TheZirrKing;n9094840 said:There is no reason not to GGs, the only time I wouldn't GG someone is if they are playing Spell ST, or weather spamming, but those days are over.
those gys revived as dagons and radovids =/
TheZirrKing;n9094840 said:There is no reason not to GGs, the only time I wouldn't GG someone is if they are playing Spell ST, or weather spamming, but those days are over.
supafreaky;n9183181 said:My new updated GG rules. I never GG if the opponent is an emote spammer, or runs the clock down for every single play. Had a player run the clock down to 3 secs every single play. I was seriously regretting the fact no one has invented a way to give a throat punch through the internet. If neither of the above infractions have occurred, and I lose, GG right away. If I win, I wait to receive one, and then return the favor.
rctboy95;n9182251 said:From what i've noticed most of the higher ranked players don't gg compared to lower ones.
SigilFey;n9189921 said:We are here to discuss the pros and cons of the GG mechanic.
Stormbuster;n9190961 said:My opinion P) is that GG mechanics makes no sense given the RNG involved in the game.
For example, will never GG a game ending with 1-2 golds in my last 1-2 cards in the deck, while my opponent got all silvers and golds while he was still having 8-12 cards left in his/her deck.
For example, will never GG a Dagon deck user who got in first round 2-3 Celaeno Harpy and 2-3 Earth Elemental while all the counters I could use were still in my deck, usually combined with him / her having all silvers and golds in the second round.
For example will never GG when I see two War Longship on the other side, while when I play that deck I barely manage to have one in 1 out of 6-7 games. Mixed up with that particular opponent is starting first, while usualy when I got that card, I start second.
And so many other examples. Therefore, a GG in this beta - stage of the game is only a random event, based on individual psychology of every player. And, in fact, for a significant number of "good draw vs. a bad draw" games would confirm nothing at all ... maybe only the good will of the player granting a gift to the other player, without any relation with the game.
GG would have a sense if the Gwent would not employ RNG mechanics.
By the way, why is RNG needed in this 3 rounds game? Why not both players having all their cards in the decks available. And have really intelligent games? Without any "luck" factor involved? Anyone able to give me a decent answer? Can you see any FAIR reason for Gwent using RNG mechanics?
HenryGrosmont;n9191051 said:This thread is still alive? :victory:
SrdjanB;n9192961 said:Exception is the guys who keep playing after I pass and they clearly are winning. Maybe I will forgive if there is bunch of effects so guy would rather play out his hand than do the math, but only rarely.
The lesser of evils?Sunsibar;n9192981 said:Isn't it good to have traditions?
I still GG 99,9% of my opponents (if the bug doesn't make my GG button to disappear). Only slow rollers won't get it, but I haven't seen one in ages.
And the person who slowrolls you shouldn't expect GG. Right? Right?lomvicmarko;n9193111 said:You can always exit match it is not like you are forced to watch it play out.
HenryGrosmont;n9193151 said:And the person who slowrolls you shouldn't expect GG. Right? Right?
In Gwent, slowrolling is playing all the cards after the opponent passed. Roping is waiting until you almost timed out and then playing a card.lomvicmarko;n9193201 said:nah he gets gg as well. it is his time to use and who knows maybe his answer some call or something and not doing it to piss me off.
Without communication there is no way to tell