He's definitely tougher to boost with Syndicate than ST, but he still plays way above his provisions.I'm playing SC and MO only and I advise everybody complaining about Gord: Try it yourself! It's not that easy..
- You have to win the 1st round or you will get him removed with the last card, which is not so easy
- you have strong limitations on deck building (at least Isengrimm's counsel and no other dwarf or use NC) to ensure you really get him
- You have a regular max value of Gord of 15 (if you really use the 12 special cards and no artefact; okay no double play of Oneiremancy or the SC-card I don't know the english name of)
So ist this really so problematic?
I play a SC poison deck with Gord and I never manage to play more than 8 special cards before, so my Gord is normally 3 + 2 (buff Isengrimm C) + 8 = 13. That's not so impressive for a finisher... (Some days ago I had to face a 15-pt-cintrian-guard, so what's the problem...?)
And concerning all the whining about handbuff: Try it yourself! It's not so easy winning round 1 without powerful cards, which you are lacking cause of all the special cards and generally low value SC.
And if you fail (will happen for sure if you use to much handbuff in rd 1) and get bled in rd 2 you're f...d...
So, I think Gord is perfectly fine now.
And besides Aglais. Yeah, same thing here. It's awesome to get the 60 points with Syranna and everything else. But you always know what's coming (handbuff + movement) and can usually counter it because it is one of the most predictable decks out there. And if not: I prefer losing against this, than against a lot of NR or SK decks. ;-)
I am using a more versatile Aglais-deck (only one thunderbolt, Sheldon as handbuff-backup to ensure I can win rd 1). And normally I only manage to win if i get Sheldon buffed in rd1 and use him for >15 value in rd1 to win this. Otherwise my Aglais will be normally removed by the last card of the opponent in rd3.
I don't want this thread to come off as me hating Gord, I love Gord, he's one of the first cards I transmuted. And he has the best flavor text in the game.
But I don't really find simply playing your specials to be a particularly hard thing to execute. The hardest part of this lies in the deckbuilder. And when one faction (ST) has access to special resurrection and chain tutors even a way to tutor Gord himself while boosting him by +2 with Council you kinda have to balance him around that even if Crimes will suffer a bit as well.
Unlike Aglais you don't have to play low tempo to boost Gord, most Nature cards works fine on their own especially after Symbiosis was introduced. And unlike Ozzrel there's no way to really stop Gord from growing big. This is why I think giving him the same stats as Ozzrel would be justified.