You do realise that it takes time and resources to give life to an large scale open world ? What you wish for is impossible because it would take years and years to make every bit of the created world to have its own look, its own stories. Besides, do you imagine if every npc in novigrad had even a few lines of dialogues to share their own stories ? The amount of scripting, voiced-dialogues etc ?
Only in games that did not rely on voice-acted dialogues could you find such a deep experience with npc, like morrowind, where you could easlily write entire books if you wanted to when creating a new quest or simply a character story as he would tell you about ...
I think you misunderstand my idea. I don't want every NPCs in Novigrad to be intractable and have his or her own stories. I was talking about enterable buildings that was far more interesting that what we have currently in the game.
I wish the generic enterable buildings we have currently was scrapped and that CDPR instead had put their focus on more the interesting buildings that are already in the game and made those buildings enterable and done something to make them feel unique and interesting.
As it is now I think I have entered around 50 buildings in Novigrad - it might be more it might be a bit less. I didn't count. I might have missed a few but believe me I have been at every single door I could find so far in the game and most of the buildings I have entered were generic loot houses and nothing more - they didn't add anything to the game, the NPCs just stood there and let me rob them silly. There are around 3 "ground" layouts. I can't even remember because none of them left any impression on me. Anyway with those "3" layouts they have tried to differentiate the interior of them by moving stuff around and closing things off or opening a door up or whatever. But again they were nothing but loot holes.
And that's boring to me and I wished they instead had closed off all those indifferent houses. Instead they should have focus on fewer buildings - like around 5-10 and made those buildings feel different and unique and made them part of the game in some sense that don't have to be complicated.
One of those buildings could have been as I mention the high building near the fish market and close to the harbor inn. And to quote myself made it like this:
It would be so cool to explorer for the obvious reason of the incredible view of the city you could have from it; imaging as you go up floor by floor you can admire the view of the city from different angles and heights - watching the city teaming and puzzling with life in the streets below. Looking out at the busy harbor as ships come in or sail off in the distance. Something like that does levels to immersion (for me at least).
Now we can get creative and you can make up your own ideas to the interior design but I could imaging that such a huge building could be quite diverse with each floor being interesting in it's own rights by having it's own "story" (design). For example the bottom floor could have been a couple of shops while the next few floors could have been offices of some sort - maybe a dentist or a doctor's practices or a town's officials office. Further up a few homes for a couple of wealthy families and maybe a few storage rooms for the shops and offices below. At the top you could have had a mage laboratory or a bar or a high class brothel and so on.
See that would have been far more interesting and inviting that any number of the currently generic buildings that you at the moment can enter and rob of belongings and then leave and forget everything about. The above example would leave a far better imprint on the player not to mention immersion (at least to me).
And yes in that building there could have been some NPCs you could interact with and maybe a quest or two. And no I am not asking for every NPC in that building should be able to strike up a conversion with you but just a few interesting ones you could discuss eg. the world situation with or what is happening in the city or a personal story. There really doesn't have to be more to it than that.
I would have liked 5-10 enterable buildings to be like that. Other than the buildings I mention could be:
- A busy warehouse at docks.
- The eternal fire chapel at Temple Isle in Novigrad.
- The tower bridge to Oxenfurt.
- One or two of the buildings at the bridge to Temple isles in Novigrad
- And so on.
And then for the hundreds of other buildings in the game - close them all off. Let them be locked or blocked somehow or have a person yell get the f out of my house and the screen fades and you are left on the street like with gramps in TW1.
That is whar I would have liked. Not every NPC in the whole city to be interactive or every building in the game to be enterable. Just give me a few interesting and memorable ones.