I didn't understand what you meant. I my eyes the control system is very precise - and my Geralt does exactly what he is meant to do. One example: Geralt lvl 1 out of the box vs. 4 drowners lvl 4; DL B&BB)
I my eyes the control system is very precise - and my Geralt does exactly what he is meant to do.
Casuals - are those kind of gamers that appeared massively may be ten years ago and for which most modern games are simplified and game design shifted from developers solid vision to approach "if customer may like something it must be included even it is of out-of-place. and if customer don't like something it must be removed". There are both good and bad sides in this, generally we receive better graphics and more convenient GUI's but downscaled gameplay.What exactly do these : "casuals", "gaming veteran"...even mean? I remember playing something on 20$ "consoles"( plus you get around 500+ games on it, lol) that would eat a lot of "hardcore" games today.
Sorry, I don' see any hack and slash in TW3, in hack'n'slash battle is main gameplay element without which game simply doesn't exist. In TW3 battle is secondary element, it is boring in 75% of encounters. When I see monsters in Diablo series, I want to kill them for the pleasure of process. When I see pack of white wolves in Skellige, I'm thinking "or no, I again need to spent few dozens of seconds to burn them and then gather useless livers, meat and tallow." I am gathering "ingridients" just to remove this trash from witcher senses view. And this is the same with drowners, sirens, bandits, ghouls etc. This is simply unrewarding because there is no tension in battle, no notable xp, no actual value in looting because you already have stockpiles of those drowner brains in your inventory, and all potions are easily prepared etcAnyway, as hack'n'slash "veteran"... In comparison to high quality action games, Bayonetta, AK, DmC...it is without a doubt a lot more clumsy( lock on, camera, animations, inconsistent AI quality, encounter design).
In Skyrim you must shoot from crossbow without time slowing and this is feels like shot from railgun with huge damage and reloading time or you can summon a bow and shot your enemies precisely from a big distance. Also you may shot from a bow into the wall and enemies will come to see what happened, so you can kill them without exposing yourself. You can launch fireballs which will throw all items in a room in different directions or use ice spikes which are braking with cool sound, also you can shoot icespikes and fireballs simultaneously from both hands. You can dual-wield and kill enemies in risky but effective way or use sword and shield for defense or different daedric two-handed weapon with different mechanics. There is smooth working stealth and dozen of shouts with unique effects and animations. You can summon a dragon or become vampire or werewolf (both may happen occasionally).Next to western action rpgs...it provides more tactical options, better monster variety and design, boss battles and variety( main game:meh, a lot better in DLC's), terrific sound design ( best gore sounds in any game, period), better animations and clean, satisfying visuals.
It can be easily torn apart when compared to best action games , but it's easily above any Bioware, Bethesda, Piranha Bytes and similar games I've played to date. Not a great compliment as western games at their best have so far played as mediocre action games.
Better than Amalur, any Creed, weaker than Mordor/Prince of Persia in my book.
On this I fully agree - TW3 has all base mechanics to have much better gameplay, and I believe that developers had abilities to make TW3 "the best game of decade" but I think that producers and sales managers push them about time deadline and so many aspects where left overlooked and unrefined... This was somewhat corrected in DLC's but DLC is DLC and most of the game you spend without their influence.I've posted way too many times what I'd improve, but in general: polish the system, add more depth to mechanics, synergy between abilities and make a Witcher feel like a damn Witcher...no expectations to turn him into Ryu Hayabusa here, but in general everything should flow faster( more aggressive enemy AI vs. much faster swordplay/animation transition) and a far more deadly game play.
dodge dodge stab stab stab
How was it said in the books... "Always wait for the opportunity".
Witchers aren't " speed ninjas" (couldn't think better word for it, sorry) who just rushes towards the target and then speed is everything. They dance, they wait. So I think dodge dodge roll dodge before stab stab stab fits in to the picture. In the books they are also circling around the target, and waiting. For that opportunity.
Yeah, I also know that Geralt doesn't look like a ballerina while dodgerolling, but perfect things only exists in fairytales.
On this I fully agree - TW3 has all base mechanics to have much better gameplay, and I believe that developers had abilities to make TW3 "the best game of decade" but I think that producers and sales managers push them about time deadline and so many aspects where left overlooked and unrefined... This was somewhat corrected in DLC's but DLC is DLC and most of the game you spend without their influence.
Because they got spoiled by Dark Souls
In Skyrim you must shoot from crossbow without time slowing and this is feels like shot from railgun with huge damage and reloading time or you can summon a bow and shot your enemies precisely from a big distance. Also you may shot from a bow into the wall and enemies will come to see what happened, so you can kill them without exposing yourself. You can launch fireballs which will throw all items in a room in different directions or use ice spikes which are braking with cool sound, also you can shoot icespikes and fireballs simultaneously from both hands. You can dual-wield and kill enemies in risky but effective way or use sword and shield for defense or different daedric two-handed weapon with different mechanics. There is smooth working stealth and dozen of shouts with unique effects and animations. You can summon a dragon or become vampire or werewolf (both may happen occasionally).
In a witcher 3 you always use same auto-aimed swords, crossbow is simply a joke, and you have 5 imbalanced signs... I really don't know about what variety and options you are talking. Actually there is no any variety after you get lvl 10. Skyrim (w\o mods) of course has worse graphics (2011 year) and doesn't have good solid storyline (sad truth) but in terms of gameplay quality and variety it is many steps ahead of TW3.
I'm not Bethesda fan, but Skyrim which witcher fanboys like to bash has better metascore, twice better sales, it is simply much better and balanced game in most aspects.
I'll agree that Skyrim melee mechanics are as poor as they always was in TES series. But they are working! You are against 3-4 bandits of comparable level? They will rush you all together with power attacks and kill you, instead of slowly approaching and dancing around you, waiting forNo...Skyrim has Quantity, but definitely not quality in it's mechanics.
You have more tools, but enemies have no patterns AT ALL, which turns melee,from rat to Dragon into bash, slice, slice "strategy". Even Gothic I, for all it's flaws had systematic melee based on OBSERVING your enemy attack or movement pattern.
Yes, there no such things in Skyrim, and all this mechanics are all present in TW3. But they are working in a strange way. Geralt was slow, but with proper timing suddenly becomes very fast for a moment of counterattack? On the other side any untrained peasant can block series of witcher attacks simply by raising his rusty velen sword.. and if he has a shield he can block almost anything with exception of aard.Along with very weak sounds and hit reactions, melee is objectively inferior. No roll/dodge/sidestep/parry/lock on...same types of animations for very different weapons( great sword/warhammer). Dual Wielding is basically spamming one single animation over and over.
Yrden for flying monsters, elementals and specters, Igni for everything that burns, Aard against shields, Axii for everything without mental immunity, Quen simple against anything. And most monsters can bee affected with most sings and you need only 12 character points and two big mutagens to use them all effectively. Yes you can cut grave hag tongue - but for what? If you can simply bash her with quen and kill with fast attacks? Here we return to the same point - there are mechanics but they are not applied properly.Plus unique boss battles are non existant in the main game...even main game antagonist is just a buffed up version of EVERY dragon.
In Witcher each enemy type is more vulnerable to specific sign/attack...in Skyrim, you can kill skeletons/machines with arrows, just as any other enemy. And different abilities can affect a specific type of enemy differently, like poisoning Alp to slow it down or using Axii on Al ghouls. In Skyrim it never goes beyond: don't use fire on fire elemental.
Alchemy is engaging in TW1, in TW3 it is simply a way to spend your character points when you have all sign\warrior skills you needed and you already collected a lot of formulas. But anyway it is way more interesting then in Skyrim (though in Skyrim you can blend it with other skills)Plus, Alchemy is much more engaging ( instead of freezing time and limitless healing/buff cheat)
Actually both aards and ignis are similar in way they work, so it is 8 spells. In Skyrim there are 5 schools, each with 4-5 unique spells. You may summon weapons and monster, rise undead, move objects with telekinesis, become invisible, light a room etc.. And many overpowered magic things like "knock out" were moved to shout domain.. so no, in ways of magic Skyrim is way ahead and also this magic works always and over big distance.Ten very different spells( which are actually far more balanced than the ones in Skyrim, where you stunlock with fireballs and instant heal), bombs for cc, crossbow for interrupt, added mutation system.
May be we were playing different versions but in my GOTY version AI has routines, AI reacts to noise and light, and for me stealth is one of the most interesting and useful mechanics in Skyrim. Yes, there is no wind, but i don't remember casual game of such scale with wind.. ah, GTA5 has wind in a tiny hunting area.And Stealth is anything but "smooth": closer to simplistic ( no AI routines of any kind) and broken ( ...must have been the wind?)
To craft good staff (better that can be bought or found) you need 80-90 of smithing and 100 of enchantment and you will be at least 25-30 lvl after you gain this. You also will be awfully weak if you spent all perks on crafting.. there were a lot of jokes on this (while you are crafting, draugr is becoming deathlord). So, no crafting is rather balanced if you invest for example in smithing, heavy armor and swords you will be hell of a warrior in 30 lvl but totally weak mage/thief.while crafting allows the player at very low lvl to make entire loot system obsolete( and basically exploit it to make yourself 100000000 points damage weapon).
I agree but all Skyrim's tools though rather simple by themselves, on the other hand are balanced, working always and everywhere, and so we have open world where you have almost total freedom of action or character development and main quest is simply unnecessary. Also there is no relationships or any intrigue or any attempts to evoke emotions, so Skyrim success consists only of variety of convenient gameplay elements in open, beautifully designed world (for 2011 standarts). In Skyrim you do almost everything by yourself, and secondary storelines are just "circumstances" created to guide player in a world.While Skyrim allows more toys to play around with, it falls completely flat and not by any stretch it is more "refined"...from AI to UI( scrolling through a list while the game freezes), to animations, hit reactions, sound design, challenge presented or skill required.
I think we play different games.Alchemy is engaging in TW1, in TW3 it is simply a way to spend your character points when you have all sign\warrior skills you needed and you already collected a lot of formulas. But anyway it is way more interesting then in Skyrim (though in Skyrim you can blend it with other skills)
I agree that oils, potions and decoctions play a huge role when you plan to fight something powerful (lvl35 archgriffin or that spider in mines of Velen). But you are facing those battles after you are 20+ lvl and have most formulas. (in 1st walkthrough you simple don't know where you can get required formulas earlier). Difference is that in Skyrim (and TW1 and many games) you may go with alchemy from very start without reading any wikis or looking into recipe maps. In TW3 you must have formula to create. At least thanks to developers that potions are not limited by character level like other gear.I think we play different games.
TW3: Alchemy is the thing I must have and cannot really live without. Blade or Signs... now those are the dump stats; though it makes sense to declare one of them as the secondary stat while mostly ignoring the other.
Well, I personally think that opinions range so much just because a lot of people confuse what the actual gameplay consists of. The person above is a clear example of that.
I see a great many people say that the Witcher 3 combat is utterly inferior to that of Bloodborne or Dark Souls or whatever. But take a closer look at those games. They almost completely revolve around combat. Of course, the combat there just must be great, otherwise those games would have gone unnoticed and forgotten not long after they were out. On the other hand, take away combat from the Witcher 3 and it would still have much to offer, such as superb questing, engaging dialogues, interesting NPCs, choices and consequences etc. Those are ALL part of the Witcher gameplay, not just combat alone, unlike it almost exclusively is in DS, BB and similar games. In this regard the Witcher 3 gameplay is surely remarkable. People that understand this simple truth soak in all aspects of the game's gameplay and more likely than not have a lot of fun with the game, thus satisfied with it and when you're satisfied you're less likely to notice bad things or if you do... complain about them.
Of course, if you reduce the Witcher 3 gameplay to just combat and then compare it to BB's... Well, the latter wins by a good margin, but that's just how it has to be. Moreover, a comparison like this does not serve much of a purporse, as in a nutshell it is like comparing Forza/GT racing to that of a GTA's.
What you said is true to an extent combat is a small part of gameplay, however that doesn't give the Witcher 3 an excuse for having poor combat. There is plenty of games with a heavy focus on narrative and they still have engaging great combat(Mass effect 2 and Arkham Asylum/City). CDPR needs to hire better combat designers. The current ones they have are terrible.