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Will Cyberpunk 2077 be mod friendly?

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YouMadeMeThirsty

YouMadeMeThirsty

Fresh user
#21
Dec 18, 2020
Dreatlan said:
That is what I am trying to say.. The mod to activate the Console would qualify as a cheat or exploit. If any other mod falls under the exploit, cheating, or trainer definition then the EULA applies

This is why it is important for CDPR to be VERY clear as to which mods are allowed or not allowed. It would be very easy to make a mod for anything but not EULA friendly. We need a EULA friendly definition for the mods going forward
Click to expand...
Yo dawg, this isn't Call of Duty. This is a single player game.
 
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Agamemnonstop

Agamemnonstop

Fresh user
#22
Dec 18, 2020
I really hope for both DLC and mods. Need more clothes and options to change appearance. Also some kind of dye changing stuff so I can get equipment in the right color. How figging hard should it be to get a red motorcycle helmet?
 
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YouMadeMeThirsty

YouMadeMeThirsty

Fresh user
#23
Dec 18, 2020
Agamemnonstop said:
I really hope for both DLC and mods. Need more clothes and options to change appearance. Also some kind of dye changing stuff so I can get equipment in the right color. How figging hard should it be to get a red motorcycle helmet?
Click to expand...
Let's at least wait for them to release the full version of the game. We all know this is an alpha based on all the features that were shown/advertised but are completely missing right now. I would also like mods and dlc, especially the hinted at space hotel, but I would rather have the full game that was advertised first.
 
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Olgark

Olgark

Fresh user
#24
Dec 18, 2020
Cyberpunk is the type of game where mods would increase its life, much like mods have done for Skyrim. But CDProject doesn't seem to support the modding community and so I doubt we will see much in the way of support for modders.
 
YouMadeMeThirsty

YouMadeMeThirsty

Fresh user
#25
Dec 18, 2020
Olgark said:
Cyberpunk is the type of game where mods would increase its life, much like mods have done for Skyrim. But CDProject doesn't seem to support the modding community and so I doubt we will see much in the way of support for modders.
Click to expand...
Are you kidding me? They DO support the modding community. They allow all assets from their games to be used in mods! Just look at all the Witcher mods for Skyrim that use assets from The Witcher. They are in fact one of the only developers that allow this kind of stuff in mods for other games.
 
V

VirtualMe

Forum regular
#26
Dec 18, 2020
Dreatlan said:
PC Gamer and others are using the "at your own risk" kind of statements regarding it.
Click to expand...
And exactly what's the risk?
 
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David_Regeling

David_Regeling

Fresh user
#27
Dec 18, 2020
I really hope so. So far some ini like file modifications have surfaced.
 
tripleking

tripleking

Fresh user
#28
Dec 19, 2020
I got excited when i read on the 1.05 patch page
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn’t mean we don’t want to support the modding community. Stay tuned for more info on that.
 
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B

Briffault

Forum regular
#29
Dec 19, 2020
Heck, modders are the only ones keeping this thing together right now.
Post automatically merged: Dec 19, 2020

jenniferwaykew said:
I wouldn't hold my breath. The red engine is actually really hard to mod and with out the source code there is really only so much you can do with it. CDPR really don't like to let people under the hood of thier baby.
Click to expand...
The hood flew off 3 blocks back :LOL:
 
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A

Arsenic_Touch

Forum regular
#30
Dec 19, 2020
It would be monumentally stupid of them not to make it mod friendly given how even with the half assed kit they gave us for the witcher 3, the game is still going strong with the mod community. And certain people need to stop fear mongering over the EULA.
 
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man_daddio

man_daddio

Fresh user
#31
Dec 19, 2020
artao5 said:
Yes indeed, please!! On the level of how moddable TES games are. New storylines in particular are what would interest me the most and extend replay value.

Regarding pets: Animals, as such, don't really exist in this world, lore-wise. In fact, way back in the 2020s (I think?) they exterminated all birds (in and around Night City) because of the threat of transporting nasty diseases.
Animals didn't fare so well in this universe, sadly. .... HOWEVER!! There have been several times that I've heard cats. But I'll be damned if I can find them LOL
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There is one cat. I saw it three times. Once in the alley near Viktor shop, once under water, and once on the roof wall where Johnny was lying down.
 
claudiu111

claudiu111

Fresh user
#32
Dec 19, 2020
tripleking said:
hello

So what i am extremely excited for is a official statement if its possible for the modding community too add new contents/features into the game with "almost" no limitations.
such as:

Real brand cars with futuristic looks.. " i will put examples of a futuristic ferrari design "found on internet "
Community made houses/Apartments
Community made new area's..
Community made new AI behaviors
Ownable Pets perhaps.
Immersion features
and so on & on :D

We all can agree that mod communities can create mind blowing features making the games "endless fun".



kind regards
VK
Click to expand...
Releasing mod tools would be the only way to semi-fix this game. But they will never do that, as they want to cash in on the multiplayer part a few years from now. Expect bug and stability fixes, but nothing more than that. CDPR is the new Bioware.
 
Morcotulke

Morcotulke

Fresh user
#33
Dec 19, 2020
PLEASE DO
CD please learn with Bethesda, we want that in this game!
I have 3k hours + in Skyrim and 1k+ in Fallout basically because of the modding comunity, this would be GREAT!
 
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Thraksor

Thraksor

Fresh user
#34
Dec 19, 2020
Screw2020 said:
Yo dawg, this isn't Call of Duty. This is a single player game.
Click to expand...
Don't acknowledge people like this. We're supposed to ignore them, or they'll apply their weird lawyer talk to all our games.
 
E

ehera

Fresh user
#35
Dec 19, 2020
tripleking said:
I got excited when i read on the 1.05 patch page
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn’t mean we don’t want to support the modding community. Stay tuned for more info on that.
Click to expand...
I can't understand why they remove console. PC version are not so unstable even to enabling debug console.
It looks like they want to get rid of mods something like tweaks core setting or scripting of the game at this point.
I doubt they'll actually support to mod communities and if doesn't release any mod tools, this game will be short-lived.
 
omeganexusmx

omeganexusmx

Fresh user
#36
Dec 19, 2020
As I mentioned in another thread, as things are it would be best if they just open-source some parts of the game so we can help fix things and make improvements.
 
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