Pretty sure this is an issue with the matchmaking. I want to create a separate post about this. But let's just say opponent selection doesn't appear to be random based on rank alone. I'm almost certain the algorithm is looking at the cards in our decks, and matching us with people playing decks full of counters. Because you know right games with lots of countering is fun...in the developers mind anyway. Or at least it creates good Twitch streams to promote the game.Confessions of a sore loser
I was looking for a place to vent so if you don't particularly enjoy that, look elsewhere please.
I am not inclined to mash the "gg" button when I felt humiliated by my opponent. I don't mean these times when my opponent won by a hairs breadth, which I enjoy, or if he/she is spamming me with emotes, those are easy enough to turn off. I'm talking about those games where the other guy just always seems to have the perfect response to my every move, where I cannot get into my game, no matter how hard I try. It is after such games that I will not only avoid to hit the "gg". It is then, that I wish the game had a dedicated "fuck you" button to mash until my index finger goes numb. Why should I reward my opponent for making me feel that way, for making me feel like a total idiot? Does that make me petty and spiteful? Yeah it does. Do I feel like I have to apologize for that? No, I don't. I have always been a sore loser since childhood and that will never change. That's why, for the most part I avoid competitive gaming, because quite frankly, more often than not, I cannot compete. I still can't help myself for trying though. I am one of those guys, that invited others after a lost game to call their mothers bad names. That kind of behaviour is reprehensible though and I'm rather glad this game doesn't offer that opportunity. I have learned some anger management but I'm not a 100% sure I can control some of my worst impulses. So please forgive me and bear with me a bit, if don't always reward a game with a "gg" if didn't feel like I had a good time.
I'm almost certain the algorithm is looking at the cards in our decks, and matching us with people playing decks full of counters.
It's just a case of confirmation bias (same with the recent complains about Bribery).
I am not suggesting the deck is favouring specific players. I am saying it is matching counter cards to each other decks as much as possible. Is it so unrealistic to expect a true random match up, rather than having to play against deck after deck that have that one unlikely card that can counter your whole deck.This has been discussed, at length, before. And I always ask the same question: Why are you being faced with counter decks and not the opposite? No, the algorithm doesn't favor decks or players. It's just a case of confirmation bias (same with the recent complains about Bribery).
my opponent had a miracle card, which in over a 1000 games played I have only seen my opponent play a handful of times...
Rigged match-ups is conspiracy theory, man. It's just Gwent. It's designed to be like that with back and forth answer game and blown-out-of-proportion counters.
What was that card and what was the deck you played?
I liked the theme of the clergy and sexual deviancy.
It was like he tech'd a deck specifically to ruin my day haha.
I gave him a GG at the end
@Gimme_a_break : You're free to make your own list in your head, but yours seems a bit excessive.
- Taunts: turn them off then if you don't like it? Taunts are great for immersion.
- Timewasting: just quit? There's no penalty to do so afaik. You realize there's quests and missions to do?
I almost never GG if opponent forfeit. If you lost game just pass. Maybe I want top play rest of cards for achievement.
I decided to post a new reason as to why someone might forgo pressing the GG button. Over the last week or so, I've noticed that a couple of people actually abort the game after realizing that they've lost the match. I'm already a little unhappy that some players forfeit on a fairly regular basis, especially since I generally don't play meta decks or intentionally stall, but it is truly unacceptable to have your opponent sit through the disconnection process just because you're a sore loser. And understand that I'm reasonably certain that it wasn't a normal disconnection; the timing is too just too peculiar with the disconnections always happening in the third round and with only a few cards left to play.
That’s certainly your prerogative, but you can always start up another game and get your achievements then. Playing cards after your opponent passed when you’re up in points is wasting your opponent’s time and piling on, which frankly is poor sportsmanship.
To wait for a player to complete playing cards to progress on a quest takes maybe 15-30 seconds — if I’m able to play at all, I can afford that. I’ve not seen anyone excessively drag out a game by slowing playing once you’ve passed a clearly decided match. After all, it is their time as well.
In unranked, it's perfectly okay, no paus pax, to spam cards after pass. This mode is commonly used to progress quests. But to do that in ranked - not cool imo. Last card, maybe, especially when there is some vitality/bleeding going on and you don't want to waste time counting that so you just play the card to make 100% sure you win (I lost once because I passed on "win" but it wasn't win)
You do get crowns in unranked. Only difference between ranked and unranked (as far as I can tell) is that you don’t level in unranked.Am I correct in thinking that you don't get crowns for rounds won in casual unranked play?
Casual does give exp. The only difference between it and ranked is ranking.Only difference between ranked and unranked (as far as I can tell) is that you don’t level in unranked.