Lighting is different, color is different, post-processing is different and the wind effects on trees and such is definitely very mild last year.Your logic has good reasoning behind it but there is one thing you forget. We have already witnessed a pretty stable version of high ress texture assets with a larger color pallet and the dynamic lighting that now is missing, last summer where they presented us 35 minutes of pure Witcher 3 gameplay.
I'm Running the game at 4K Ultra , I mean the FACIAL TEXTURES Look weird. seriously some of them are off.Full quality and resolution here: http://may17th.deviantart.com/art/Geralt-and-Roach-in-Village-534591262
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This is how the game should look, and it does. It's beautiful!
Now I have 'Sharpness: Off' because when you go Low or High the tree's and grasses becomes so sharp that it start looking like texture pieces instead of blending with nature as it does now on the image above.
Interesting subject.....Consoles are the reason that Witcher 3 exists. PC gamers should be thankful to the consoles that Witcher 3 has an open world with so much content in it.
*Takes off helmet, puts down rifle*"If the consoles are not involved there is no Witcher 3 as it is," answers Marcin Iwinski, definitively.
They could do both?I would rather prefer them focus on bringing back the more advanced geometry and particle effects seen in the 35 minute demo. The textures are good enough for a game of this size plus it is easy enough for modders to change that compared to restoring the things I mentioned earlier.
I can imagine making things like fields look like fields would take a lot more work, compared to the flat looking areas there's in the final version. I'm all for a more demanding landscape like the 35 min showing, at least to see how Pascal will handle it next year.I would rather prefer them focus on bringing back the more advanced geometry and particle effects seen in the 35 minute demo. The textures are good enough for a game of this size plus it is easy enough for modders to change that compared to restoring the things I mentioned earlier.