Actually Netrunners did have to perform takedowns in the early levels of 1.6 because enemies had set levels back then and most Maelstromers in Watson were between 5-15, so were slightly above V's level until the player got to around level 10. Which is why threat indicators existed back then;
- Extreme Threat
- Medium Threat
- Normal Threat
- No Threat
- Bloodware x3 - Quickhacks deal 10% / 20% / 30% more damage
- Subliminal Message x2 - Quickhacks deal 50% / 100% more damage to unaware targets ( God I miss this perk
)
Also hopefully this ain't being taken as me trying to defend 2.0 Netrunning, I'm simply speaking in facts. I personally do not think for a moment that 2.0 Netrunning is the better Netrunning experience than 1.6.
I honestly hate most of the gimmicky crap that came with it and If I had to pick between 1.6 and 2.0 Netrunning for Phantom Liberty, I'd pick 1.6 in an instant without a trace of doubt.
But there's simply far too much misinformation floating around with 2.0 Netrunning which seems to be giving people the wrong idea that it sucks/is useless/is weak... to the point that people are saying "Netrunners now have to use weapons and whatnot", so am here to hopefully clear those out because even in 2.0 I still play as a completely pure stealth Netrunner from the very start and don't even carry a weapon on me.
I honestly hate most of the gimmicky crap that came with it and If I had to pick between 1.6 and 2.0 Netrunning for Phantom Liberty, I'd pick 1.6 in an instant without a trace of doubt.
But there's simply far too much misinformation floating around with 2.0 Netrunning which seems to be giving people the wrong idea that it sucks/is useless/is weak... to the point that people are saying "Netrunners now have to use weapons and whatnot", so am here to hopefully clear those out because even in 2.0 I still play as a completely pure stealth Netrunner from the very start and don't even carry a weapon on me.
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