More only where more leads to a better quality. But much could be reach with just changing some stuff that is already there or just enhancing it with more nuanced writing. And some things are imo just wrong or lacking on a very basic level which has nothing to do with "wanting more", like most of the choice moments that lead to Ciri's choice at the very end.While I agree with some points and disagree with others I want to hook in here, because you missed...or rather I feel you missed an important point:
The Witcher 3 is a video game.
What you want here is basically "more", more character development, more dialogues and more scenes with different characters and that is not, how game development works.
The assessment of a work of art or a product in general is separated from the possiblities to make "something better". We don't talk about politics here. It' not the taks of the critic to deliver a better product. It's his task to evaluate the product or work of art, interpreting in and asking the question whether it reached its intended goal or not. Asking the question for improvements is a different, a second step. But without a proper assessment and evaluation, there can't be any real improvement. So I don't say it's "easy" to change some things. That was never the point. Maybe they are how they are because it was too hard to make them differently. I guess in some cases this is in fact the truth. That doesn't automatically mean that the result is good or satisfying. That's actually the "sad" nature of any critic: the creator of a product or work of hard could indeed have given their very best and nevertheless the result can be lacking on many levels. That's just a reality of life.You might make that criticism towards books, but towards video games it isn't as easy as you make it. A lot of the stuff you demand regarding the relationship between Yen and Ciri for example would be REALLY difficult to pull off. How would you do it? More dialogue and cut scenes? But what would the players role be in these cut scenes? Specially when it is a dialogue between two characters and neither of them is Geralt? Would Geralt just stand there listening? There need to be interaction, something to do for the player.
Absolutely right. But this is the problem when you make a sequel to another work and another medium from another creator. You cannot ignore it but you also don't want to copy it. The problem is your basic decision to use not only the same world, but also the same characters, heavily building on the work previously created by someone else. You cannot expect people to just ignore that stuff if they know (and love) it. On the other hand, you probably bore some people who don't know the previous work. That's a problem withou any chance of real solution to be honest. No matter what you do some people will criticize you because people have different experiences and expectations here, even more so than usually.Just putting in another hour of dialogues between different characters doesn't improve the game, specially not for people, that haven't read the book, they would just feel bored.
The point is that they aren't substantial for the game at all. The game would be almost completely the same without them. So why introducing them in the first place. That's the question. I admit it, I believe in certain (maybe weird) principles in storytelling like not to introduce characters without giving them some space to be explored as nuanced and complex human being. They should never serve just as storytelling tools or vessels. It's not the biggest issue though, to make that clear. I just felt that they are underdeveloped which means that there could have been some more interaction with them if you decided to introduce them. Maybe it would have been better to introduce them earlier in the game and not just before the very end.Also about the other Sorceresses: How exactly would you have built them up? What would they and Geralt talk about to deepen their characters and make them more involved? Would that actually add something substantial to a game, that is already 100+ hours long and that a lot of people at this point in the story want to finally finish? For me the job for Geralt was done rescuing them. The rest is between Yen, Philippa and them.
That's all true and all obvious. But I fear it has nothing to do with this assessment. A limited budget can never be an excuse for a lacking quality of a work of art or a product in general. That doesn't mean that we don't understand why some things are how they are. We do. At least I do. But it can be still lacking and by exloring the reasons why someone things that they were lacking we might give valuable inputs to a possible improvement. And if not that's not that sad neither. Then it's just "cultural criticism" for people who enjoy reading that stuff and people who like to know what other people think of the games they play. I think some people (like me) just enjoy talking about video games and other mediums and we like to exchange our opinions and ideas. So don't take that too serious. This critic of mine won't have any input on the sales or anything.Sure, there can always be more of everything in a good game, more quests, more dialogues, more characters, but you have to make a cut somewhere AND it has to stay a game, an interactive media that doesn't sideline the player just to add a little bit more to a relationship between two characters that are essentially just NPCs. If it would be a book, it would be different, if need be one could just split it up into two volumes (hello Mr. Martin).
But a game runs on a budget, actually on at least two budget: time and money. It also has to adhere to certain ground rules for games and both leads to things being cut from the game and to a limited interaction between characters, if not at least one of them is the PC.
I know the argument. But I think most of the things I've talked about could be improved within the limits of a video game. Gameplay doesn't limit the narrative that much here. For example, I do think that the first two parts of the main narrative are rather "slow" which is probably at least partially the case in order to enable some open world exploration. In that case the gameplay or overall game design influenced and limits the narrative design. But the last third is much more narrowed (in order to avoid the term linear) and focused with clear bits of gameplay between the storytelling bits and that's ok. What I'm mostly not happy with are the narrative bits that are not based on direct gameplay.I just wanted to mention this part of the argument: It is a video game.![]()


