I do agree for the most part.
When it comes to Ciri's endgame choice, I liked the idea behind it. I think it could have been executed better, but it was nice that you had "influence" on a ( sort of ) NPC without making the choice for the character. And while I can see why the empress ending may not make sense for Ciri, I also get why she might choose it depending on your choices. Even though she clearly doesn't want to do it.
That is pretty much my take on the last bit of the game though; I liked it well enough and followed it but I did feel that it was lacking when it came to choices and consequences. Plus it wasn't as fleshed out as I would have liked. Most secondary characters had no dialogue beyond what was for their mission and I found it disappointing that they didn't at least have an opinion on the progression. Not to mention the only dialogue from Triss was "well?".
So I don't think it was a bad ending. I feel like it was a decent ending to a great game and if they had put more work into the main story, characters ( mosyly secondary ) and choice/consequences, it would have been great. Even with the same outcomes and storyline.
So to sum up, I feel the direction they took had potential to be great but wasn't. Though i am not sure if it was because they rushed it or because they had a open world to focus on.
P.s. sorry for not being more detailed on them, but I had to use my phone and did not feel like typing that much.
P.p.s. first time I went with
Drink
Didn't visit "father"
Talked with with lodge
Destroyed lab ( assumed she wouldn't use her powers )
And visited grave
Got the witcher ending and was quite happy, though i was a bit disapointed on the second playthough when I realized it didn't have as much impact as I thought. Which is why I feel if they excited it better than it would have been a great... mechanic I guess.
When it comes to Ciri's endgame choice, I liked the idea behind it. I think it could have been executed better, but it was nice that you had "influence" on a ( sort of ) NPC without making the choice for the character. And while I can see why the empress ending may not make sense for Ciri, I also get why she might choose it depending on your choices. Even though she clearly doesn't want to do it.
That is pretty much my take on the last bit of the game though; I liked it well enough and followed it but I did feel that it was lacking when it came to choices and consequences. Plus it wasn't as fleshed out as I would have liked. Most secondary characters had no dialogue beyond what was for their mission and I found it disappointing that they didn't at least have an opinion on the progression. Not to mention the only dialogue from Triss was "well?".
So I don't think it was a bad ending. I feel like it was a decent ending to a great game and if they had put more work into the main story, characters ( mosyly secondary ) and choice/consequences, it would have been great. Even with the same outcomes and storyline.
So to sum up, I feel the direction they took had potential to be great but wasn't. Though i am not sure if it was because they rushed it or because they had a open world to focus on.
P.s. sorry for not being more detailed on them, but I had to use my phone and did not feel like typing that much.
P.p.s. first time I went with
Drink
Didn't visit "father"
Talked with with lodge
Destroyed lab ( assumed she wouldn't use her powers )
And visited grave
Got the witcher ending and was quite happy, though i was a bit disapointed on the second playthough when I realized it didn't have as much impact as I thought. Which is why I feel if they excited it better than it would have been a great... mechanic I guess.
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