Because Scorch is passive... you dont target the immune card directly.
(much better expl.)
Immune units can't be targeted by either a negative effect such as damage or a beneficial effect such as boosting.
They are vulnerable to area of effect cards such as scorch and weather. They can also be destroyed by random target cards such as Waylay.
I play scortch every deck because Eredin, you need to have at least one counter to inmune units. Instead of asking that inmune shouldn't be killed, you should try to avoid your inmune unit from scortch, this means you don't put inmune on your stronger unit. You need to play smart rather than asking nerf for over powering stuff.... you need to have answers to every card your opponent play.
Understand the point you're making, but it's still nonsense. Say you have Eredin and - as you say - boost/immune the Vran Warrior instead. Scorch it. Then you play Imlerith or Ge'els, for example. With a wide array of crap, low provision cards such as Vrihedd, Alba, etc., you can lock or move them. The point and problem is that it is woefully easy to kill the abilities of bloody expensive cards. You can then easily find space for Geralt or Igni in case a big unit turns up - then hey presto, there's no point in MO deck at all.
Eredin shouldn't have Immune+4 as an ability to begin with. Once upon a time we had a thing called Promote. It lead to all sorts of problems.
Because "Immune" makes the unit immune against being targeted.Why can immune units be destroyed by Grealt Igni or scorch ?
No, that is both impossible and also unwise to attempt. Deck like that would have been purely reactive without own plan of how to achieve victory.you need to have answers to every card your opponent play.
Eredin shouldn't have Immune+4 as an ability to begin with. Once upon a time we had a thing called Promote. It lead to all sorts of problems. I'll be incredibly surprised if Immune doesn't do the same. There are already quite a number of ways to exploit it to make winning a round damn near guaranteed if it is not countered. Eredin is one of them, although you can actually overpower Ge'els if he's immuned. It's just really hard .
Bear in mind, Gigni and Scorch cost more compared to Ge'els. They're 12 and 11 provisions, respectively. Ge'els is 10 provisions. Geralt is also 10.
On a completely unrelated note, if you want to have some fun Immune a Vran and play a ton of 1 power swarm units and Forktails .
Eredin shouldn't have Immune+4 as an ability to begin with. Once upon a time we had a thing called Promote. It lead to all sorts of problems. I'll be incredibly surprised if Immune doesn't do the same. There are already quite a number of ways to exploit it to make winning a round damn near guaranteed if it is not countered. Eredin is one of them, although you can actually overpower Ge'els if he's immuned. It's just really hard .
Bear in mind, Gigni and Scorch cost more compared to Ge'els. They're 12 and 11 provisions, respectively. Ge'els is 10 provisions. Geralt is also 10.
On a completely unrelated note, if you want to have some fun Immune a Vran and play a ton of 1 power swarm units and Forktails .
I did this with 2 vrans once and it was glorious.And i never even have been able to do this with 2 vrans on the board, otherwise it would probably clean the entire enemy side clean.
You can definitely overpower a Ge'els, exactly with the strategy you recommended for fun:
Before
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After
View attachment 10983685
Ge'els is usually very powerful and dangerous to play against with control, but since it doesnt have a good way to control specific targets of the opponent, this happens bs the might of the Arachas.
(And Immune is one of the few mechanics that its actually balanced in HC... maybe not Eredin, but Immune in general)