the fact that you can fall off a clift can be a real pain in combat, just think about it...you're in the midlle of a fight and you roll or parry and you fall down and die or just as annoyng you use aard spell and an enemy falls and is stuck somewere half way to the bottom of the mountain. if he is a normal bandit etc you just miss some loot but what if he has a quest item, what then.....reload or try for x times to make it to him without falling to your death.( this is something i hated in Skyrim)
the fact that you can fall off a clift can be a real pain in combat, just think about it...you're in the midlle of a fight and you roll or parry and you fall down and die or just as annoyng you use aard spell and an enemy falls and is stuck somewere half way to the bottom of the mountain. if he is a normal bandit etc you just miss some loot but what if he has a quest item, what then.....reload or try for x times to make it to him without falling to your death.( this is something i hated in Skyrim)
Too easy is not interestingGood design would be to not put the quest item holders near a cliff then. Then again it would be funny to kill one of the games antagonists by simply aarding him off a cliff.
Too easy is not interesting
the fact that you can fall off a clift can be a real pain in combat, just think about it...you're in the midlle of a fight and you roll or parry and you fall down and die or just as annoyng you use aard spell and an enemy falls and is stuck somewere half way to the bottom of the mountain. if he is a normal bandit etc you just miss some loot but what if he has a quest item, what then.....reload or try for x times to make it to him without falling to your death.( this is something i hated in Skyrim)
The Witcher 3 will be a real open world game. That means there will be no invisible walls at cliffs. If the player decides to walk over a cliff, then he can do it.
I'm getting an RDR vibe here... which is awesome!
Loved Red Dead Redemption, but the only problem I had with the game was that the settlements were too small. Even Blackwater was a few streets and like 20 houses. I like small settlements and farms, but there has to be at least one decently large city in the game.