you cannot be objectively _______ insert something subjective. Mediocre is not an objective quality. Its relative and ill defined.
That it's relative is true and subjective not really true.
If it's supposed to be an RPG or Action/Adventure or Loother shooter there are other games that does this very good and can easily be compared to and given a relative score compared. RPG Elderscrolls series/Fallout series/WoW/Knights of old Republic and so on. Action/Adventure Some star wars/Tombraider/Nathan Drake series and so on.
Looter shooter Borderlands, Destiny and so on.
GTA is the series that mostly reminds me of CP.
These games all did everything a lot better as what they are.
Bordelands yeah is a looter shooter dorpping tons of stuff, but guess what you have auto pickup so you don't have to destroy the controller.
Even RPGs like FO/Skyrim/WoW hold the button and everything in a radius is picked up or in WoW case you can change if one click pickup everything.
CP it is a chore to pickup everything. This is also something that might lead to corrupted save files because if not picked up it ends in small bags and if guy died in sofa bag is in the air telling me they use xyz coordinates for where loot is located.
Loot stays until picked up whereas in every other game like this not picked up loot despawns after set amoutn of time.
Bordelands have very short time for common stuff and money. 30 or at most 60 seconds only like epic stays for 5 minutes or so. even WoW epics go away if not looted after 15 minutes or so.
This is what makes this game mediocre in quality of life matters compared to games in the same genre.
Bad, Mediocre, Good, Very good is no different then giving it a 2 on rating of 1-4.
Mediocre usually means it's 1 step below OK and can be used in many places and most people will understand what you mean by saying that. f.e. How was the food? Oh it was mediocre!
Everything you said there is subjective
What you just said is also subjective by your own logic and makes what everyone and anyone say subjective which is true in some regard since our previous experiences and life put values behind what we are saying.
linear quests: its objectively non linear. you can literally do the quests out of linear order, the vast majority. This means you find it is not nonlinear enough, which is a subjective quality
What is meant by this is that too much of it is linear and you can't really ignore it. What would have made it less linear is f.e. if there was other ways to lift the lockdown on watson.
To me it really is strange that the lockdown ends after you steal something from Arasaka tower, should that not make them force the lockdown forever until the theif is found.
awful looter shooter itemization: awful is subjective, whether looter shooter itemization is bad is subjective. what a looter shooter is, is poorly defined
What it means is dropped items from killing random gangers are useless compared to crafted or gotten from stores, again not subjective you can compare to crafting and in game stores, also to other looter shooters or rpg games.
broken stealth mechanics: broken is ill defined. Whether stealth mechanics are bad or not is subjective
Again not subjective, corpses are discovered even if you drop them outside the building in water behind a concrete wall.
Corpses are discovered as you carry them outside from a guy in the back room when you disabled everything with tech so it does not go online again.
This is at least what I call broken.
Your argument of subjective is like you go back to the car salesman and say the car is broken because it doesn't start, the salesman now say oh that is a subjective opinion it's not broken look there are no dents on the outside the car is not broken.
Ai worse than industry standards: industry standards for Ai is poorly defined. "AI" varies from genre to genre and game to game wildly. Its also subjective how much AI matters for "good" game.
AI varies from game to game but I would not state from genre to genre as that has nothing do with AI.
And again this is not subjective.
In what other game will NPC stumble and fall on their own dead buddy, fall flat forward at all times seeing you but as they get up they turn away from you and don't know where you are anymore. It's funny the first few times but now it's just sad to watch.
I don't think I played any other open world game where enemy npc do not start searching for you.
Only other place I seen this is in some places using a sniper with full scope in FO4 you can see enemy but your out of range for them so they cannot see or find you.
But if we connect this to real world if someone would shoot your buddy next to you with a high powered sniper from 1k away you would have no idea from where that came and there would be no police spawning behind the shooter arresting them.
the point is your opinions are valid, thats how you feel about it, but thats not an objective truth. Its subjective. And by the objective metrics, and statistics most people have a positive experience with the game. Most people spend significant time with the game.
Same goes for any opinions including yours.
Expecting most people to dislike a game they like, because of outside reasons is unlikely. Your opinions are not as commonly held as you think they are. And they are not objective.
I still like this game, that is why I want dumb things to be fixed like looting it getting tired of looting everything.
XP for all skill trees are too low Athletics in particular but also engineering.
Even with the berserk mod glitch taking athletics from 1-20 means you need to be AFK for 90 minutes or so.
19-20 f.e. takes about 21 minutes. Can you see how you could get this skill from 19-20 in normal gameplay, not to talk about how to get to 19 in the first place.
Crafting, now knowing everything you craft increases the save file size how the fuck are you supposed to level crafting to 20 without crafting shit untill your ears bleed. level 19-20 requires 45k xp or something. that is 450 common nekomatas or about 45 legendary weapons but you also first need to get to level 19 whic is something like 200k+ xp.
Maxing out any weapon skill is also not possible through normal gameplay and I'm talking about clearing whole map of everything, not even when I almost only used widow maker I got it maxed out ended at level 15 or so.
This is not subjective opinions you can try it yourself in the game and if you do not already know about what I'm saying about skills, stealth and so on you have not played this game very much yet. Go try a stealth net hacking build and see how broken it is.
The AI also do not chase you outside of mission area, cyberpsychos in particular almost never leave the are so you can just stand outside and shoot them especially the melee ones.
All car chases are scripted I wanted to try so I had Legendary system reset and OS that spreads ultimate once.
So I used it on the cars chasing in the storm. The empty cars kept chasing us until leader said lie I know how to stop them and they magically blew up without me shooting.