Why wait for other player turn?
Question for developers:
Why can't all the players take the turn at the same time?
It would cut waiting time a lot - players would just need to wait for the slowest person. There seems not to be any player interaction*, so it shouldn't be a problem. When all players end their turn then game could quickly display a review of what happened in the right order. Waiting time is killing this game
* Suggestion:
When two players are in the same city they should fight. Defeated person could loose a few colour tokens and/or draw Fate card.
This would:
- bring interaction between players (now it's like playing against a computer),
- create some strategy choices - selecting different route in order not to meet an opponent etc.
- put bigger focus on "Develop" section
Question for developers:
Why can't all the players take the turn at the same time?
It would cut waiting time a lot - players would just need to wait for the slowest person. There seems not to be any player interaction*, so it shouldn't be a problem. When all players end their turn then game could quickly display a review of what happened in the right order. Waiting time is killing this game
* Suggestion:
When two players are in the same city they should fight. Defeated person could loose a few colour tokens and/or draw Fate card.
This would:
- bring interaction between players (now it's like playing against a computer),
- create some strategy choices - selecting different route in order not to meet an opponent etc.
- put bigger focus on "Develop" section
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