I'd just replace "can't" with "could" (personally I would remove it at all but that's just my personal view)Ever since the announcement I saw only "it's gonna be the greatest thing ever" from nearly everyone. It can't be just marketing fluff. Everyone promotes their games like the best thing since forever. What separated CP77 from the rest?
I don't think we got it, that's my personal problem with the game. It's subpar to w3 in every aspect they share and fails in every other aspect where it tries to do something different (except for level design, that is very good, I literally mean the architecture of "levels")I suspect most people expected a ”scifi Witcher 3” (which they, by all intents, got, even with the flaws that came with the idea).
I don't think we got it, that's my personal problem with the game. It's subpar to w3 in every aspect they share and fails in every other aspect where it tries to do something different (except for level design, that is very good, I literally mean the architecture of "levels")
Maybe because CDPR are good in making games and have very passionate devs?Why so much faith was put into Cyberpunk 2077 by gamers?
Guess that's a factor. Yet I read hundreds of messages where suggested mean to achieve whatever customer felt important to reach their goal for supposed better experience, was counter productive for reaching said goal.Seeing how the most ferocious disappointment comes from people who wanted Cyberpunk to resemble GTA and Skyrim, I'd say it's because they had faith in CDPR being the one who'd give them the type of game they've been aching for (for 7 - 9 years). They saw superficial similarities in Cyberpunk and got the idea that spiritual successor to those two games is on the horizon.
Absolutely. But I care more for the quality than the design. A game with an old and abused design can be good, even excellent. A problematic game is problematic no matter how good or innovative it's design is.Well, you got all but the quality you expected/hoped for.
The whole design is so uncannily similiar to Witcher 3, that it is hard not to see it, even if one thinks the whole of it isn’t as good.
No, it really isn’t.Cp77 is neither excellent in what it does nor well designed.
it won't be controversial to say, that development of game started some time ater release of B&W. Yesteraday, during Sasko's stream, one of devs shared his sketeches of level designs and first one was with date 27.11.17. (Dorsett mission)."WHY SO MUCH FAITH WAS PUT INTO CYBERPUNK 2077 BY GAMERS?"
Think probably because development took so long, so people were expecting a lot. Especially after seeing the awesome demo back in 2013. The fact that the Witcher 3 was also so highly positive perceived by the grand majority of the player base, also gave a lot of faith.
In some way I think CDPR really wanted exactly that. You can see it in all the game's systems. It's just too much stuff. Is it GTA? Is it a looter shooter? Is it an interactive branching story? It tries too much and fails. Sometimes you have to give people something even they didn't know they want. Look at Dark Souls. The CDPR devs were Souls Fans when Witcher 2 was in development. (That's why the fighting system in W2 is so hard.) And I also think, many people didn't know, they wanted a game like Witcher 3, but the popularity of Dark Fantasy like Game of Thrones made them try and convinced them with an unexpectedly great narrative.The hype became its own self-reinforcing bubble with expectations that it would be every person's favourite game tailored to their personal expectations.
If people are enthusiastic about something how come they don't understand the genre? Synthwave for example, where the hell that even comes from? Original idea was about synthetic music and even artists themselves being limited AI's and their avatars also being products, quite handy to have from labels point of view, limited AI or whatever property won't ask any royalties and business giant could manufacture whatever trend and / meet demand for whatever by just copying and adjusting. Counter culture would was Punk and Industrial metal IIRC per John Shirley (only actual Punk in original cyberpunks).AND the name. If your title is the name of a whole genre, you have an issue, because people really will expect everything they personally like about that genre. Witness the repeated rage posts we saw everywhere on release and periodically thereafter denouncing 2077 as not cyberpunk because it didn't have tacky 80s synth music.
I haven't followed gaming industry for more than a decade so I can't really say much about CP 2077 marketing, yet this is nothing like say Mass Effect 3. I remember "Take Back the Earth!" and then we got those magical endings LOL.I don't think CDP are blameless in that the marketing was broad. But the way people responded to it got well beyond anyone's control. And what they were actually making was an intelligent story based game with some small aspects of open world that required a degree of brain engagement from players. But it got sold to a lot of people who skip all dialogue and just want to murder pedestrians. (And to people who literally expected a life simulator of a type that has never been produced before.)
Game wasn't without it's issues but it was playable. I finished my first playthrough in December 30th 2020. It was 99,9% playthrough of all content, at that day I saw ~20% of players had achievement completing the main story. I was and still am on Xbox One X. Issues critical for completing the game were fixed very fast.PS And obviously it was broken really rather badly on consoles on release, and not running at all well on PC, either.
Just on this point, I can't answer on Xbox as I'm on PC and had a very smooth experience, and I can't answer for launch as I played at 1.23, but not all of the clips that did the rounds at launch can have been cherry picked and there is a minimum standard that you would expect on release that Cyberpunk seems to have fallen below, at least on console.Game wasn't without it's issues but it was playable. I finished my first playthrough in December 30th 2020. It was 99,9% playthrough of all content, at that day I saw ~20% of players had achievement completing the main story. I was and still am on Xbox One X. Issues critical for completing the game were fixed very fast.
I have kept asking this but for some reason people don't want to answer, if game was so broken on Xbox, how there was this ~20% completion on Dec 30th? Achievement stat doesn't exclude any version of Xbox.
Ever since the announcement I saw only "it's gonna be the greatest thing ever" from nearly everyone. It can't be just marketing fluff. Everyone promotes their games like the best thing since forever. What separated CP77 from the rest?