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wideoprezentacje - some information on TW3

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darcler

Senior user
#1
Jan 16, 2014
wideoprezentacje - some information on TW3

A guy from Polish channel wideoprezentacje visited CDPR and had the opportunity to take a close look on the current state of TW3, plus he was accompanied by a Senior Quest Designer (Paweł Sasko, I suppose) who spoke extensively about the game. Obviously no recordings were allowed, but he managed to take some notes. Nothing really new, but here are the most interesting points:

1. Optimization
- TW2 could be better optimized [not a news]
- the team [the engine team, as I understand it] for the most part switched fro implementing new features in the engine to making optimizations
- one example: in TW2 the engine generated and processed the whole map's worth of water all the time, even if the water was under the land level - which obviously took a hit on overall performance. TW3 will be corrected in that regard.
- for now it's very roughly estimated that the game will run on current higher middle class PCs

2. Combat
- for now most things are still work in progress and subject to change
- the combat is basically TW2 enhanced: tighter, more dynamic, with greater arsenal of moves and features
- for now the same faults as in TW2 are still present, like a group of enemies surrounding the player and not using the advantage

3. Monster hunting
- monster tracking system will allow Geralt to enhance his senses, so that he might hear strange noises somewhere far away [i suppose new sounds will be played when Geralt's in the tracking mode]
- the bestiary will be very important to read, for we can learn what noise a specific monster makes when hunting [so the player's supposed to learn about monsters, not Geralt - which makes sense]
- when we hear the noise, we may try to pinpoint the direction and thus find the creature

4. Misc
- we can expect a very large number of different NPCs, thanks to easy and quick to use tools
- because the tools are easy to use (and very flexible and powerful at that), quest designers are keen on using them wherever they can
- TW2 had a limit (twenty-odd) of how many people could participate in a dialogue at the same time, now there will be no such limit [i presume it will be especially noticeable in cities, with people talking all around you]
- objects will also be able to 'participate' in dialogues, meaning for example that one NPC can give something to another; someone can throw us a coin purse and we'll catch it

(Source video: http://www.youtube.com/watch?v=yM4BFIXY_NE)

What I found more interesting is an interview the guy commenced with Paweł Sasko. I won't translate it, but here are the highlights:

About importing save games: team tries to accommodate various choices players could make in both TW1 and TW2. The console versions are as of yet undecided.

- Paweł Sasko evaded the question about which areas would the map cover, and whether it'll be only Northern Kingdoms, or perhaps even Nilfgaard. There are the three main, confirmed regions (Novigrad, No Man's Land and Skellige), plus there will also be some additional areas that haven't been yet unveiled to the public. (The interviewer advised the viewers to pay close attention to Paweł's huge grin.)

- The overall area is supposed to be around 20% larger than Skyrim's - this will include water, but water is also explorable. There will be boats and 'some other ways' of traversing the waters. Water's also a gameplay element, it's used in quests. And there's not that much water apart from Skellige.

- The devs try to avoid using direct retrospectives of the events from the books (or even earlier games), as they could be confusing to new players. Generally they try to present any such reference in a way accessible to newcomers. Although knowing the books and the earlier games will improve the overall experience.

- Side quests will impact the main story line, some even to a huge degree. The goal is to blur the line between side quests and main quests.

- Geralt will be highly customizable visually, but for now it's not yet being really implemented, as it's relatively simple to do and has been pushed to the end of development. Hair/beard customization will be present in the game. Equipment will also differ visually. Plus it will be extended from what's been in TW2, as Geralt will be able to wear non-witcher clothes and armor. Geralt's apparel will also play a role in certain quests.

- There will be big differences between various armors, and it will impact Geralt's stats as well as his 'gameplay performance'. One armors will be better in combat than others. There is no strict classification between light, medium and heavy armors, though, but all kinds of armors will be present in the game.

- There will be easter eggs. They need to be.

(Source video: http://www.youtube.com/watch?v=yIMpGeskreg)
 
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gregski

gregski

Moderator
#2
Jan 16, 2014
Haha, thanks, I was translating the same interviews :)

Let me add a little:

- most probably there will be save imports(for PC players for sure); so far not sure about how to do it on consoles(meaning: they think which option to choose – somehow letting players import files from PC or making their choices before they start the game)

-combat system – the number of animations for Geralt is still growing from the original number of 96; “one button press = one strike” doesn’t mean the combat is going to be arcade button masher – it means that if you press the strike button 3 times, Geralt will make 3 subsequent combat moves chosen from 96+ animation set and fluidly go from one to another – this should make the combat feel less repetitive, more unique

- no promises about simultaineous release of modding tools (TW3 first, modding tools later as they are even more complex than REDkit 2 and need a lot of work before they can be released widely)
 
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Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#3
Jan 16, 2014
Thanks for all of this information. I find it satisfactory in general, except the part where it says you can use non witcher clothes and armor, it really makes sense but it has to be used properly.
 
D

darcler

Senior user
#4
Jan 16, 2014
gregski said:
Haha, thanks, I was translating the same interviews


Let me add a little:

- most probably there will be save imports(for PC players for sure); so far not sure about how to do it on consoles(meaning: they think which option to choose – somehow letting players import files from PC or making their choices before they start the game)

-combat system – the number of animations for Geralt is still growing from the original number of 96; “one button press = one strike” doesn’t mean the combat is going to be arcade button masher – it means that if you press the strike button 3 times, Geralt will make 3 subsequent combat moves chosen from 96+ animation set and fluidly go from one to another – this should make the combat feel less repetitive, more unique

- no promises about simultaineous release of modding tools (TW3 first, modding tools later as they are even more complex than REDkit 2 and need a lot of work before they can be released widely)
Click to expand...
I left those couple of thing out, as I found them as basically reiterations of what's been said in other interviews. (Perhaps besides the still growing pool of combat animations.)

gregski said:
Thanks for all of this information. I find it satisfactory in general, except the part where it says you can use non witcher clothes and armor, it really makes sense but it has to be used properly.
Click to expand...
TBH I found the whole witchery equipment somewhat contrived. In the books Geralt didn't wear any 'special' armors; he simply bought a leather jacket on the market and that was enough to brag before Dandelion. For me having and using the more mundane equipment *is* the proper way.
 
KingHochmeister

KingHochmeister

Forum veteran
#5
Jan 16, 2014
Thanks for translating :)


Man ... The more news I hear about the Witcher 3 the more hyped I get!
 
ReptilePZ

ReptilePZ

Wordrunner
#6
Jan 16, 2014
Geraltofbsas said:
Thanks for all of this information. I find it satisfactory in general, except the part where it says you can use non witcher clothes and armor, it really makes sense but it has to be used properly.
Click to expand...
From what I understand, that means we'll be able to wear specific clothing for some quests (" as Geralt will be able to wear non-witcher clothes and armor. Geralt's apparel will also play a role in certain quests."). Think of the short story "A Question of Price" where Geralt's posing as a different person. This could be a great quest idea in a setting such as Novigrad, especially considering the whole "cloak and dagger" feel they were talking about a while ago.

Or they could just allow Geralt to wear some really heavy armour that makes no sense for a witcher, which would be... a less than ideal way to implement this. Unless it's backed up by a *very* good reason why he needs that armour.
 
J

Jack Bauer 24

Rookie
#7
Jan 16, 2014
Nice! Thanks for sharing :) love the part about the combat animations!
 
KingHochmeister

KingHochmeister

Forum veteran
#8
Jan 16, 2014
ReptilePZ said:
From what I understand, that means we'll be able to wear specific clothing for some quests (" as Geralt will be able to wear non-witcher clothes and armor. Geralt's apparel will also play a role in certain quests."). Think of the short story "A Question of Price" where Geralt's posing as a different person. This could be a great quest idea in a setting such as Novigrad, especially considering the whole "cloak and dagger" feel they were talking about a while ago.

Or they could just allow Geralt to wear some really heavy armour that makes no sense for a witcher, which would be... a less than ideal way to implement this. Unless it's backed up by a *very* good reason why he needs that armour.
Click to expand...

Or maybe wearing expensive clothes for a banquet at Novigrad, or a feast at an old friend's house in Skellige :)/>/>

(paid for by the hosts, of course, lol)
 
V

vivaxardas2015

Rookie
#9
Jan 16, 2014
Thanks for the translation.

I do not really like this part

The devs try to avoid using direct retrospectives of the events from the books (or even earlier games), as they could be confusing to new players. Generally they try to present any such reference in a way accessible to newcomers. Although knowing the books and the earlier games will improve the overall experience.
Click to expand...
because it contradicts continuity between TW1-2 and TW3. How a hell our choices would matter if they are not mentioned or explained because those who did not play previous games may get confused? Does it mean that flash-backs are gone now? I know, in TW2 they confused a lot of new gamers, but so frigging what? The game is a continuation of Geralt's saga, so either go with the program, or get lost!

All right, there is no need to have retrospectives, but why things are the way they are should be explained in some way. Right now it sounds like TW3 is going to be very disconnected from TW2. Damn them, those newcomers who always screw things up for the veterans! Also I have no frigging idea how you can introduce Yen and Ciri without any retrospect from the books. Probably I am freaking out for no reason, but for me who values predominantly a plot it does not sound like good news. Well, we'll see how it will turn out soon enough.
 
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KingHochmeister

KingHochmeister

Forum veteran
#10
Jan 16, 2014
vivaxardas said:
Thanks for the translation.

I do not really like this part



because it contradicts continuity between TW1-2 and TW3. How a hell our choices would matter if they are not mentioned or explained because those who did not play previous games may get confused? There is no need to have retrospectives, but why things are the way they are should be explained. Right now it sounds like TW3 is going to be very disconnected from TW2. Damn them, those newcomers who always screw things up for the veterans! Also I have no frigging idea how you can introduce Yen and Ciri without any retrospect from the books. Probably I am freaking out for no reason, but for me who values predominantly a plot it does not sound as good news. We'll see how it will turn out soon enough.
Click to expand...

I am as worried as you, I really hope that they don't cater too much to newcomers, it's the final game of Geralt's story ffs ...
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#11
Jan 16, 2014
darcler said:
TBH I found the whole witchery equipment somewhat contrived. In the books Geralt didn't wear any 'special' armors; he simply bought a leather jacket on the market and that was enough to brag before Dandelion. For me having and using the more mundane equipment *is* the proper way.
Click to expand...
I did too, but i dont want equipment that contradicts Geralt's needs as a witcher.

Like for instance, he shouldnt get any big benefit of using very heavy armor unless its for a specific monster that it would be suicide to fight without it, Geralt usually relies in high mobility and agility so you should be able to wear the armor but not take much advantage of it in all situations.

darcler said:
From what I understand, that means we'll be able to wear specific clothing for some quests (" as Geralt will be able to wear non-witcher clothes and armor. Geralt's apparel will also play a role in certain quests."). Think of the short story "A Question of Price" where Geralt's posing as a different person. This could be a great quest idea in a setting such as Novigrad, especially considering the whole "cloak and dagger" feel they were talking about a while ago.

Or they could just allow Geralt to wear some really heavy armour that makes no sense for a witcher, which would be... a less than ideal way to implement this. Unless it's backed up by a *very* good reason why he needs that armour.
Click to expand...
Yeah im actually in favor of having non witcher equipment useable in the game, but they have to implement it properly so it doesnt end up breaking the lore too much: if you can end the whole game using only axes and a heavy plate then i think thats a mistake, but if you find it useful only for very special situations then its great
 
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ReptilePZ

ReptilePZ

Wordrunner
#12
Jan 16, 2014
KingHochmeister said:
Or maybe wearing expensive clothes for a banquet at Novigrad, or a feast at an old friend's house in Skellige :)

(paid for by the hosts, of course, lol)
Click to expand...
Oh, you... getting me all excited for the game. Stop it, I need to be as sceptic as possible.
 
frynse

frynse

Senior user
#13
Jan 16, 2014
Still some interesting info in there, I like the stuff about sounds also being a part of hunting for monsters. But I must admit I did not think about water counting towards the whole "20% bigger than Skyrim" thing. Serves as a reminder that we shouldn't expect the world to be super huge.
 
ReptilePZ

ReptilePZ

Wordrunner
#14
Jan 16, 2014
frynse said:
Still some interesting info in there, I like the stuff about sounds also being a part of hunting for monsters. But I must admit I did not think about water counting towards the whole "20% bigger than Skyrim" thing. Serves as a reminder that we shouldn't expect the world to be super huge.
Click to expand...
Well, to be fair, Skyrim had a decent amount of water too.
 
frynse

frynse

Senior user
#15
Jan 16, 2014
ReptilePZ said:
Well, to be fair, Skyrim had a decent amount of water too.
Click to expand...
I suppose. Anyway, we don't even know how big of a part of the map the water is gonna take up. (Hopefully not too much).
 
V

vivaxardas2015

Rookie
#16
Jan 16, 2014
frynse said:
Still some interesting info in there, I like the stuff about sounds also being a part of hunting for monsters. But I must admit I did not think about water counting towards the whole "20% bigger than Skyrim" thing. Serves as a reminder that we shouldn't expect the world to be super huge.
Click to expand...
As long as land/water ratio is high enough, and there is a lot to do I am fine. I think CDPR are wise enough to avoid Two Worlds 2 disaster (huge map, but playable area in SP in terms of landmass was like 20%).
 
KingHochmeister

KingHochmeister

Forum veteran
#17
Jan 16, 2014
ReptilePZ said:
Oh, you... getting me all excited for the game. Stop it, I need to be as sceptic as possible.
Click to expand...
I am trying to be as skeptical as possible, man ... But resistance is futile, lol :p
 
D

darcler

Senior user
#18
Jan 17, 2014
Do remember about Blackreach in Skyrim, an underground area which consists a sizable chunk of the world. I wonder if it's being accounted for when comparing the worlds' size.
 
W

wasjo009

Rookie
#19
Jan 17, 2014
vivaxardas said:
Thanks for the translation.

I do not really like this part



because it contradicts continuity between TW1-2 and TW3. How a hell our choices would matter if they are not mentioned or explained because those who did not play previous games may get confused? Does it mean that flash-backs are gone now? I know, in TW2 they confused a lot of new gamers, but so frigging what? The game is a continuation of Geralt's saga, so either go with the program, or get lost!

All right, there is no need to have retrospectives, but why things are the way they are should be explained in some way. Right now it sounds like TW3 is going to be very disconnected from TW2. Damn them, those newcomers who always screw things up for the veterans! Also I have no frigging idea how you can introduce Yen and Ciri without any retrospect from the books. Probably I am freaking out for no reason, but for me who values predominantly a plot it does not sound like good news. Well, we'll see how it will turn out soon enough.
Click to expand...



well they confirmed that iorveth and roche will be in the game so i think some of the major decisions from the tw2 will have an effect in the tw3 .
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#20
Jan 17, 2014
So.... im super excited for those unconfirmed areas that there are in the game.

Are they talking about areas as big as the 3 confirmed ones or smaller things? probably the later, maybe even quest-specific where you cant return or go without changing maps, like skellige.


I would love that, as one of my biggest fears for TW3 is that the open world removes freedom of it. Games with open worlds many times are limited to locations that can be connected to the main map, instead of allowing the player to travel somewhere else very far away if the story requires it.
 
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