I found this bit especially curious.Now every card is created solely with provisions into points in mind.
What you say not entirely true. Some of the MM cards have no clear point expression and actually are more "stragetic" so to say (squirrel being the prime example). You are right about games getting poinslammy lately, as these new cards allow and (apparently) promote pointslam.
But the thing is, it's usually very easy to punish, and yet people largely ignore row punish, Yrden, Compression and all the other things that help a lot. I know this is possible because I've Tetrised a significant amount of 100+ point rows into nothingness this week, using exactly that - Yrden and heavy row punish (and some movement, admittedly). Even if you can't afford it, there's nothing stopping you from packing a couple of cheaper resets for key targets and Lacerate/Surrender/Tinboy/Werecat/whatever to dispose of small abundant units.
Yet few people actually bother with proper efficient counters and prefer pointslam contest to finer solutions. If they didn't, meta would look very differently.
Besides, look at this from a different angle for a second - did you forget how frustrating it is to play the cards that don't even stick? What is the point of them having abilities and values if most of them are basically designated sacrifices to Alzur and poison? Current meta is very damage heavy, true, but it isn't necessarily as direct removal heavy (outside of triple duel), which means you can finally try all kinds of things and not just swarms. This is a good thing.
Bottom line: if you hate pointslam, blame the players, because the game offers a lot of other valid options.
Better yet, start appreciating it.