gabusan;n10625661 said:Were wolf is a great unit to start the turn against decks that need you to play something reasonably big to get value out of their cards. By putting first into play a card that is immune, they are forced to play something else or lose value, throwing a wrench into their plans. You can cast moonlight later to get the full value out of the werewolf. He is a staple unit in any deck that relies heavily on moonlight.
Well said. I play moonlight sometimes and if this ability were removed I'd just delete the deck.