If CDPR were to make a RPG out of this mess I would definitely give it another chance.
The world and story are there, just hidden beneath a pile of junk.
I fear that this wont happen though. Too much has changed at CDPR from when they made the Witcher and the amount of rework that needs to be done...
Better they focus on next iteration of Witcher and Cyberpunk.
I think people have very nostalgic view of the Witcher here. Rpg mechanics there were also very undeveloped and poorly executed: mutagens ( which were completely lackluster), leveling, shallow and dull perks and loot system, simplistic swordplay with almost no active abilities, no stats ( except Witcher I ), dumbed down Alchemy, pointless crafting system, etc.
People simply had far more restrained expectations as Geralt was predefined character.
Main difference was that a lot of quests involved dialogue and moral outcomes, while in Cyberpunk they overlooked that in exchange for expanding freeform gameplay aspect of quests.
For example, just in Witcher III tutorial area, you have numerous quests where you're placed in morally grey area and decide what happens with several characters ( drunk arsenist, fate of Nilfgaardian soldier who saved someone's life, Temerian soldier who raided supplies, etc).
While gigs are more complex from quest design perspective ( Sasko talked about it on Twitch), what they lack is emotional engagement with characters and the world ( as, by their nature, they are more straightforward, simply-get-the-job-done, tasks). This is one of strongest aspects of CDPR's games, so it's very strange how CDPR has forgotten this. ( there are a couple of exceptions like Highwayman, BDM father-son studio, AI quest, etc).
I think reception of Cyberpunk's quests would be a lot better if instead of gigs we had smaller, story-driven quests with characters you meet on the streets ( or from hubs like Afterlife), while gigs replaced all the open world side content ( kill-gangmembers-in-the-area/retrieve evidence). This way lifepaths can also be used much more frequently and with greater impact.
Delivering "story" through notes on someone's corpse is a very unimmersive and uninvolving form of storytelling ( "Tell, don't show"), especially when you abuse it.
Plus, it makes the world feel
more static ( why would anyone stand around all day, indefinitely, next to a corpse of someone they murdered?).