Why the open world form WILL work in CP2077

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Which leaves the big issue of how to create a competent random quest generator that does not end up making everything feel like a repeat?
Hrm. Been giving this some thought, ever since I read this post.

Here's my thoughts on it; events would be randomly rolled on the back-end, off a table.

1. Intial Contact

You're contacted by anonymous call, text, email, etc. Either the job details are given in initial contact, or the potential employer wants to set up a face-to-face.

Face-to-face: random roll to see if it's an ambush / payback for associates (more on that later.)

If you pass the check, random roll to see what kind of job type is offered:

- "fetch" mission, either bringing the fetch item back, or dropping it off at a randomly rolled location
- assasination / wetwork
- bodyguard / escort mission
- delivery mission

and so on. I could keep listing things, but you get the idea.


2. Mission execution

Say you're given an assassination mission. You get to where the target is, random roll to see if they knew you were coming, and have taken appropriate measures. Another random roll to see if they make you a counter-offer, to whack the initial contract giver.

If you accept the counter-offer, you go back to your initial job-giver. You can then:

a. whack 'em, per the counter offer you've accepted, and earn negative rep with that group, or
b. advise your initial job-giver of the counter-offer.

If you advise the initial job-giver of the counter-offer, random roll to see if they get upset at you for not completing the job they gave you. If they don't, it can open up another layer to the initial job.


For a "fetch" mission, there's plenty of opportunity at the pick-up or the drop-off for an ambush, a rival faction trying to swoop in for the item, or a fixer offering you top euro for the item (which would, of course, earn you negative rep with the initial job giver.)


As the game progresses and you accept jobs here and there, your choices on how to accomplish said job will earn you positive or negative rep with various factions throughout Night City, who then respond accordingly (either with praise and cash, or a bullet in your skull.)
 
As the game progresses and you accept jobs here and there, your choices on how to accomplish said job will earn you positive or negative rep with various factions throughout Night City, who then respond accordingly (either with praise and cash, or a bullet in your skull.)

Would be nice if it could also remember what specific job earned the negative or positive points and why specifically, so that the future dialogues can put mention to those specific occurrences...also, gaining positive points with one faction should have the risk of automatically earning negative one with another, not because the contract was acting against them but merely on the concept of "the friend of my enemy is my enemy".
 
also, gaining positive points with one faction should have the risk of automatically earning negative one with another, not because the contract was acting against them but merely on the concept of "the friend of my enemy is my enemy".

But that should be a must. At least, if we are in NightCity, and Militech's people can see you accepting Arasaka's quests =P
 
Hrm. Been giving this some thought, ever since I read this post.

Here's my thoughts on it; events would be randomly rolled on the back-end, off a table.

1. Intial Contact

You're contacted by anonymous call, text, email, etc. Either the job details are given in initial contact, or the potential employer wants to set up a face-to-face.

Face-to-face: random roll to see if it's an ambush / payback for associates (more on that later.)

If you pass the check, random roll to see what kind of job type is offered:

- "fetch" mission, either bringing the fetch item back, or dropping it off at a randomly rolled location
- assasination / wetwork
- bodyguard / escort mission
- delivery mission

and so on. I could keep listing things, but you get the idea.


2. Mission execution

Say you're given an assassination mission. You get to where the target is, random roll to see if they knew you were coming, and have taken appropriate measures. Another random roll to see if they make you a counter-offer, to whack the initial contract giver.

If you accept the counter-offer, you go back to your initial job-giver. You can then:

a. whack 'em, per the counter offer you've accepted, and earn negative rep with that group, or
b. advise your initial job-giver of the counter-offer.

If you advise the initial job-giver of the counter-offer, random roll to see if they get upset at you for not completing the job they gave you. If they don't, it can open up another layer to the initial job.


For a "fetch" mission, there's plenty of opportunity at the pick-up or the drop-off for an ambush, a rival faction trying to swoop in for the item, or a fixer offering you top euro for the item (which would, of course, earn you negative rep with the initial job giver.)


As the game progresses and you accept jobs here and there, your choices on how to accomplish said job will earn you positive or negative rep with various factions throughout Night City, who then respond accordingly (either with praise and cash, or a bullet in your skull.)

Dammit, why do all the people I want to game with live so bloody far away.... seriously making me rethink my "no online GM'ing" policy.....
 
Dammit, why do all the people I want to game with live so bloody far away.... seriously making me rethink my "no online GM'ing" policy.....

There are quite a few virtual tabletops, and some of them are not even locked into websites. I prefer downbloadable platforms. If you add voice chat and camera to it, it is almost like around the table.
 
There are quite a few virtual tabletops, and some of them are not even locked into websites. I prefer downbloadable platforms. If you add voice chat and camera to it, it is almost like around the table.

I swore off it because its too hard to smack people when they have their characters do something stupid. And because trying to wrangle a group online around everyone's schedules always turns out to be much more work than doing it for a live group even...

But mostly its because I can never get everyone on the same page about the tone of the game... someone always wants it to be super serious, someone always wants it to be corny puff cheezits land...
 
I really need this game to have a -> Deus Ex feeling
Real cyberpunk, crawling into your brain and soul, making you ponder about every little thing...

and i dont see how open world will give me this feeling...
 
I really need this game to have a -> Deus Ex feeling
Real cyberpunk, crawling into your brain and soul, making you ponder about every little thing...

and i dont see how open world will give me this feeling...

Must show restraint.... must be nice.....

Must drink more.....
 
Disagree.
No, Fallout 3 is not a good game.

Agree,
An open world game can be good and have a good quest.
Fallout 1 IS a great game.


The problem is that the side quests are all FILLERS. I hate Sidequests so f-ing much in all these games of today. It's like developers are just putting them into the game, No, it IS because the developers are putting the games in to artificially lengthen the game because they can't think of anything better to do. Sidequests need to feel like there's a point to them.

BUT, that doesn't mean that it will work for CP2077.
That is simply your wishful thinking. CP2077 might as well work as a police game for that matter.
Nothing bad in regards to that by the way, since I like that.
 
Dammit, why do all the people I want to game with live so bloody far away.... seriously making me rethink my "no online GM'ing" policy.....

We could use more GMs on Unlimited, but you already know that. :D

And there is only one person on there you would ever have to slap!
 
Simple to keep silly ones in line. Just hammer them with the consequence. Let them have what they want, Wishmaster like. Give them precisely what hey want, and make them regret it.

Since you are the GM, you set the tone of the game. You announce if it is light-hearted or serious, combat heavy or political or horror/suspense. If the players don't like your style, they can find another group.
 
Now, now, take it easy, you're doing great so far!

I took it so easy i passed out, dreamt of slapping people....

Simple to keep silly ones in line. Just hammer them with the consequence. Let them have what they want, Wishmaster like. Give them precisely what hey want, and make them regret it.

Since you are the GM, you set the tone of the game. You announce if it is light-hearted or serious, combat heavy or political or horror/suspense. If the players don't like your style, they can find another group.

It's easier just to play face to face, then people have a face I can hit...
 
Must show restraint.... must be nice.....

Must drink more.....

I know deus ex is not a REAL cyberpunk, but, it gives you the same paradox about human feelings and rationality , about human and inhuman, it was an example, i'm just expecting the same feeling from cyberpunk 2077, not the same gameplay.
 
Deus Ex is fairly cyberpunk. Wisdom and I disagree on this one.

The punk elements are present in the main character's stance against the ruling powers-that-be, the losses he endures fighting them and the choices he makes throughout the stories.

Playing as a corporate enforcer in a dark future setting, loaded up with cutting-edge cybertechnology that you use to enforce the will of your corporate masters - or defy their will - is pretty cyberpunk also.
 
based on their latest witcher 3 video, it seems cdpr knows what they are doing. witcher 3 won't have an open world with level scaling like oblivion, but more like in the gothic series there will be areas in the game were the enemies are tougher and areas where they are easier to beat.. i really hope they make the same decision for c77, you should have the freedom to go everywhere you want but if you go to the corporate zone (for example) too early in the game you should get your ass kicked
 
if you go to the corporate zone (for example) too early in the game you should get your ass kicked

That should happen even with advanced characters, depending also on how (if you go there showing your pretty assault rifle, guards there won't be what I'd call polite), or even if you work for Militech and go to visit Arasaka facility's surroundings.
 
That should happen even with advanced characters, depending also on how (if you go there showing your pretty assault rifle, guards there won't be what I'd call polite), or even if you work for Militech and go to visit Arasaka facility's surroundings.

Pretty much.... factions with various gangs, corps, and police should definitely have an effect in game...
 
Well my notions of hub level design in CP have gone out the window after seeing details and screens of TW3. It looks like we'll be getting one huge city, just as advertised. Not a bad thing.
 
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