Why do we need immune golds back. Constructively. A zero negativity thread.
I read it all people and I've put it all here. In one place.Simply and with reasoning. You will not find "I have an urge everyone else can plough off" shenanigans on my part, I hope you'll follow my example.
1. The reasoning behind the change to quote Luigi from the stream "you draw alzurs thunder on the 3rd round to opponents gold feels like no luck" is not substantial.
2. Game has no more tactical approach to it.
3. People are forced to play full in offensively or defensively only. There's no middle ground game.
4. A perfectly sensible bronze/silver/gold system will require another year for balancing.
5. Restrictions are good. I would put more of them rather then removing them.
I read it all people and I've put it all here. In one place.Simply and with reasoning. You will not find "I have an urge everyone else can plough off" shenanigans on my part, I hope you'll follow my example.
1. The reasoning behind the change to quote Luigi from the stream "you draw alzurs thunder on the 3rd round to opponents gold feels like no luck" is not substantial.
There are thousands of thousands scenarios where luck is a deciding factor. Here's three (haha):
Example A: drawing witch hunter to a redanian knight.
Example B: depending on a whale to jump on the right row.
Example C: Drawing a weather bronze when you have aretuza's adept or wild hunt hound in hand.
Example A: drawing witch hunter to a redanian knight.
Example B: depending on a whale to jump on the right row.
Example C: Drawing a weather bronze when you have aretuza's adept or wild hunt hound in hand.
Example A: vilentretenmerth can be answered anytime, it doesn't push your opponent to do extra.
Example B: YenCon damage was good because it aligns for multiple scorch. When I used to place her I used to count how many turns it will take before a viable scorch appears. If I took 1 turn too many, I would scorch myself. see? tactics.
Example C: Letho has no value defensively.
Example D: Placing Gold to the left of Skellige Storm.
Example B: YenCon damage was good because it aligns for multiple scorch. When I used to place her I used to count how many turns it will take before a viable scorch appears. If I took 1 turn too many, I would scorch myself. see? tactics.
Example C: Letho has no value defensively.
Example D: Placing Gold to the left of Skellige Storm.
It's either "armor up bois" or "hahaha". I know you know what I mean!
Any major game has 3 tier system.
For example chess:
Tier 1: Queen (worth 11 pawns), rook (worth 5 pawns)
Tier 2. Bishop and Knight (worth 3 pawns)
Tier 3: Pawns
Gwent has 2 tiers at the moment.
For example chess:
Tier 1: Queen (worth 11 pawns), rook (worth 5 pawns)
Tier 2. Bishop and Knight (worth 3 pawns)
Tier 3: Pawns
Gwent has 2 tiers at the moment.
It adds to the depth of the game. Again learn from chess. The game is immortal.
Here's a question for you:
why is the corner knight less in value than the centre one.
Here's another question for you:
do you need to place your knight in the corner to achieve smothered mate?
Here's a question for you:
why is the corner knight less in value than the centre one.
Here's another question for you:
do you need to place your knight in the corner to achieve smothered mate?
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