At what resolution, 1024 x 768? lolsober999;n8422990 said:My comp its not top gtx780ti ,16gb ddr, and old intel i5
fps 40-60
lol noWalteriusMaximus;n8425190 said:At what resolution, 1024 x 768? lol
I would love to see the vanilla light shafts back and I hope you find a way to make this work in White Orchard as well!Trolltoll.88;n8436140 said:I have been speaking with Mishikedman about learning to alter the env files. With his help I went ahead and made some adjustments to White Orchard and in the process learned how to make light shafts work a lot like they do in vanilla. It seems I can make them work like they do in vanilla in almost all regions except for no mans land. The question is, does anyone actually want light shafts to work like they do in vanilla especially if they will not work in no mans land? What I mean is White Orchard, Novigrad, and Skellige would have working light shafts (I have not had time to test Kaer Morhen yet) and no mans land would have the ones you see in Wiedzmin v1 or v2.
What are you talking about, Milos? What fix?Mishikedman;n8436730 said:Just use my fix for moon shafts![]()
I may be mistaken, but I don't know if this is about moon or torch light shafts. I thought Trolltoll.88 was asking about sun light shafts in general.Mishikedman;n8437010 said:WalteriusMaximus You can see in change log, for ver 3.0 that i have fixed moonlight shaft, and torch bug caused by them. While keeping them working in day timeDid you not check new version Walter ?
Hi Milos,did you read my private message?Mishikedman;n8437050 said:Also in learning how to fix moon shafts and torch, i found a way to boost bloom, general sun brightness independent from night. I mean you can boost sun brightness and it would not effect nights, that is problem that e3 project has right now, also this is custom fix, i added some values to make this work. Feel free to use them![]()
Well I will give it a shot tonight when I get off work. The first time that I tried that the result was a bright and great looking sun that did not produce light shafts and the sun did not affect the lighting like it did when I made the sun size large. I did have some fun with the "sun influence" setting though, which can make the sun go supernova. I have been amazed at how much just changing the shadows (I cranked them up and tweaked AO) and fog changes the look of the areas.Mishikedman;n8437030 said:Trolltoll.88 Actually you can make this work, just make sund disk smaller so small you cant see it, and light shaft will stay same size and they will work independent on sun![]()
If it was a private message then we won't know what he wants, mate!Mishikedman;n8437140 said:FrankPredator7 I did now, i can do this, but it will affect tone of Velen, is this what everyone want ?