"Contracts" as example of poor gamedev
Please try to understand that I'm spamming this tread not for the sake of ranting, but because it subtly shadows a much bigger issue with Gwent game development.
I can understand how issues take time to address, but if they take THIS MUCH time (close to a year now), it is now just to complain how the situation with contracts is un-apologetically underwhelming and blatantly incompetent.
There are problems galore; some examples:
"Thrall" contract (trigger "veteran" keyword) still not progressing after being a known issue for entire MONTH. You introduced it with MM expansion but it has never worked, and you can't even get it to work.
"Conspiracy" contract not triggering while deathblowing a spying unit.
"Reach stage 3 with evolving card" counts freaking everything in their mother, except the actual evolving card (I had it triggering on Amnesty, playing Fergus var Emreis, random Wild Hunt units, moving shit with Drowner, occasional Ygern and so many more that it's ridiculous).
Neutral and special cards from new expansions NOT counting towards daily and seasonal tree quests (like play X amount of specials / artifacts or play a certain tag - spell / bomb). This has been around since the first CC expansion. Seriously CDPR?
Some contracts do not show up in any filtered section and remain invisible unless you KNOW to specifically search for them keywords. People missing out on contracts of wins with "were-rat" leader abilities, because those contracts were added a whole month later.
Syndicate ability arena contract for 500 wins gives 1 RP instead of 3 (or 5) for all other factions. And why is it 3 RP after all? Dumping 500 games takes a TON of time and all other similar quests give 7 RP in regular sections. This goes in line with inconsistent wording - like "complete X quests for Syndicate during this challenge". Like wtf, what challenge? Did the person who wrote this not understand that there will be more than 1 Syndicate faction challenge? Or no? Was it too hard to look up how the previous contracts were worded? How many different people used to do it, ten?
The list goes freaking on and on.
And now think that this is a freaking simple TEXT fix. Changing some god damn numbers / letters in XML table. Not introducing new mechanics or Arena cosmetic selection screen (long overdue, hellooo) which requires extra design and coding. What is the actual heck?
Mr. Slama, dev team, why? What is the reason for such sloppy work?
Dislike all you want. This is rightful criticism and denying the obvious facts won't change the reality.
P.S. And if you say that devs have “other higher priorities”, than remember that the rest of the patch, actually EVERY god damn patch, is also a bloody buggy mess. Remember assimilate triggering on every card played? Or other actually important stuff that's not getting fixed for months? So get lost with that argument. I am bringing contracts as an example how this awful state of game dev is getting out of hand. HOWEVER, unlike the rest, "Contracts" are a five minute fix, but its still not getting done. Bravo.