Even the multiplayer of GTA is still very sandbox, driving around wherever the player wants. I like many elements of the GTA series, but the overall experience I do not like for many reasons. it has nothing to do with single or multiplayer, I say this just in case. (even though I do prefer single player games) all I'm saying is that GTA does CONTAIN sandbox elements INSIDE of it.It is not the case in a single-player mode (GTA V). Because it is a linear adventure story game with some action and optional simulation. They might refer to multiplayer, which I am not a big fan of. I am a single player games fan.
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Cyberpunk has all kinds of different elements in it. I'm also tired of the constant labeling and trying to put things inside of limiting boxes. I like it how Cyberpunk2077 is just doing a lot of different things, seemingly the best parts of many different things just mixed together, like very good ingredients coming together to make a very good recipe for really good food. Without these different ingredients, like FPS, and RPG, and Adventure and sandbox, racing cars, science-non-fiction (rather than science fiction) really would the food still taste the same? It's all these different spices that make the game have FLAVORI vote for coining a new classification of genre, specifically for cyberpunk and all games like it.
We are too hung up on the labels of games. I'd be happy if it could just be called RPG.
Any suggestions?
If the game was forced into any one box, it wouldn't be fun anymore. really really old video games could maybe do one thing only, some of the time. (honestly I had things I loved and things I did not like at all about old games) We're in the year 2020 and video games (and hopefully movies too) are evolving out of what are essentially "The dark ages"/"Medieval times" of movies and games into an age of "lets just make some crazy **** because it's FUN and it works, **** the labels"
and I'm happy about that.
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In every GTA game I have ever played, even when playing single player mode, I always got in a car and drove around all over the place and just did whatever I wanted, often ignoring the main story missions for even a couple years IRL because the main story missions were always so difficult and frustrating. So linear.... I wouldn't say I agree with that.It clearly says "non-linear gameplay" It is a contradiction because GTA is linear in single-player mode. It does not "give the player a great degree of creativity to complete tasks towards a goal within the game"
"DAMNIT CJ ALL YOU HAD TO DO WAS FOLLOW THE DAMN TRAIN" LOL I was like "nah I'll just put in cheat codes and fly my car like an airplane"
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I agree with almost everything but I disagree in the sense that I feel like Cyberpunk2077 might have some really fun sandbox stuff in it. It's just my opinion, but based on what I've observed from all the gameplay CDPR released so far, it looks like there's gonna be some sand-boxy type stuff going on, for example the car racing events around the city that was mentioned by someone a while back, and the npc variety and how npc's can pee and all these different things TO ME at least, point towards a non-corporate-buzzword "living breathing world" that's ACTUALLY seriously a convincing game world that can be messed around with like a sand box. I feel like Cyberpunk2077 is completely going to beat any GTA game ever in how "alive" the world is and how much fun things you can do and how much you can mess around. I'm just saying, this is just my opinion and I just have a feeling, this is gonna be goooooooooooooodOk, this is kinda off-topic but I'll elaborate.
I brought up flexibility in mission completion because you did. You can often achieve the objective in different ways. Gold medals are irrelevant to the discussion if you don't mind my saying so.
Maybe you feel that there's little to do in GTA when not on a mission but people always tell me how much fun they have just messing about. In previous entries I did too. It might not be your cup of tea but they love having the freedom allowed, hence the term sandbox.
Do you think R* themselves would agree with you that, 'Outside of story missions, there's little to do'? I think they'd disagree strongly.
For example, my son played hours and hours of GTA SA, and hardly touched the story missions.
People will play these games and just drive about sight-seeing or finding stunts, blow things up, hold off against the police, run through a park in their underpants beating people with baseball bats, try to ride a bike along the edge of a bridge, see if they can skydive through a Ferris wheel, pilot a speedboat up a ramp into a food market...it goes on and on. Because it's a sandbox that players love messing about in. That's why it's regarded as such.
Just to add an on-topic point, this is why comparisons with CP are difficult in some ways. I don't think CP is trying to create the expriences mentoned above - CP doesn't desire to be a sandbox, from what I can tell.
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After Microsoft purchased it from Notch, it totally did become.Minecraft is not a story-driven game, in which it is the story that dictates progression etc.
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Well.... It's really difficult to make a circle in minecraft.Minecraft has no limitations.
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Oh no please don't remind me how disappoint I was with watch dogesIf people wanna compare other "cyberpunk-like" games with "GTA," then "Watch_Dogs" should be the prime comparisons for that.
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