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Why wait for other player turn?

+
M

mariuszm

Senior user
#1
Jul 10, 2014
Why wait for other player turn?

Question for developers:
Why can't all the players take the turn at the same time?
It would cut waiting time a lot - players would just need to wait for the slowest person. There seems not to be any player interaction*, so it shouldn't be a problem. When all players end their turn then game could quickly display a review of what happened in the right order. Waiting time is killing this game

* Suggestion:
When two players are in the same city they should fight. Defeated person could loose a few colour tokens and/or draw Fate card.
This would:
- bring interaction between players (now it's like playing against a computer),
- create some strategy choices - selecting different route in order not to meet an opponent etc.
- put bigger focus on "Develop" section
 
Last edited: Jul 11, 2014
  • RED Point
Reactions: scotsalmon
X

xre

Rookie
#2
Jul 10, 2014
mariuszm said:
Waiting time is killing this game :(
Click to expand...
+1
 
M

mariuszm

Senior user
#3
Jul 11, 2014
I "moved" the thread into feedback part of the forum
http://forums.cdprojektred.com/threads/30751-Gameplay-Feedback-Thread?p=1362423&viewfull=1#post1362423
 
R

Rafal_Jaki

CD PROJEKT RED
#4
Jul 11, 2014
mariuszm said:
I "moved" the thread into feedback part of the forum
http://forums.cdprojektred.com/threads/30751-Gameplay-Feedback-Thread?p=1362423&viewfull=1#post1362423
Click to expand...
There are no mechanics to come in the updates that will provide interaction so this would be impossible.
 
fchopin

fchopin

Forum veteran
#5
Jul 15, 2014
I have to agree that the wait time was making me want to log out.
Some players take to long to play and there is nothing wrong with that for SP but not for MP game.
 
M

misharibo

Senior user
#6
Jul 15, 2014
there is player interaction by monsters/foul fates in the region. Since I don't have full list of cards I can't think of any card that would make parallelization impossible but it would be possible only to the point where monsters/foul fates (any card that could stay in the region) are drawn/considered
 
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