Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Najnowsze
  • AKTUALNOŚCI
  • DZIAŁ OGÓLNY
    WIEDŹMIN GRA PRZYGODOWA
  • FABUŁA
    WIEDŹMIN WIEDŹMIN 2 WIEDŹMIN 3 WIEDŹMIŃSKIE OPOWIEŚCI
  • ROZGRYWKA
    WIEDŹMIN WIEDŹMIN 2 WIEDŹMIN 3 MODY (WIEDŹMIN) MODY (WIEDŹMIN 2) MODY (WIEDŹMIN 3)
  • DZIAŁ TECHNICZNY
    WIEDŹMIN WIEDŹMIN 2 (PC) WIEDŹMIN 2 (XBOX) WIEDŹMIN 3 (PC) WIEDŹMIN 3 (PLAYSTATION) WIEDŹMIN 3 (XBOX) WIEDŹMIN 3 (SWITCH)
  • SPOŁECZNOŚĆ
    TWÓRCZOŚĆ FANÓW (ŚWIAT WIEDŹMINA) TWÓRCZOŚĆ FANÓW (ŚWIAT CYBERPUNKA) INNE GRY
  • RED Tracker
    Cyberpunk Seria gier Wiedźmin GWINT
WIEDŹMIN
WIEDŹMIN 2
WIEDŹMIN 3
MODY (WIEDŹMIN)
MODY (WIEDŹMIN 2)
MODY (WIEDŹMIN 3)
Menu

Register

Wiedźmin 2 - patch dwa lata po premierze

+
Status
Not open for further replies.
S

SwordOfFate

Senior user
#1
Jun 20, 2013
Wiedźmin 2 - patch dwa lata po premierze

Po angielsku:

GENERAL CHANGES

- Up to 80% increase in responsivness per Geralt's animations.
- Up to 50% increase in repsonsivness per NPCs animations.
- Added strafing while being locked on an enemy and walking.
- Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.
- Geralt automatically parries enemy sword attacks and deflects incoming arrows.
- Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.
- Monster attacks still cannot be parried with a sword.
- While using Guard Stance Geralt channels an active Quen shield.
- Above listed changes to defence mechanics decreased importance of rolling in combat.



CHARACTER DEVELOPMENT

- Decreased the number of skill to ensure quality over quantity.
- Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches.
- Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive.
- All skills now have one level ( previously 2 ).
- Aard and Igni Signs have been changed from projectile to cone area of effect.
- Riposte doesn't require Guard Stance to activate, only attacking in a timed window.
- Changed riposte animations ( NEW ANIMATIONS ) to prevent Geralt from sliding on enemies.
- Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience.
- Geralt no longer buys witcher specific recipies from random merchants. He recalls lost memories as a part of character development.



BALANCE

- Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit won't survive more hits than a knight in platemail just because the bandit was encountered later in game.
- Decreased the disproportion in stats between starting equipment and late game equipment.
- Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralt's badass factor as items.
- Geralt's armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt. Players need to choose between max damage and protection.
- Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable. This makes the game easier, but it is an intentional reward.
- Set elixirs and oils duration to 1 hour.
- Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65.
- Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry. It discouraged some players from using Signs becaused it decreased Geralt's sword DPS.
- NPCs deal full damage to other NPCs.
- Removed 50% Hit Points condition for throwing enemy off height with Aard.
- Decreased Riposte damage multiplier to 1.0, but added 30% enemy parry chance debuff.
- Riposte no longer costs Vigor.
- Silver throwing daggers are considered as silver weapons for damage calculations against monsters.
- Inceneration, Bleeding and Poisoning effects are allowed to be active at the same time.
- Made quest experience rewards more consistent. There are no longer any situations where player is rewarded with 50 experience points for one quests and 2000 for another.
- Made moral choices in quests equally rewarding in terms of experience and items. Players should be encouraged more to role-play instead of weighing quest rewards.
- Geralt gains knowledge about monsters faster.
- Changed rewards for gaining knowledge about monsters to monster specific oils for swords.
- Set minimal damage dealt by Geralt to zero ( was 5 ).
- Removed bonus damage for backstabs.
- Finally soaked boots in tutorial weigh more than dry boots!!



ECONOMY

- Decreased the number of armors and weapons present in game. Amount of equipment is adjusted to provide smoother item progression without making huge amount of items useless stat-wise.
- Weapons and armors that are present in the game were picked according to these rules: visual differentiation, witcher low level magic setting. Some items available in game assets but not used in original game were reintroduced.
- Moved more quality items from quest rewards to shops and distributed them among Chapters. Player should be encouraged to regulary spend money in shops.
- Decreased buying cost of swords and armors. Player should be able to buy items more often, not hoard money.
- Decreased amount of loot dropped from enemies.
- Removed some of the junk items from container definitions.
- Made vendors specialize in certain type of merchandize.
- Witcher specific recipies cannot be bought but also cannot be sold to merchants.



VISUALS

- Added Focused Combat Stance. Geralt enters focused state during challenging encounters.
- While in Focused Stance Geralt performs piruettes ( NEW ANIMATION ) instead of rolling and uses Guard Stance idle animation.
- Enemies explode when killed by mage spells. Does not apply to witcher Signs - they are not that powerful.
- Made finisher animations which use Signs unlocked by upgrading Aard and Igni in character development.
- Removed cutscene swords. Geralt will use his currently equipped sword in all cutscenes.
- Equipped enemies with swords according to their social status, wealth and current situation in the game. For example, soldiers patrolling areas near ghost fog in Act 2 are equipped with silver swords like the story suggests.
- Decreased camera shake effect used on each step of huge creatures like trolls and golems.
- Removed green cloud effect from enemy poisoning FX.



FIXES

- Tweaked anim events in all combat animations to improve timings and responsivness.
- Fixed sword oils not providing bonus damge against monsters.
- Fixed Circle of Power: Endurance giving Circle of Power: Vitality bonus.
- Fixed a bug where Geralt was always doing 2 more steps after roll before stopping.



OTHER

- Changed item rarity names to reflect witcher's low level magic setting. Items are no longer MAGICAL and EPIC.
- Decreased attacked enemy importance for targetting to make switching enemies easier.
- Many, many other changes that were required to make features listed above work.
Click to expand...




Źródło: http://www.pcgamesn.com/gigantic-witcher-2-patch-includes-combat-rebalance-and-new-animations



P.S.
Kochamy Was...
 
P

Pryka

Senior user
#2
Jun 20, 2013
orzeszjapierkurdebela...

Awesome, gimme that!!!

PS. A nie czekaj, to FCR2, ale i tak fajnie :p
 
Nars

Nars

Moderator
#3
Jun 20, 2013
Patch?

Panuje jakaś informacyjna zawierucha. Bo ja myślałem, że to Flash chałturzy po godzinach (chwała mu za to!), a sam FCR to mod, od człowieka, który przy okazji jest również w CDPR. Rola Czerwonych ogranicza się do tego, że mają jaja promować ten fakt.

Poprawcie mnie jeśli się mylę...
 
szypek26

szypek26

Ex-moderator
#4
Jun 20, 2013
od człowieka, który przy okazji jest również w CDPR
Click to expand...
Flash JEST pracownikiem CDP RED - gameplay designerem, pracuje nad W3 (mam nadzieję, że nad walką, bo ten temat ewidentnie mu wychodzi miodnie). Oczywiście możliwe, że przy FCR 2.0 dłubało więcej ludzi ze studia.

FCR 2.0 to nie jest patch, tylko modyfikacja rozgrywki / walki - dla Wiedźmina 1 jest FCR 1, teraz-zaraz będzie wypuszczony podobny mod do dwójki.

Odpowiednie tematy już są, więc nie ma sensu tworzyć nowego:
Najlepszym i właściwym miejscem do dyskusji nad FCR 2 jest forum Redkita: temat polski + temat angielski.
Na naszym forum: temat FCR dla W1 + temat dot. Redkita (a także w kilku innych miejscach, ale żeby nie robić bałaganu, do wszystkich linkować nie będę).
Zamykam.
 
szypek26

szypek26

Ex-moderator
#5
Jun 20, 2013
Errata - wątek dot. FCR2 na naszym forum też (już) jest, niech więc dyskusja, marudzenie i nabijanie postów rozpocznie się tutaj: http://pl.thewitcher.com/forum/index.php?/topic/35536-w2mod-full-combat-rebalance-2/

Zwracam tutaj uwagę, że najlepszym miejscem do dyskusji nt. FCR2 jest jednak forum Redkita. Linki post wyżej.
 
Status
Not open for further replies.
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.