Will bullet resistance be a thing for melee characters? What do you guys think?
After watching the teaser trailer, one of the 1st things I noticed is that the lady with the arm claws was somewhat resisting the bullets due to her alloyed skin. I was hoping that this might be a mechanic in the game because surely this game will be a mix of gunplay and melee(hack and slash?). Setting aside the additional armor bullet sponges, melee characters would have some kind of resistance and/or superior speed to dodge bullets for the lack of ranged weapons. The head would obviously be the least resistant for these types of characters. And the ranged characters should have low resistance against slash and bludgeoning for having distance and an arsenal of gadgets for defense as the advantage.
After watching the teaser trailer, one of the 1st things I noticed is that the lady with the arm claws was somewhat resisting the bullets due to her alloyed skin. I was hoping that this might be a mechanic in the game because surely this game will be a mix of gunplay and melee(hack and slash?). Setting aside the additional armor bullet sponges, melee characters would have some kind of resistance and/or superior speed to dodge bullets for the lack of ranged weapons. The head would obviously be the least resistant for these types of characters. And the ranged characters should have low resistance against slash and bludgeoning for having distance and an arsenal of gadgets for defense as the advantage.
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