Was it really any worse than other SY leaders though? Comparing it to overtuned decks seems like a strange approach to balancing. I'd imagine it would be naturally buffed the more hoard units they added.Because it was really weak. Right now thanks to this minor buff it can perform very well if left uninterrupted but that's exactly where the deck's struggle begins. The popular factions rn: Skellige, Nilfgaard, Schirru ST all essentially wipe it out because of how removal oriented they are. If you remove the Passiflora you usually shut the whole deck down because it can't snowball engines and they're not strong enough to survive on their own.
SY has access to some great cards though so there's always some traps you have to avoid, but I thought the cache buff was reasonable since the biggest problem with the ability initially was its passive ability in my opinion.
I couldn't disagree more. I think that's one of the best nerfs they ever did. Just because everyone jumped off the bandwagon didn't mean it was garbage. I mained it after the nerf and had good results with it. Hoard is a ridiculously strong keyword to begin with, why should it's leader have the same coin accumulation as Jackpot?When they nerfed it last, they nerfed both, the coin gain and the hoard discount, which, although not as blatantly toxic as the recent harmony "fix", seemed a bit too much even at the time. Reverting half of that was kind of expected.
No it wasn't, which is a problem for SY in general, their leaders are all pretty bad. Cache however resonates most with their strongest cards and I'm guessing that's why that ability specifically got the buff. Cause buffing any other SY leader is like putting a band aid over a bullet wound. It's true adding more hoard units would be more of an organic buff, but they only add cards every 6 months now so that doesn't seem like the right approach here.Was it really any worse than other SY leaders though? Comparing it to overtuned decks seems like a strange approach to balancing. I'd imagine it would be naturally buffed the more hoard units they added.
hidden cache is hilariously OP in my opinion. not only that, it's also home to the most boring autopilot deck SY has to offer.
That meta report is a joke though. The fact SK Warriors is in tier 2 is pretty much evidence of that.Team Leviathan Gaming agrees with you.
Gwent Meta Report #28
Welcome to our 28th meta report! NG and NR are in a great spot, with Assimilate and Alumni somehow avoiding the nerf hammer and thus dominating the meta. SK isn’t far behind - Reckless Flurry is still a force to be reckoned with and Battle Trance is a decent pointslam alternative. As usual, Nature’steamleviathangaming.com
I couldn't disagree more. I think that's one of the best nerfs they ever did. Just because everyone jumped off the bandwagon didn't mean it was garbage. I mained it after the nerf and had good results with it. Hoard is a ridiculously strong keyword to begin with, why should it's leader have the same coin accumulation as Jackpot?
Just buffing SY cards would've been enough, rebuffing Cache was excessive me thinks.
That meta report is a joke though. The fact SK Warriors is in tier 2 is pretty much evidence of that.
Not to mention uprising was only recently added to the tier 1 and Hidden Cache was the only deck they considered tier 1.
Scrolling through the pro rank leaderboard players got their highest MMR with NR and SK.
That meta report is a joke though. The fact SK Warriors is in tier 2 is pretty much evidence of that.
Not to mention uprising was only recently added to the tier 1 and Hidden Cache was the only deck they considered tier 1.
Scrolling through the pro rank leaderboard players got their highest MMR with NR and SK.
It's a strong deck for sure. It's also got the benefit of actually being stronger without devotion (so there's heatwave and bomb heaver floating around) In seasonal I lost against the deck pretty much constantly but in ladder I've actually held up very well with Monsters/NG/Skellige. Syndicate has a crazy high point ceiling but also a rather slow build up.How exactly are you supposed to control HCache Passiflora?
They play 4 Seductresses, 3 Peaches (which immediately go to 5) - yes, one of each of those is through Passiflora - you bomb heaver, you denied a peaches and 7 coins, but next turn you got 2 of those h0es on board that need dealing with...
But those are only the 1pt engines... then you also have to deal with Herst - 2pt per turn, and Saul - 3pt per turn, and maybe even Imke - 2coins per turn. Good luck controlling all of that. And lets not forget the boat, there every turn giving an extra 3pts.
I've played against a lot of Cache, in seasonal this month. Even tried Yrden, but sometimes that's not even enough if they're smart enough to spread their boosts. I could go Lockdown and destroy it, but i really dont want to have to go that ability everytime i want to counter a particular deck.
Its just another disgustingly OP deck that can always push and push, no matter the opponent's deck, and get away with a win most times.