I've already explained plenty why those changes were needed. You can find it in the last page.
And i must repeat myself, it doesn't matter if you like the hyper consistent gwent we have now, because that tend to become stale quickly since every game is basically the same with the same game plan same cards sequencies, etc...
There is a reason why the most successful card games all have a degree of variety and draw rng.
Your previous post covered the provision system and 2 bronze copies. Neither of these were an absolute requirement to "fix" the problem they were intended to address.
All the provision system does is give more balance room for card value vs card cost. Instead of adding a bronze card and giving it a value range of A to B, corresponding to the bronze tier, they can fine tune each and every bronze card. Yes, this is an improvement. I do not recall anyone taking issue with the provision system. So pointing to it as a defense for the other changes is... pointless.
Yes, the bronze copy change raised the RNG factor. It has a number of other potential benefits as well. What isn't true is to claim this is the
only way to add RNG for the purposes of achieving more variety. To give one example, how about stop adding tutors once you reach a certain point (watch they'll make the same mistake with orders... just watch)?
Adding RNG directly to cards, where the ability could do X or Y with no control from the player is another animal entirely. At least when the range of outcomes runs between "win the game" to "completely fucked". This is why cards where you need to carry
and draw a very specific counter to avoid getting the "completely fucked" result are classified as oppressive. Adding a leader with an ability to completely neutralize other leaders is the perfect example. This kind of stuff has no place when the game is advertised as "skill based". Such mechanics don't lead to more variety in the cards getting played. They lead to cards getting over-represented, under-represented and game play situations where it's "draw or pull this or else".
In defense of CDPR... I'll just say it... HC looked rushed. So it's still a WIP
.
Bear in mind, nothing above has anything to do with the two vs three rows, hand limit, spies, coin-flip, etc. There were other ways to address all of the above. So yeah, I have trouble agreeing when you claim all of the HC changes
needed to happen.