To be clear I’m not hating on the game, I just enjoy discussing story structure as it relates to game design options. Obviously this is “street kid centric”
As a Street Kid, V starts her story in Heywood (at the El Coyote), which makes sense since it’s her home turf, where she grew up. The player is introduced to Pepe (the bartender), Kirk (the fixer), Kirk’s huge bodyguard, and then Padre (the better fixer), all of whom are people V already knows well, and who know her. You do a job for Kirk, meet Jackie (who is the son of Mama Welles, who owns the bar) and become friends.
Great! In a short time the game has given me a small group of useful friends/contacts, and a bar that’s going to act as my hang-out and base of operations for the first act. I care about the bar because it is owned by my friends. I feel grounded and ready to start ranging out from this point to explore the world of Heywood. Well done!
Nope. You head home to Little China and Heywood is lost to you until after The Heist. All those characters you just met are inaccessible. It’s an odd choice, because the El Coyote was perfectly presented to be a touchstone location for the early game, to be your “hub”, and I expected V’s apartment to be in Heywood (the area she knows best and would naturally choose to live in).
And I suppose that phase of the story (living and adventuring in Heywood) does exist, in a way, because it's what we see in the montage. But it would have been a very solid narrative design to introduce players to Night City with that setup as actual game play.
As a Street Kid, V starts her story in Heywood (at the El Coyote), which makes sense since it’s her home turf, where she grew up. The player is introduced to Pepe (the bartender), Kirk (the fixer), Kirk’s huge bodyguard, and then Padre (the better fixer), all of whom are people V already knows well, and who know her. You do a job for Kirk, meet Jackie (who is the son of Mama Welles, who owns the bar) and become friends.
Great! In a short time the game has given me a small group of useful friends/contacts, and a bar that’s going to act as my hang-out and base of operations for the first act. I care about the bar because it is owned by my friends. I feel grounded and ready to start ranging out from this point to explore the world of Heywood. Well done!
Nope. You head home to Little China and Heywood is lost to you until after The Heist. All those characters you just met are inaccessible. It’s an odd choice, because the El Coyote was perfectly presented to be a touchstone location for the early game, to be your “hub”, and I expected V’s apartment to be in Heywood (the area she knows best and would naturally choose to live in).
And I suppose that phase of the story (living and adventuring in Heywood) does exist, in a way, because it's what we see in the montage. But it would have been a very solid narrative design to introduce players to Night City with that setup as actual game play.