This time I must totally agree with you, luzarius:luzarius said:Please do not hijack my thread with things that don't make sense.[/I]
This is the first time I've seen this game mechanic. So by exploring you make a decision, interesting.FletIorwetha said:To put it as simply as possible. It's not a bug, or a case of faulty choice option or anything like that.
The conversation is supposed to look like that. The 'to bribe or not to bribe' choice, is in fact, NOT a proper choice. It is a simulation in which Geralt is acting upon a decision YOU made earlier, by choosing to wander around town and get involved with people instead of going down to the sewers right away. You might not have predicted that consequence at that moment, but once you get arrested it's pretty clear.
The choice (getting arrested) is made earlier on and not by picking one precise dialogue option, that's the only difference. Geralt is just carrying it out in a manner that's supposed to feel most realistic and natural.
So, the whole thing is supposed to look like that. A player makes a decision, but the details are determined by Geralt's actions. Complainig about that would be like complaining that you can't choose the sexual positions after you've offered the bath to Triss.
I was looking for the sewer but then Geralt decided he wanted to get arrested instead without consulting the player (THIS IS THE ISSUE). The guard asked for a bribe but instead of me the player choosing to give one or not, Geralt just chooses to get arrested. This is after playing dice poker with the nobles.Sforza-il-Moro said:I happen to be replaying at that same point, where Iorveth has just left me after a conversation in which I agreed to get to Philippa. I had the conversational option of finding the sewers, as Iorveth recommended, or I could have suggested to him I would take another (possibly easier ??) way in, get arrested. In my case I chose the sewers conversation choice. I think that the choice here does resemble a similar game choice in Flotsam, where you decide with Iorveth how to get to the captured elves on the boat. For me, both of these examples of choice adds to the realism and immersion created by this game as you can use brute force, trickery or stealth to achieve your aims. Also, the second choices are presented as your ideas, not just Iorveth telling you to do this thing, choose way 1) or way 2). Furthermore, after Iorveth left, the quest dialogue text popped up and said something like "Find Philippa through the sewers or get arrested by the guards" sorry I can't remember it exactly, but it did tell me that it was still up to me how I was to get to Philippa (I could still change my mind, that's good, I might not have thought it through properly talking to Iorveth). So for me the game is giving me lots of choices, here is my goal, but when and how I decide to achieve it is down to me. As a subtle witcher I would have to try to get arrested incognito if possible, so not too much fighting is good, and just saying please arrest me is impossible, so picking a trivial fight is the obvious way. Since my quest icon is saying I am searching for a way to get to Philippa, and I start chatting with people, it seems a fair assumption that I am looking for a way to get arrested. Well, that's how it seems to me, anyhow, sorry for the length of this, or if I'm stating the obvious, but I hope this helps in some way.
This argument is easily countered by having Geralt kill two redanian guards 20 feet away with no repercussions and no consequences.Zanderat said:Maybe I am remembering the quest wrong, but I thought Geralt WANTED to deliberately provoke the guards to go to prison and get to Philippa? The other option being sneak into the sewers as a way into prison. Since you PUBLICLY started a fight, you precluded any sneak option,as playing a dice game publicly is hardly sneaking. You know, consequences and all that. This isn't Oblivion, do anyting you want without repercussions.